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guard against nil units
UPDATE_MOUSEOVER_UNIT can fire when unit is dropped now so guard against that
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+22
-20
@@ -89,7 +89,7 @@ libunitscan:SetScript("OnEvent", function()
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-- update own character details
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local name = UnitName("player")
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local _, class = UnitClass("player")
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local class = UnitClassBase("player")
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local level = UnitLevel("player")
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local guild = GetGuildInfo("player")
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AddData("players", name, class, level, nil, guild)
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@@ -128,7 +128,7 @@ libunitscan:SetScript("OnEvent", function()
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local name, class, level, unit, _, guild
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for i = 1, GetNumPartyMembers() do
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unit = "party" .. i
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_, class = UnitClass(unit)
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class = UnitClassBase(unit)
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name = UnitName(unit)
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level = UnitLevel(unit)
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guild = GetGuildInfo(unit)
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@@ -149,24 +149,26 @@ libunitscan:SetScript("OnEvent", function()
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or event == "NAME_PLATE_UNIT_ADDED" and arg1
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or "mouseover"
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local name, class, level, elite, guild, _
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if UnitIsPlayer(scan) then
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_, class = UnitClass(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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guild = GetGuildInfo(scan)
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AddData("players", name, class, level, nil, guild)
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RememberByUnit(scan, name, class)
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else
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_, class = UnitClass(scan)
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elite = UnitClassification(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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guild = UnitSubName(scan)
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AddData("mobs", name, class, level, elite, guild)
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if UnitExists(scan) then
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if UnitIsPlayer(scan) then
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class = UnitClassBase(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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guild = GetGuildInfo(scan)
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AddData("players", name, class, level, nil, guild)
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RememberByUnit(scan, name, class)
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else
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class = UnitClassBase(scan)
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elite = UnitClassification(scan)
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level = UnitLevel(scan)
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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guild = UnitSubName(scan)
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AddData("mobs", name, class, level, elite, guild)
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end
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end
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end
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end)
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