questitem: use C_QuestLog.GetQuestDetails

Replaces the SelectQuestLogEntry-based scrape (1..50 quest indices, save/
restore log selection, per-quest GetQuestLogQuestText + GetNumQuestLeaderBoards
+ GetQuestLogLeaderBoard, string-blob with _obj_req_ markers, substring-by-
name match in AddTooltip) with a single C_QuestLog.GetQuestIDForLogIndex +
C_QuestLog.GetQuestDetails round-trip per quest.

Build an itemID-keyed { index, count } map up front and look up directly
in AddTooltip. Fixes false matches where an item name happens to substring-
match unrelated quest text.
This commit is contained in:
Brues
2026-06-04 02:10:03 -05:00
parent 38eac636e7
commit 7956463927
+33 -83
View File
@@ -1,15 +1,13 @@
pfUI:RegisterModule("questitem", function ()
local questlog = {}
local itemcache = {}
-- [itemID] = { index = questLogIndex, count = requiredCount }. Rebuilt
-- on QUEST_LOG_UPDATE from ClassicAPI's per-quest cached requirements.
local requiredItems = {}
local function AddTooltip(frame, item, itemID)
-- abort when no item was given
if not item then return end
-- abort if questitem is disabled
local function AddTooltip(frame, itemID)
if not itemID then return end
if C.tooltip.questitem.showquest ~= "1" then return end
-- check if we can replace the questitem string
-- Replace the existing "Quest Item" line if the tooltip already has one.
local replace = nil
if frame and _G[frame:GetName().."TextLeft2"] then
if _G[frame:GetName().."TextLeft2"]:GetText() == ITEM_BIND_QUEST then
@@ -17,49 +15,20 @@ pfUI:RegisterModule("questitem", function ()
end
end
-- set fallbacks for unidentified quests
local entry = requiredItems[itemID]
if not entry and not replace then return end
local quest, level = UNKNOWN, 255
-- check cache for already existing values
if itemcache[item] and itemcache[item] == false then
-- not a quest item
return
elseif itemcache[item] then
-- read from caches
quest, level = GetQuestLogTitle(itemcache[item])
elseif item then
-- scan for quests
for id, text in pairs(questlog) do
if string.find(string.lower((text or "")), string.lower(item), 1) then
quest, level = GetQuestLogTitle(id)
itemcache[item] = id
break
end
end
end
-- mark non quest items
if not itemcache[item] and not replace then
itemcache[item] = false
return
end
-- return on invalid/empty quest results
if entry then quest, level = GetQuestLogTitle(entry.index) end
if not quest then return end
-- read difficulty color
local color = GetDifficultyColor(level)
-- read item counts
if C.tooltip.questitem.showcount == "1" and itemcache[item] and itemcache[item] ~= false then
local _, _, required = strfind(string.lower(questlog[itemcache[item]]), "_"..string.lower(item).."_(.-)_")
if required then
local have = itemID and C_Item.GetItemCount(itemID) or 0
quest = string.format("%s |cffaaaaaa[%s/%s]", quest, have, required)
end
if C.tooltip.questitem.showcount == "1" and entry and entry.count and entry.count > 0 then
local have = C_Item.GetItemCount(itemID) or 0
quest = string.format("%s |cffaaaaaa[%s/%s]", quest, have, entry.count)
end
-- add quest to quest item
if replace then
_G[frame:GetName().."TextLeft2"]:SetText("|cffffffff"..ITEM_BIND_QUEST..": |r" .. quest)
_G[frame:GetName().."TextLeft2"]:SetTextColor(color.r, color.g, color.b)
@@ -70,59 +39,40 @@ pfUI:RegisterModule("questitem", function ()
frame:Show()
end
-- initialize questlog scanner
pfUI.questitem = CreateFrame("Frame", "pfQuestItemScanner", UIParent)
pfUI.questitem:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.questitem:RegisterEvent("QUEST_LOG_UPDATE")
pfUI.questitem:SetScript("OnEvent", function()
-- queue update events to run in .5 seconds
-- debounce rebuilds — QUEST_LOG_UPDATE fires in bursts
this.run = GetTime() + .5
end)
pfUI.questitem:SetScript("OnUpdate", function()
if C.tooltip.questitem.showquest ~= "1" then return end
-- skip if nothing to do
if not this.run or GetTime() < this.run then return end
-- clear item caches
for name, quest in pairs(itemcache) do
itemcache[name] = nil
end
for k in pairs(requiredItems) do requiredItems[k] = nil end
-- reload quests
local text, objective, objcount, objtext, header, _
local logid = GetQuestLogSelection()
for quest=1, 50 do
SelectQuestLogEntry(quest)
-- detect and ignore quest headers
_, _, _, header = GetQuestLogTitle(quest)
if not header then
text, objective = GetQuestLogQuestText()
objcount = GetNumQuestLeaderBoards()
questlog[quest] = string.format("%s:%s", (text or ""), (objective or ""))
-- scan objectives
if objcount > 0 then
for i=1, objcount do
objtext = GetQuestLogLeaderBoard(i)
local _, _, obj, cur, req = strfind((objtext or ""), "(.*):%s*([%d]+)%s*/%s*([%d]+)")
if obj and req then
questlog[quest] = string.format("%s:_%s_%s_", questlog[quest], obj, req)
else
questlog[quest] = string.format("%s:%s", questlog[quest], (objtext or ""))
-- GetQuestIDForLogIndex returns nil past the end, 0 for headers, else
-- the questID. GetQuestDetails reads the engine's static-info cache —
-- nil if not yet populated; we'll catch it on the next refresh.
local i = 1
while true do
local questID = C_QuestLog.GetQuestIDForLogIndex(i)
if questID == nil then break end
if questID > 0 then
local details = C_QuestLog.GetQuestDetails(questID)
if details and details.requirements then
for _, req in ipairs(details.requirements) do
if req.kind == "item" and req.id and req.id > 0 then
requiredItems[req.id] = { index = i, count = req.count }
end
end
end
else
questlog[quest] = nil
end
i = i + 1
end
-- restore questlog selection
SelectQuestLogEntry(logid)
this.run = nil
end)
@@ -137,8 +87,8 @@ pfUI:RegisterModule("questitem", function ()
pfUI.questitem.tooltip = CreateFrame("Frame", "pfQuestItems", GameTooltip)
pfUI.questitem.tooltip:SetScript("OnShow", function()
if GameTooltip:HasItem() then
local name, _, id = GameTooltip:GetItem()
if name and id then AddTooltip(GameTooltip, name, id) end
local _, _, id = GameTooltip:GetItem()
if id then AddTooltip(GameTooltip, id) end
end
end)
@@ -148,8 +98,8 @@ pfUI:RegisterModule("questitem", function ()
hooksecurefunc("SetItemRef", function()
if IsModifierKeyDown() then return end
if ItemRefTooltip:HasItem() then
local name, _, id = ItemRefTooltip:GetItem()
if name and id then AddTooltip(ItemRefTooltip, name, id) end
local _, _, id = ItemRefTooltip:GetItem()
if id then AddTooltip(ItemRefTooltip, id) end
end
end)
end)