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prediction: use events to detect spell target
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@@ -2,6 +2,7 @@ pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
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local heals = {}
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local ress = {}
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local events = {}
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local senttarget
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pfUI.prediction = CreateFrame("Frame")
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pfUI.prediction:RegisterEvent("UNIT_HEALTH")
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@@ -317,6 +318,7 @@ pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
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pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
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-- vanilla
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pfUI.prediction.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
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@@ -358,6 +360,8 @@ pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
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elseif spell and heal then
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if spell == spell_queue[1] then cache[spell_queue[2]] = tonumber(heal) end
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end
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elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
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senttarget = arg4
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elseif strfind(event, "SPELLCAST_START", 1) then
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local spell, time = arg1, arg2
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@@ -369,7 +373,7 @@ pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
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if spell_queue[1] == spell and cache[spell_queue[2]] then
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local sender = player
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local target = spell_queue[3]
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local target = senttarget or spell_queue[3]
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local amount = cache[spell_queue[2]]
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local casttime = time
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