GetUnitData -> GetUnitInfo

avoid clash
This commit is contained in:
Brues
2026-06-17 20:19:42 -05:00
parent 17291e4d9b
commit 5772cf2f91
4 changed files with 6 additions and 6 deletions
+2 -2
View File
@@ -1023,7 +1023,7 @@ end
local hpmin, hpmax = plate.original.healthbar:GetMinMaxValues()
local name = plate.original.name:GetText()
local level = plate.original.level:IsShown() and plate.original.level:GetObjectType() == "FontString" and tonumber(plate.original.level:GetText()) or "??"
local class, ulevel, elite, player, guild = GetUnitData(name, true)
local class, ulevel, elite, player, guild = GetUnitInfo(name, true)
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
local levelFromDB = false
@@ -1545,7 +1545,7 @@ end
end
-- trigger update when unit was found
if nameplate.wait_for_scan and GetUnitData(name, true) then
if nameplate.wait_for_scan and GetUnitInfo(name, true) then
nameplate.wait_for_scan = nil
update = true
end