core: remove leftover semicolons

This commit is contained in:
shagu
2020-08-15 19:29:24 +02:00
parent 74d2ba2abc
commit 7669e64173
13 changed files with 47 additions and 47 deletions
+2 -2
View File
@@ -249,14 +249,14 @@ function pfUI.api.GetItemCount(itemName)
local count = 0
for bag = 4, 0, -1 do
for slot = 1, GetContainerNumSlots(bag) do
local _, itemCount = GetContainerItemInfo(bag, slot);
local _, itemCount = GetContainerItemInfo(bag, slot)
if itemCount then
local itemLink = GetContainerItemLink(bag,slot)
local _, _, itemParse = strfind(itemLink, "(%d+):")
local queryName = GetItemInfo(itemParse)
if queryName and queryName ~= "" then
if queryName == itemName then
count = count + itemCount;
count = count + itemCount
end
end
end
+5 -5
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@@ -709,13 +709,13 @@ function pfUI.api.SkinRotateButton(button)
button:SetWidth(button:GetWidth() - 18)
button:SetHeight(button:GetHeight() - 18)
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65);
button:GetNormalTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
button:GetPushedTexture():SetTexCoord(0.3, 0.29, 0.3, 0.65, 0.69, 0.29, 0.69, 0.65)
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25);
button:GetHighlightTexture():SetTexture(cr, cg, cb, .25)
button:GetPushedTexture():SetAllPoints(button:GetNormalTexture());
button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture());
button:GetPushedTexture():SetAllPoints(button:GetNormalTexture())
button:GetHighlightTexture():SetAllPoints(button:GetNormalTexture())
end
-- [ Skin Close Button ]
+4 -4
View File
@@ -124,13 +124,13 @@ pfUI:RegisterModule("autovendor", "vanilla:tbc", function ()
autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(T["Sell Grey Items"]);
GameTooltip:Show();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sell Grey Items"])
GameTooltip:Show()
end)
autovendor.button:SetScript("OnLeave", function()
GameTooltip:Hide();
GameTooltip:Hide()
end)
SkinButton(autovendor.button, nil, nil, nil, autovendor.button.icon)
+2 -2
View File
@@ -707,8 +707,8 @@ pfUI:RegisterModule("chat", "vanilla:tbc", function ()
local name = strsub(link, 8)
if ( name and (strlen(name) > 0) ) then
local name, _ = strsplit(":", name)
name = gsub(name, "([^%s]*)%s+([^%s]*)%s+([^%s]*)", "%3");
name = gsub(name, "([^%s]*)%s+([^%s]*)", "%2");
name = gsub(name, "([^%s]*)%s+([^%s]*)%s+([^%s]*)", "%3")
name = gsub(name, "([^%s]*)%s+([^%s]*)", "%2")
if IsShiftKeyDown() and ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert("|cffffffff|Hplayer:"..name.."|h["..name.."]|h|r")
return
+1 -1
View File
@@ -80,7 +80,7 @@ pfUI:RegisterModule("cooldown", "vanilla:tbc", function ()
this.cd.duration = duration
this.cd:Show()
elseif(this.cd) then
this.cd:Hide();
this.cd:Hide()
end
end
+13 -13
View File
@@ -1,9 +1,9 @@
pfUI:RegisterModule("eqcompare", "vanilla", function ()
local loc = pfUI.cache["locale"]
for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other";
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other";
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other";
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
local slotTable = {
[INVTYPE_2HWEAPON] = "MainHandSlot",
@@ -142,33 +142,33 @@ pfUI:RegisterModule("eqcompare", "vanilla", function ()
if x > ltrigger then ltrigger = nil end
-- first tooltip
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE");
ShoppingTooltip1:ClearAllPoints();
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip1:ClearAllPoints()
if ltrigger then
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0);
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
else
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0);
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
end
ShoppingTooltip1:SetInventoryItem("player", slotID)
ShoppingTooltip1:Show();
ShoppingTooltip1:Show()
-- second tooltip
if slotTable[slotType .. "_other"] then
local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"])
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE");
ShoppingTooltip2:ClearAllPoints();
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip2:ClearAllPoints()
if ltrigger then
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0);
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
else
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0);
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0)
end
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
ShoppingTooltip2:Show();
ShoppingTooltip2:Show()
end
return true
end
+1 -1
View File
@@ -12,7 +12,7 @@ pfUI:RegisterModule("player", "vanilla:tbc", function ()
UpdateMovable(pfUI.uf.player)
-- Replace default's RESET_INSTANCES button with an always working one
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 };
UnitPopupButtons["RESET_INSTANCES_FIX"] = { text = RESET_INSTANCES, dist = 0 }
for id, text in pairs(UnitPopupMenus["SELF"]) do
if text == "RESET_INSTANCES" then
UnitPopupMenus["SELF"][id] = "RESET_INSTANCES_FIX"
+1 -1
View File
@@ -415,7 +415,7 @@ pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
pfUI.prediction.sender:SetScript("OnEvent", function()
if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d.";
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
if spell and heal then
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
return
+7 -7
View File
@@ -8,7 +8,7 @@ pfUI:RegisterModule("roll", "vanilla:tbc", function ()
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
-- try to detect the everyone string
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED);
local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
pfUI.roll.blacklist = { YOU, everyone }
pfUI.roll.cache = {}
@@ -16,19 +16,19 @@ pfUI:RegisterModule("roll", "vanilla:tbc", function ()
pfUI.roll.scan = CreateFrame("Frame", "pfLootRollMonitor", UIParent)
pfUI.roll.scan:RegisterEvent("CHAT_MSG_LOOT")
pfUI.roll.scan:SetScript("OnEvent", function()
local player, item = cmatch(arg1, LOOT_ROLL_GREED);
local player, item = cmatch(arg1, LOOT_ROLL_GREED)
if player and item then
pfUI.roll:AddCache(item, player, "GREED")
return
end
local player, item = cmatch(arg1, LOOT_ROLL_NEED);
local player, item = cmatch(arg1, LOOT_ROLL_NEED)
if player and item then
pfUI.roll:AddCache(item, player, "NEED")
return
end
local player, item = cmatch(arg1, LOOT_ROLL_PASSED);
local player, item = cmatch(arg1, LOOT_ROLL_PASSED)
if player and item then
pfUI.roll:AddCache(item, player, "PASS")
return
@@ -41,7 +41,7 @@ pfUI:RegisterModule("roll", "vanilla:tbc", function ()
if name == invalid then return end
end
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)");
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
local itemName = GetItemInfo(itemLink)
-- delete obsolete tables
@@ -110,7 +110,7 @@ pfUI:RegisterModule("roll", "vanilla:tbc", function ()
DressUpItemLink(GetLootRollItemLink(this:GetParent().rollID))
elseif IsShiftKeyDown() then
if ChatFrameEditBox:IsVisible() then
ChatFrameEditBox:Insert(GetLootRollItemLink(this:GetParent().rollID));
ChatFrameEditBox:Insert(GetLootRollItemLink(this:GetParent().rollID))
end
end
end)
@@ -271,7 +271,7 @@ pfUI:RegisterModule("roll", "vanilla:tbc", function ()
end
function pfUI.roll:UpdateLootRoll(id)
local texture, name, count, quality, bop = GetLootRollItemInfo(pfUI.roll.frames[id].rollID);
local texture, name, count, quality, bop = GetLootRollItemInfo(pfUI.roll.frames[id].rollID)
local color = ITEM_QUALITY_COLORS[quality]
pfUI.roll.frames[id].itemname = name
+4 -4
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@@ -13,15 +13,15 @@ pfUI:RegisterModule("sellvalue", "vanilla:tbc", function ()
frame:AddLine(" ")
if count > 1 then
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1);
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell) .. "|cff555555 // " .. CreateGoldString(sell*count), 1, 1, 1)
else
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell * count), 1, 1, 1);
frame:AddDoubleLine(T["Sell"] .. ":", CreateGoldString(sell * count), 1, 1, 1)
end
if count > 1 then
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1);
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy) .. "|cff555555 // " .. CreateGoldString(buy*count), 1, 1, 1)
else
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1);
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
end
end
frame:Show()
+1 -1
View File
@@ -206,6 +206,6 @@ pfUI:RegisterModule("tracking", "vanilla", function ()
end
})
end
end, "MENU");
end, "MENU")
end
end)
+5 -5
View File
@@ -94,11 +94,11 @@ setmetatable(pfUI.env, {__index = getfenv(0)})
function pfUI:UpdateColors()
ManaBarColor = ManaBarColor or {}
ManaBarColor[0] = { r = 0.00, g = 0.00, b = 1.00, prefix = TEXT(MANA) };
ManaBarColor[1] = { r = 1.00, g = 0.00, b = 0.00, prefix = TEXT(RAGE_POINTS) };
ManaBarColor[2] = { r = 1.00, g = 0.50, b = 0.25, prefix = TEXT(FOCUS_POINTS) };
ManaBarColor[3] = { r = 1.00, g = 1.00, b = 0.00, prefix = TEXT(ENERGY_POINTS) };
ManaBarColor[4] = { r = 0.00, g = 1.00, b = 1.00, prefix = TEXT(HAPPINESS_POINTS) };
ManaBarColor[0] = { r = 0.00, g = 0.00, b = 1.00, prefix = TEXT(MANA) }
ManaBarColor[1] = { r = 1.00, g = 0.00, b = 0.00, prefix = TEXT(RAGE_POINTS) }
ManaBarColor[2] = { r = 1.00, g = 0.50, b = 0.25, prefix = TEXT(FOCUS_POINTS) }
ManaBarColor[3] = { r = 1.00, g = 1.00, b = 0.00, prefix = TEXT(ENERGY_POINTS) }
ManaBarColor[4] = { r = 0.00, g = 1.00, b = 1.00, prefix = TEXT(HAPPINESS_POINTS) }
if pfUI.expansion == "vanilla" then
-- update table to get unknown colors and blue shamans for vanilla
+1 -1
View File
@@ -202,7 +202,7 @@ pfUI:RegisterSkin("Inspect", "vanilla", function ()
local retry = false
if link and slot.hasItem then
local _, _, link = string.find(link, "(item:%d+:%d+:%d+:%d+)");
local _, _, link = string.find(link, "(item:%d+:%d+:%d+:%d+)")
local _, _, quality = GetItemInfo(link)
if not quality then