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https://github.com/brues-code/pfUI.git
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performance update
performance update
This commit is contained in:
+125
-26
@@ -14,6 +14,79 @@ end)
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pfUI.uf.frames = {}
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pfUI.uf.delayed = {}
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-- =====================================================
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-- ZENTRALER EVENT-HANDLER für Raid/Party Performance
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-- =====================================================
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pfUI.uf.unitmap = {} -- Maps "raid1" -> frame, "party2" -> frame, etc.
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pfUI.uf.RebuildUnitmap = function()
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-- Clear old mappings
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for k in pairs(pfUI.uf.unitmap) do
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pfUI.uf.unitmap[k] = nil
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end
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-- Rebuild raid mappings
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if pfUI.uf.raid then
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for i = 1, 40 do
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local frame = pfUI.uf.raid[i]
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if frame and frame.id and frame.id ~= 0 then
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pfUI.uf.unitmap["raid" .. frame.id] = frame
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end
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end
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end
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-- Rebuild party mappings
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for i = 1, 4 do
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local frame = _G["pfGroup" .. i]
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if frame and frame.label == "party" then
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pfUI.uf.unitmap["party" .. frame.id] = frame
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end
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end
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end
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pfUI.uf.eventframe = CreateFrame("Frame")
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pfUI.uf.eventframe:RegisterEvent("UNIT_HEALTH")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MAXHEALTH")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MANA")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MAXMANA")
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pfUI.uf.eventframe:RegisterEvent("UNIT_RAGE")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MAXRAGE")
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pfUI.uf.eventframe:RegisterEvent("UNIT_ENERGY")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MAXENERGY")
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pfUI.uf.eventframe:RegisterEvent("UNIT_AURA")
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pfUI.uf.eventframe:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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pfUI.uf.eventframe:RegisterEvent("UNIT_MODEL_CHANGED")
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pfUI.uf.eventframe:RegisterEvent("UNIT_DISPLAYPOWER")
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pfUI.uf.eventframe:RegisterEvent("UNIT_FACTION")
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pfUI.uf.eventframe:RegisterEvent("RAID_ROSTER_UPDATE")
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pfUI.uf.eventframe:RegisterEvent("PARTY_MEMBERS_CHANGED")
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pfUI.uf.eventframe:SetScript("OnEvent", function()
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-- Unitmap neu aufbauen bei Roster-Änderungen
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if event == "RAID_ROSTER_UPDATE" or event == "PARTY_MEMBERS_CHANGED" then
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pfUI.uf.RebuildUnitmap()
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return
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end
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if not arg1 then return end
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-- Direkt den richtigen Frame finden
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local frame = pfUI.uf.unitmap[arg1]
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if not frame then return end
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-- Event verarbeiten (gleiche Logik wie vorher)
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if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
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frame.update_portrait = true
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elseif event == "UNIT_AURA" then
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frame.update_aura = true
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elseif event == "UNIT_FACTION" then
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frame.update_pvp = true
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else
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frame.update_full = true
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end
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end)
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-- =====================================================
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-- slash command to toggle unitframe test mode
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_G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest"
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_G.SlashCmdList.PFTEST = function()
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@@ -51,6 +124,9 @@ local function BuffOnUpdate()
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end
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local function TargetBuffOnUpdate()
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-- throttle to 0.1s
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if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
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local name, rank, icon, count, duration, timeleft = _G.UnitBuff("target", this.id)
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if duration and timeleft then
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CooldownFrame_SetTimer(this.cd, GetTime() + timeleft - duration, duration, 1)
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@@ -921,6 +997,13 @@ function pfUI.uf.OnUpdate()
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-- update combat feedback
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if this.feedbackText then CombatFeedback_OnUpdate(arg1) end
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-- Throttle for raid/party frames: only process updates every 0.1s
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-- This reduces OnUpdate calls from 5760/sec (40 frames * 144fps) to ~400/sec
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if this.label == "raid" or this.label == "party" then
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if (this.tick or 0) > GetTime() then return end
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this.tick = GetTime() + 0.1
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end
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-- process indicator update events
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if this.update_indicators then
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pfUI.uf:RefreshIndicators(this)
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@@ -1164,33 +1247,49 @@ end
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function pfUI.uf:EnableEvents()
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local f = self
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local unitstr = f.label .. f.id
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:RegisterEvent("UNIT_DISPLAYPOWER")
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f:RegisterEvent("UNIT_HEALTH")
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f:RegisterEvent("UNIT_MAXHEALTH")
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f:RegisterEvent("UNIT_MANA")
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f:RegisterEvent("UNIT_MAXMANA")
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f:RegisterEvent("UNIT_RAGE")
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f:RegisterEvent("UNIT_MAXRAGE")
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f:RegisterEvent("UNIT_ENERGY")
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f:RegisterEvent("UNIT_MAXENERGY")
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f:RegisterEvent("UNIT_FOCUS")
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f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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f:RegisterEvent("UNIT_MODEL_CHANGED")
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f:RegisterEvent("UNIT_FACTION")
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f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
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f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("UNIT_INVENTORY_CHANGED") -- label=player && frame=buff
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f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
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f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
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f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
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f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon
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f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target
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f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon
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f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon
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f:RegisterEvent("UNIT_PET")
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f:RegisterEvent("UNIT_HAPPINESS")
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-- Raid/Party Frames: Registriere im zentralen Handler statt selbst
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if f.label == "raid" or f.label == "party" then
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-- Nur nicht-UNIT_* Events selbst registrieren
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:RegisterEvent("PARTY_MEMBERS_CHANGED")
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f:RegisterEvent("PARTY_LEADER_CHANGED")
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f:RegisterEvent("RAID_ROSTER_UPDATE")
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f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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f:RegisterEvent("RAID_TARGET_UPDATE")
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-- Unitmap aktualisieren
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pfUI.uf.RebuildUnitmap()
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else
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-- Alle anderen Frames: Normale Event-Registrierung
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f:RegisterEvent("PLAYER_ENTERING_WORLD")
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f:RegisterEvent("UNIT_DISPLAYPOWER")
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f:RegisterEvent("UNIT_HEALTH")
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f:RegisterEvent("UNIT_MAXHEALTH")
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f:RegisterEvent("UNIT_MANA")
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f:RegisterEvent("UNIT_MAXMANA")
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f:RegisterEvent("UNIT_RAGE")
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f:RegisterEvent("UNIT_MAXRAGE")
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f:RegisterEvent("UNIT_ENERGY")
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f:RegisterEvent("UNIT_MAXENERGY")
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f:RegisterEvent("UNIT_FOCUS")
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f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
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f:RegisterEvent("UNIT_MODEL_CHANGED")
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f:RegisterEvent("UNIT_FACTION")
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f:RegisterEvent("UNIT_AURA")
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f:RegisterEvent("PLAYER_AURAS_CHANGED")
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f:RegisterEvent("UNIT_INVENTORY_CHANGED")
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f:RegisterEvent("PARTY_MEMBERS_CHANGED")
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f:RegisterEvent("PARTY_LEADER_CHANGED")
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f:RegisterEvent("RAID_ROSTER_UPDATE")
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f:RegisterEvent("PLAYER_UPDATE_RESTING")
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f:RegisterEvent("PLAYER_TARGET_CHANGED")
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f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED")
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f:RegisterEvent("RAID_TARGET_UPDATE")
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f:RegisterEvent("UNIT_PET")
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f:RegisterEvent("UNIT_HAPPINESS")
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end
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f:RegisterForClicks('LeftButtonUp', 'RightButtonUp',
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'MiddleButtonUp', 'Button4Up', 'Button5Up')
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