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Read the innervate cooldown through ClassicAPI
Replace nampower's GetSpellIdCooldown with C_Spell.GetSpellCooldown, and compute the remaining time from startTime plus duration (both seconds). Drop the presence guard, since ClassicAPI is a hard dependency. The module still needs nampower for the AURA_CAST events.
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@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
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SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
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-- Schedule "ready" announcement when cooldown expires
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-- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
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-- Schedule "ready" announcement when the cooldown expires. Read the
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-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
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-- duration are seconds from the GetTime epoch); fall back to 360s.
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local cdRemaining = 360
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if GetSpellIdCooldown then
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local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
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if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
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cdRemaining = cd.cooldownRemainingMs / 1000
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end
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local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
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if cd and cd.duration and cd.duration > 0 then
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local remaining = cd.startTime + cd.duration - GetTime()
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if remaining > 0 then cdRemaining = remaining end
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end
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C_Timer.After(cdRemaining, function()
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