eqcompare: add equip compare tooltips

This commit is contained in:
shagu
2016-12-21 14:07:34 +01:00
parent a3473e46ce
commit 79e771c79d
9 changed files with 149 additions and 4 deletions
+9
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@@ -16,6 +16,15 @@ pfLocaleBagtypes["deDE"] = {
["Behälter"] = "DEFAULT",
}
pfLocaleInvtypes["deDE"] = {
["INVTYPE_WAND"] = "Zauberstab",
["INVTYPE_GUN"] = "Schusswaffe",
["INVTYPE_GUNPROJECTILE"] = "Projektil",
["INVTYPE_BOWPROJECTILE"] = "Projektil",
["INVTYPE_CROSSBOW"] = "Armbrust",
["INVTYPE_THROWN"] = "Wurfwaffe",
}
pfLocaleShift["deDE"] = {
['BattleStance'] = "Kampfhaltung",
['DefensiveStance'] = "Verteidigungshaltung",
+9
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@@ -16,6 +16,15 @@ pfLocaleBagtypes["enUS"] = {
["Bag"] = "DEFAULT"
}
pfLocaleInvtypes["enUS"] = {
["INVTYPE_WAND"] = "Wand",
["INVTYPE_GUN"] = "Gun",
["INVTYPE_GUNPROJECTILE"] = "Projectile",
["INVTYPE_BOWPROJECTILE"] = "Projectile",
["INVTYPE_CROSSBOW"] = "Crossbow",
["INVTYPE_THROWN"] = "Thrown",
}
pfLocaleShift["enUS"] = {
['BattleStance'] = "Battle Stance",
['DefensiveStance'] = "Defensive Stance",
+9
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@@ -16,6 +16,15 @@ pfLocaleBagtypes["frFR"] = {
["Conteneur"] = "DEFAULT"
}
pfLocaleInvtypes["frFR"] = {
["INVTYPE_WAND"] = "Baguette",
["INVTYPE_GUN"] = "Arme \195\160 feu",
["INVTYPE_GUNPROJECTILE"] = "Projectile",
["INVTYPE_BOWPROJECTILE"] = "Projectile",
["INVTYPE_CROSSBOW"] = "Arbal\195\168te",
["INVTYPE_THROWN"] = "Armes de jet",
}
pfLocaleShift["frFR"] = { -- TODO
['BattleStance'] = "Battle Stance",
['DefensiveStance'] = "Defensive Stance",
+9
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@@ -16,6 +16,15 @@ pfLocaleBagtypes["ruRU"] = {
["Сумка"] = "DEFAULT"
}
pfLocaleInvtypes["ruRU"] = { -- TODO
["INVTYPE_WAND"] = "Wand",
["INVTYPE_GUN"] = "Gun",
["INVTYPE_GUNPROJECTILE"] = "Projectile",
["INVTYPE_BOWPROJECTILE"] = "Projectile",
["INVTYPE_CROSSBOW"] = "Crossbow",
["INVTYPE_THROWN"] = "Thrown",
}
pfLocaleShift["ruRU"] = { -- TODO
['BattleStance'] = "Battle Stance",
['DefensiveStance'] = "Defensive Stance",
+9
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@@ -16,6 +16,15 @@ pfLocaleBagtypes["zhCN"] = {
["包裹"] = "DEFAULT"
}
pfLocaleInvtypes["zhCN"] = {
["INVTYPE_WAND"] = "魔杖",
["INVTYPE_GUN"] = "枪械",
["INVTYPE_GUNPROJECTILE"] = "弹药",
["INVTYPE_BOWPROJECTILE"] = "弹药",
["INVTYPE_CROSSBOW"] = "弩",
["INVTYPE_THROWN"] = "投掷武器",
}
pfLocaleShift["zhCN"] = { -- TODO
['BattleStance'] = "Battle Stance",
['DefensiveStance'] = "Defensive Stance",
+96
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@@ -0,0 +1,96 @@
pfUI:RegisterModule("eqcompare", function ()
local loc = pfUI.cache["locale"]
for key, value in pairs(pfLocaleInvtypes[loc]) do setglobal(key, value) end
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other";
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other";
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other";
pfUI.slotTable = {
[INVTYPE_2HWEAPON] = "MainHandSlot",
[INVTYPE_BODY] = "ShirtSlot",
[INVTYPE_CHEST] = "ChestSlot",
[INVTYPE_CLOAK] = "BackSlot",
[INVTYPE_FEET] = "FeetSlot",
[INVTYPE_FINGER] = "Finger0Slot",
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
[INVTYPE_HAND] = "HandsSlot",
[INVTYPE_HEAD] = "HeadSlot",
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
[INVTYPE_LEGS] = "LegsSlot",
[INVTYPE_NECK] = "NeckSlot",
[INVTYPE_RANGED] = "RangedSlot",
[INVTYPE_RELIC] = "RangedSlot",
[INVTYPE_ROBE] = "ChestSlot",
[INVTYPE_SHIELD] = "SecondaryHandSlot",
[INVTYPE_SHOULDER] = "ShoulderSlot",
[INVTYPE_TABARD] = "TabardSlot",
[INVTYPE_TRINKET] = "Trinket0Slot",
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
[INVTYPE_WAIST] = "WaistSlot",
[INVTYPE_WEAPON] = "MainHandSlot",
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
[INVTYPE_WRIST] = "WristSlot",
[INVTYPE_WAND] = "RangedSlot",
[INVTYPE_GUN] = "RangedSlot",
[INVTYPE_GUNPROJECTILE] = "AmmoSlot",
[INVTYPE_BOWPROJECTILE] = "AmmoSlot",
[INVTYPE_CROSSBOW] = "RangedSlot",
[INVTYPE_THROWN] = "RangedSlot",
}
pfUI.eqcompare = CreateFrame( "Frame" , "pfEQCompare", GameTooltip )
pfUI.eqcompare:SetScript("OnShow", function()
if not IsShiftKeyDown() then return end
local border = tonumber(pfUI_config.appearance.border.default)
for i=1,GameTooltip:NumLines() do
local tmpText = getglobal("GameTooltipTextLeft"..i)
for slotType, slotName in pairs(pfUI.slotTable) do
if tmpText:GetText() == slotType then
local slotID = GetInventorySlotInfo(pfUI.slotTable[slotType])
-- determine screen part
local ltrigger = GetScreenWidth() / 2
local x = GetCursorPosition()
x = x / UIParent:GetEffectiveScale()
if x > ltrigger then ltrigger = nil end
-- first tooltip
ShoppingTooltip1:SetOwner(GameTooltip, "ANCHOR_NONE");
ShoppingTooltip1:ClearAllPoints();
if ltrigger then
ShoppingTooltip1:SetPoint("BOTTOMLEFT", GameTooltip, "BOTTOMRIGHT", 0, 0);
else
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", GameTooltip, "BOTTOMLEFT", -border*2-1, 0);
end
ShoppingTooltip1:SetInventoryItem("player", slotID)
ShoppingTooltip1:Show();
-- second tooltip
if pfUI.slotTable[slotType .. "_other"] then
local slotID_other = GetInventorySlotInfo(pfUI.slotTable[slotType .. "_other"])
ShoppingTooltip2:SetOwner(GameTooltip, "ANCHOR_NONE");
ShoppingTooltip2:ClearAllPoints();
if ltrigger then
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0);
else
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0);
end
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
ShoppingTooltip2:Show();
end
end
end
end
end)
end)
+6 -4
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@@ -79,15 +79,17 @@ pfUI.utils:CreateBackdrop(ShoppingTooltip1)
pfUI.utils:CreateBackdrop(ShoppingTooltip2)
ShoppingTooltip1:SetScript("OnShow", function()
local a, b, c, _, _ = this:GetPoint()
local a, b, c, d, e = this:GetPoint()
local border = tonumber(pfUI_config.appearance.border.default)
this:SetPoint(a, b, c, border*2+1, 0)
if not d or d == 0 then d = (border*2)+d+1 end
this:SetPoint(a, b, c, d, e)
end)
ShoppingTooltip2:SetScript("OnShow", function()
local a, b, c, _, _ = this:GetPoint()
local a, b, c, d, e = this:GetPoint()
local border = tonumber(pfUI_config.appearance.border.default)
this:SetPoint(a, b, c, border*2+1, 0)
if not d or d == 0 then d = (border*2)+d+1 end
this:SetPoint(a, b, c, d, e)
end)
pfUI.utils:CreateBackdrop(TicketStatusFrame)
+1
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@@ -29,6 +29,7 @@ pfUI.movables = {}
pfLocaleClass = {}
pfLocaleBagtypes = {}
pfLocaleInvtypes = {}
pfLocaleShift = {}
pfLocaleSpells = {}
pfLocaleSpellEvents = {}
+1
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@@ -54,3 +54,4 @@ modules\nameplates.lua
modules\loot.lua
modules\infight.lua
modules\sellvalue.lua
modules\eqcompare.lua