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stable: skin every stabled pet slot the client creates
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@@ -22,9 +22,16 @@ pfUI:RegisterSkin("Pet Stable Master", function ()
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PetStablePetInfo:ClearAllPoints()
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PetStablePetInfo:SetPoint("TOPLEFT", PetStableModel, "TOPLEFT", 10, 0)
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local buttons = {"PetStableCurrentPet", "PetStableStabledPet1", "PetStableStabledPet2"}
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for _,v in pairs(buttons) do
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local button = _G[v]
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-- Servers differ in stable size (Turtle WoW has 4 slots), so collect
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-- every PetStableStabledPetN the client created.
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local buttons = { PetStableCurrentPet }
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local i = 1
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while _G["PetStableStabledPet"..i] do
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table.insert(buttons, _G["PetStableStabledPet"..i])
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i = i + 1
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end
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for _, button in pairs(buttons) do
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StripTextures(button)
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SkinButton(button, nil, nil, nil, _G[button:GetName().."IconTexture"])
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