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https://github.com/brues-code/pfUI.git
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actionbar: always show pet bar during unlock mode
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+23
-5
@@ -14,6 +14,8 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
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local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
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local petvisibility = "[pet] show; hide"
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-- hide blizzard bars
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local function kill(f, killshow)
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if f.Show and killshow then f.Show = function() return end end
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@@ -686,10 +688,18 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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end
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end
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local self, button
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local self, button, unlock
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local function BarsUpdate(self)
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self = self or this
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if pfUI.unlock then
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-- update all bars when entering unlock
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if pfUI.unlock:IsShown() ~= unlock then
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pfUI.bars:UpdateConfig()
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unlock = pfUI.unlock:IsShown()
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end
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end
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-- run cached usable usable actions
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if eventcache["ACTIONBAR_UPDATE_USABLE"] then
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eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
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@@ -1182,12 +1192,20 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
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-- handle pet bar
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if i == 12 then
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if pfUI.client > 11200 then
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-- set state driver for pet bars
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bars[i]:SetAttribute("unit", "pet")
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RegisterStateDriver(bars[i], 'visibility', "[pet] show; hide")
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if InCombatLockdown and InCombatLockdown() then
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-- don't process those events during combat
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else
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-- set state driver for pet bars
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bars[i]:SetAttribute("unit", "pet")
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local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
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if bars[i].visibility ~= visibility then
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RegisterStateDriver(bars[i], 'visibility', visibility)
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bars[i].visibility = visibility
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end
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end
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else
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-- only show when pet actions exists
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if PetHasActionBar() then
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if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
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bars[i]:Show()
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else
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bars[i]:Hide()
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