GetUnitData -> GetUnitInfo

avoid clash
This commit is contained in:
Brues
2026-06-17 20:19:42 -05:00
parent 17291e4d9b
commit 5772cf2f91
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -10,7 +10,7 @@ setfenv(1, pfUI:GetEnvironment())
-- on further expansions.
--
-- External functions:
-- GetUnitData(name, active)
-- GetUnitInfo(name, active)
-- Returns information of the given unitname. Returns nil if no match is found.
-- When nothing is found and the active flag is set, the autoscanner will
-- automatically pick it up and try to fill the missing entry by targetting the unit.
@@ -44,7 +44,7 @@ local function RememberByUnit(unit, name, class)
C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
end
function GetUnitData(name, active)
function GetUnitInfo(name, active)
if units["players"][name] then
local ret = units["players"][name]
return ret.class, ret.level, ret.elite, true, ret.guild