GetUnitData -> GetUnitInfo

avoid clash
This commit is contained in:
Brues
2026-06-17 20:19:42 -05:00
parent 17291e4d9b
commit 5772cf2f91
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -10,7 +10,7 @@ setfenv(1, pfUI:GetEnvironment())
-- on further expansions.
--
-- External functions:
-- GetUnitData(name, active)
-- GetUnitInfo(name, active)
-- Returns information of the given unitname. Returns nil if no match is found.
-- When nothing is found and the active flag is set, the autoscanner will
-- automatically pick it up and try to fill the missing entry by targetting the unit.
@@ -44,7 +44,7 @@ local function RememberByUnit(unit, name, class)
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
end
function GetUnitData(name, active)
function GetUnitInfo(name, active)
if units["players"][name] then
local ret = units["players"][name]
return ret.class, ret.level, ret.elite, true, ret.guild
+1 -1
View File
@@ -61,7 +61,7 @@ pfUI:RegisterModule("afkcam", function ()
if not this:IsVisible() then return end
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
if not info then return end
local class = GetUnitData(arg2 or "")
local class = GetUnitInfo(arg2 or "")
local author, msg
if class and class ~= UNKNOWN then
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
+1 -1
View File
@@ -763,7 +763,7 @@ pfUI:RegisterModule("chat", function ()
-- _, class = GetPlayerInfoByGUID(guid)
-- end
if not class then
class = GetUnitData(real)
class = GetUnitInfo(real)
end
if class then
if class ~= UNKNOWN then
+2 -2
View File
@@ -1023,7 +1023,7 @@ end
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
local name = plate.original.name:GetText()
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
local class, ulevel, elite, player, guild = GetUnitData(name, true)
local class, ulevel, elite, player, guild = GetUnitInfo(name, true)
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
local levelFromDB = false
@@ -1545,7 +1545,7 @@ end
end
-- trigger update when unit was found
if nameplate.wait_for_scan and GetUnitData(name, true) then
if nameplate.wait_for_scan and GetUnitInfo(name, true) then
nameplate.wait_for_scan = nil
update = true
end