mirror of
https://github.com/brues-code/pfUI.git
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small update
Please read the readme to see what has been changed.
This commit is contained in:
@@ -1,6 +1,6 @@
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# pfUI - Turtle WoW Edition
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[](https://github.com/me0wg4ming/pfUI)
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[](https://github.com/me0wg4ming/pfUI)
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[](https://turtlecraft.gg/)
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[](https://github.com/balakethelock/SuperWoW)
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[](https://gitea.com/avitasia/nampower)
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@@ -12,6 +12,32 @@ This version includes significant performance improvements, DLL-enhanced feature
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> **Looking for TBC support?** Visit the original pfUI by Shagu: [https://github.com/shagu/pfUI](https://github.com/shagu/pfUI)
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---
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## What's New in Version 6.2.6 (January 27, 2026)
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### 🎯 Nameplate Debuff Timer Improvements
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- ✅ **New Option: Enable Debuff Timers** - Toggle for debuff timer display on nameplates
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- Moved from hidden location (Appearance → Cooldown → "Display Debuff Durations") to Nameplates → Debuffs
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- All timer-related options are now grouped together for better discoverability
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- ✅ **New Option: Show Timer Text** - Toggle the countdown text (e.g., "12s") on debuff icons
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- Previously always shown, now configurable
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- ✅ **Show Timer Animation** - Existing pie-chart animation option, now properly grouped with other timer options
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### 🖼️ Unitframe Timer Config Fix (unitframes.lua)
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- ✅ **Live Config Updates** - "Show Timer Animation" and "Show Timer Text" now update immediately
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- Previously: Changes only applied after buffs/debuffs were refreshed
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- Now: Toggling the option instantly shows/hides the animation and text on existing buffs/debuffs
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### 🐱 Combo Point Ability Fixes (libdebuff.lua)
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- ✅ **Rogue & Druid Combo Point Tracking** - Fixed duration calculation for combo point abilities
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- Rupture, Kidney Shot, and Rip now correctly calculate duration based on combo points spent
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- Added `PLAYER_COMBO_POINTS` event tracking for both Rogues AND Druids
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- Stores combo points before they're consumed, ensuring accurate duration calculation
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- Fixes issue where abilities showed incorrect duration when combo points were already spent at cast time
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---
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## What's New in Version 6.2.5 (January 21, 2026)
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@@ -450,7 +476,7 @@ Same as original pfUI - free to use and modify.
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---
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**Version:** 6.2.5
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**Release Date:** January 21, 2026
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**Version:** 6.2.6
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**Release Date:** January 27, 2026
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**Compatibility:** Turtle WoW 1.18.0
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**Status:** Stable
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+2
-1
@@ -148,7 +148,6 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
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pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12")
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pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12")
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pfUI:UpdateConfig("appearance", "cd", "debuffs", "1")
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pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
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pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
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pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1")
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@@ -837,6 +836,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
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pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
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pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
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pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
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pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
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pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
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pfUI:UpdateConfig("abuttons", nil, "enable", "1")
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@@ -758,6 +758,17 @@ function pfUI.uf:UpdateConfig()
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f.buffs[i].cd.pfCooldownType = "ALL"
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f.buffs[i].cd.pfCooldownStyleText = cooldown_text
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f.buffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
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f.buffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0)
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-- immediately show/hide existing cooldown text
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if f.buffs[i].cd.pfCooldownText then
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if cooldown_text == 1 then
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f.buffs[i].cd.pfCooldownText:Show()
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else
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f.buffs[i].cd.pfCooldownText:Hide()
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end
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end
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f.buffs[i].id = i
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f.buffs[i]:Hide()
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@@ -850,6 +861,17 @@ function pfUI.uf:UpdateConfig()
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f.debuffs[i].cd.pfCooldownType = "ALL"
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f.debuffs[i].cd.pfCooldownStyleText = cooldown_text
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f.debuffs[i].cd.pfCooldownStyleAnimation = cooldown_anim
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f.debuffs[i].cd:SetAlpha(cooldown_anim == 1 and 1 or 0)
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-- immediately show/hide existing cooldown text
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if f.debuffs[i].cd.pfCooldownText then
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if cooldown_text == 1 then
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f.debuffs[i].cd.pfCooldownText:Show()
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else
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f.debuffs[i].cd.pfCooldownText:Hide()
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end
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end
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f.debuffs[i].id = i
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f.debuffs[i]:Hide()
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+2
-1
@@ -1590,7 +1590,6 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(nil, T["Cooldown Text Font Size (Blizzard Frames)"], C.appearance.cd, "font_size_blizz")
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CreateConfig(nil, T["Cooldown Text Font Size (Foreign Frames)"], C.appearance.cd, "font_size_foreign")
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CreateConfig(nil, T["Cooldown Text Time Threshold"], C.appearance.cd, "threshold")
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CreateConfig(nil, T["Display Debuff Durations"], C.appearance.cd, "debuffs", "checkbox")
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CreateConfig(nil, T["Enable Durations On Blizzard Frames"], C.appearance.cd, "blizzard", "checkbox")
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CreateConfig(nil, T["Enable Durations On Foreign Frames"], C.appearance.cd, "foreign", "checkbox")
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CreateConfig(nil, T["Hide Foreign Cooldown Animations"], C.appearance.cd, "hideanim", "checkbox")
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@@ -2356,6 +2355,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
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CreateConfig(U["nameplates"], T["Estimate Debuffs"], C.nameplates, "guessdebuffs", "checkbox")
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CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
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CreateConfig(U["nameplates"], T["Enable Debuff Timers"], C.nameplates, "debufftimers", "checkbox")
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CreateConfig(U["nameplates"], T["Show Timer Text"], C.nameplates, "debufftext", "checkbox")
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CreateConfig(U["nameplates"], T["Show Timer Animation"], C.nameplates, "debuffanim", "checkbox")
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CreateConfig(U["nameplates"], T["Only Show Own Debuffs (|cffffaaaaExperimental|r)"], C.nameplates, "selfdebuff", "checkbox")
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CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
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@@ -66,8 +66,6 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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local parentcount = 0
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local platecount = 0
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local registry = {}
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local debuffdurations = C.appearance.cd.debuffs == "1" and true or nil
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-- NEW: Cast event cache like Overhead.lua
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local CastEvents = {}
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local _, PlayerGUID = UnitExists("player")
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@@ -300,8 +298,9 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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plate.debuffs[index].stacks:SetJustifyV("BOTTOM")
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plate.debuffs[index].stacks:SetTextColor(1,1,0)
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-- Read config for cooldown animation
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-- Read config for cooldown animation and text
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local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
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local cooldown_text = tonumber(C.nameplates.debufftext) or 1
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if pfUI.client <= 11200 then
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-- Use Model frame with CooldownFrameTemplate for proper pie animation in Vanilla
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@@ -313,6 +312,7 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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end
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plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim
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plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text
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plate.debuffs[index].cd.pfCooldownType = "ALL"
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end
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@@ -999,8 +999,11 @@ pfUI:RegisterModule("nameplates", "vanilla", function ()
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plate.debuffs[index].stacks:Hide()
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end
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if duration and timeleft and debuffdurations then
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if duration and timeleft and C.nameplates.debufftimers == "1" then
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local cooldown_anim = tonumber(C.nameplates.debuffanim) or 0
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local cooldown_text = tonumber(C.nameplates.debufftext) or 1
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plate.debuffs[index].cd.pfCooldownStyleAnimation = cooldown_anim
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plate.debuffs[index].cd.pfCooldownStyleText = cooldown_text
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plate.debuffs[index].cd:SetAlpha(cooldown_anim == 1 and 1 or 0)
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plate.debuffs[index].cd:Show()
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CooldownFrame_SetTimer(plate.debuffs[index].cd, GetTime() + timeleft - duration, duration, 1)
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+1
-1
@@ -3,7 +3,7 @@
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## Author: Shagu
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## Notes: A complete user interface replacement.
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## Notes-ruRU: Полная замена пользовательского интерфейса.
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## Version: 6.2.5
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## Version: 6.2.6
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## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache
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## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
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@@ -3,7 +3,7 @@
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## Author: Shagu
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## Notes: A complete user interface replacement.
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## Notes-ruRU: Полная замена пользовательского интерфейса.
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## Version: 6.2.5
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## Version: 6.2.6
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## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache
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## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
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