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Use UnitClassBase for class detection
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@@ -82,7 +82,7 @@ pfUI:RegisterModule("swingtimer", function ()
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local ohR, ohG, ohB, ohA = ParseColor(C.unitframes.swingtimerohcolor, 0.3, 0.8, 0.3, 1)
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local raR, raG, raB, raA = ParseColor(C.unitframes.swingtimerrangedcolor, 0.3, 0.6, 1.0, 1)
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local rwR, rwG, rwB, rwA = ParseColor(C.unitframes.swingtimerrangedwarncolor, 0.9, 0.0, 0.0, 1)
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local isHunter = UnitClass("player") == "Hunter"
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local isHunter = UnitClassBase("player") == "HUNTER"
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local mhDefaultR, mhDefaultG, mhDefaultB = mhR, mhG, mhB
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@@ -908,7 +908,7 @@ pfUI:RegisterModule("swingtimer", function ()
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S.autoAttackActive = false
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elseif event == "PLAYER_ENTERING_WORLD" then
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local _, class = UnitClass("player")
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local class = UnitClassBase("player")
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S.isWarrior = (class == "WARRIOR")
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S.isDruid = (class == "DRUID")
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UpdateWeaponSpeeds()
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