skin: adjust game menu button layout

This commit is contained in:
shagu
2017-09-26 00:11:42 +02:00
parent 86c5837afe
commit 65dbc48131
+9 -9
View File
@@ -1,8 +1,4 @@
pfUI:RegisterModule("skin", function ()
GameMenuFrameHeader:SetTexture(nil)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()-20)
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
-- movable default frames
EnableMovable("CharacterFrame", nil, { "PaperDollFrame",
"PetPaperDollFrame", "ReputationFrame", "SkillFrame", "HonorFrame" } )
@@ -25,7 +21,6 @@ pfUI:RegisterModule("skin", function ()
local cr, cg, cb = color.r , color.g, color.b
local buttons = {
"GameMenuButtonPFUI",
"GameMenuButtonOptions",
"GameMenuButtonSoundOptions",
"GameMenuButtonUIOptions",
@@ -49,6 +44,10 @@ pfUI:RegisterModule("skin", function ()
"DropDownList2Backdrop",
}
GameMenuFrameHeader:SetTexture(nil)
GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()+2)
GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
local pfUIButton = CreateFrame("Button", "GameMenuButtonPFUI", GameMenuFrame, "GameMenuButtonTemplate")
pfUIButton:SetPoint("TOP", 0, -10)
pfUIButton:SetText(T["pfUI Settings"])
@@ -56,12 +55,13 @@ pfUI:RegisterModule("skin", function ()
pfUI.gui:Show()
HideUIPanel(GameMenuFrame)
end)
GameMenuButtonOptions:SetPoint("TOP", 0, -35)
GameMenuButtonContinue:ClearAllPoints()
GameMenuButtonContinue:SetPoint("BOTTOM", 0, 10)
SkinButton(pfUIButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
for _, button in pairs(buttons) do
SkinButton(button, cr, cg, cb)
SkinButton(button)
end
for _, box in pairs(boxes) do