mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-04 12:40:02 +00:00
rangecheck: rewrite of the 40y range check
* remove the bad notice in GUI * set default interval to "2" * prevent all frames of being updated at once * refresh one unit after the other * use textures insted of spellnames * change interval settings to dropdown * remove no longer required locales
This commit is contained in:
+5
-26
@@ -17,7 +17,8 @@ function pfUI.api.strsplit(delimiter, subject)
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end
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-- [ UnitInRange ]
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-- Returns whether a party/raid member is nearby. It uses spells with a distance of around 40 yards.
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-- Returns whether a party/raid member is nearby.
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-- It takes care of the rangecheck module if existing.
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-- unit [string] A unit to query (string, unitID)
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-- return: [bool] "1" if in range otherwise "nil"
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local RangeCache = {}
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@@ -28,32 +29,10 @@ function pfUI.api.UnitInRange(unit)
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if CheckInteractDistance(unit, 4) then
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return 1
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else if not pfUI.rangecheck or not pfUI.rangecheck.slot then
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return nil
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else if pfUI.rangecheck then
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return pfUI.rangecheck:UnitInSpellRange(unit)
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else
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-- Extended Range Check
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if not RangeCache[unit] or RangeCache[unit].time + pfUI.rangecheck.interval < GetTime() then
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RangeCache[unit] = {}
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RangeCache[unit].time = GetTime()
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if not UnitIsUnit("target", unit) then
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pfScanActive = true
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TargetUnit(unit)
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end
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if IsActionInRange(pfUI.rangecheck.slot) == 1 then
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RangeCache[unit].range = 1
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else
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RangeCache[unit].range = nil
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end
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if pfScanActive then
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TargetLastTarget()
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pfScanActive = false
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end
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end
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return RangeCache[unit].range
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return nil
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end
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end
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end
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+9
-2
@@ -87,8 +87,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
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pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
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pfUI:UpdateConfig("unitframes", nil, "layout", "default")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
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pfUI:UpdateConfig("unitframes", nil, "rangechecki", "1")
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pfUI:UpdateConfig("unitframes", nil, "rangecheck", "1")
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pfUI:UpdateConfig("unitframes", nil, "rangechecki", "2")
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pfUI:UpdateConfig("unitframes", nil, "combosize", "6")
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pfUI:UpdateConfig("unitframes", nil, "abbrevnum", "1")
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@@ -723,5 +723,12 @@ function pfUI:MigrateConfig()
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end
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end
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-- migrating rangecheck interval (> 3.2.2)
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if checkversion(3, 2, 2) then
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if tonumber(pfUI_config.unitframes.rangechecki) <= 1 then
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pfUI_config.unitframes.rangechecki = "2"
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end
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end
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pfUI_config.version = pfUI.version.string
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end
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["deDE"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "Projektil",
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}
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pfUI_locale["deDE"]["rangecheck"] = {
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["PALADIN"] = "Heiliges Licht",
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["PRIEST"] = "Blitzheilung",
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["DRUID"] = "Heilende Berührung",
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["SHAMAN"] = "Welle der Heilung",
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}
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pfUI_locale["deDE"]["hunterpaging"] = {
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["MELEE"] = "Zurechtstutzen",
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["RANGED"] = "Arkaner Schuss",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["enUS"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "Projectile",
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}
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pfUI_locale["enUS"]["rangecheck"] = {
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["PALADIN"] = "Holy Light",
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["PRIEST"] = "Flash Heal",
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["DRUID"] = "Healing Touch",
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["SHAMAN"] = "Healing Wave",
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}
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pfUI_locale["enUS"]["hunterpaging"] = {
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["MELEE"] = "Wing Clip",
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["RANGED"] = "Arcane Shot",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["esES"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "Proyectil",
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}
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pfUI_locale["esES"]["rangecheck"] = {
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["PALADIN"] = "Luz Sagrada",
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["PRIEST"] = "Destello curativo",
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["DRUID"] = "Toque curativo",
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["SHAMAN"] = "Ola de curación",
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}
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pfUI_locale["esES"]["hunterpaging"] = {
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["MELEE"] = "Cortar alas",
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["RANGED"] = "Disparo Arcano",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["frFR"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "Projectile",
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}
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pfUI_locale["frFR"]["rangecheck"] = {
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["PALADIN"] = "Lumière sacrée",
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["PRIEST"] = "Soins rapides",
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["DRUID"] = "Toucher guérisseur",
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["SHAMAN"] = "Vague de soins",
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}
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pfUI_locale["frFR"]["hunterpaging"] = {
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["MELEE"] = "Coupure d'ailes",
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["RANGED"] = "Tir des arcanes",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["koKR"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "투사체",
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}
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pfUI_locale["koKR"]["rangecheck"] = {
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["PALADIN"] = "성스러운 빛",
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["PRIEST"] = "순간 치유",
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["DRUID"] = "치유의 손길",
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["SHAMAN"] = "치유의 물결",
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}
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pfUI_locale["koKR"]["hunterpaging"] = {
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["MELEE"] = "날개 절단",
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["RANGED"] = "신비한 사격",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["ruRU"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "Боеприпасы",
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}
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pfUI_locale["ruRU"]["rangecheck"] = {
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["PALADIN"] = "Свет небес",
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["PRIEST"] = "Быстрое исцеление",
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["DRUID"] = "Целительное прикосновение",
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["SHAMAN"] = "Волна исцеления",
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}
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pfUI_locale["ruRU"]["hunterpaging"] = {
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["MELEE"] = "Подрезать крылья",
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["RANGED"] = "Чародейский выстрел",
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Vendored
-7
@@ -26,13 +26,6 @@ pfUI_locale["zhCN"]["itemtypes"] = {
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["INVTYPE_PROJECTILE"] = "弹药",
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}
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pfUI_locale["zhCN"]["rangecheck"] = {
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["PALADIN"] = "圣光术",
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["PRIEST"] = "快速治疗",
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["DRUID"] = "治疗之触",
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["SHAMAN"] = "治疗波",
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}
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pfUI_locale["zhCN"]["hunterpaging"] = {
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["MELEE"] = "摔绊",
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["RANGED"] = "奥术射击",
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+10
-2
@@ -406,6 +406,14 @@ pfUI:RegisterModule("gui", function ()
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"13:" .. T["Very Slow"],
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}
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pfUI.gui.dropdowns.uf_rangecheckinterval = {
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"1:" .. T["Very Fast"],
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"2:" .. T["Fast"],
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"4:" .. T["Medium"],
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"8:" .. T["Slow"],
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"16:" .. T["Very Slow"],
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}
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pfUI.gui.dropdowns.uf_powerbar_position = {
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"TOPLEFT:" .. T["Left"],
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"TOP:" .. T["Center"],
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@@ -704,8 +712,8 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(this, T["Always Use 2D Portraits"], C.unitframes, "always2dportrait", "checkbox")
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CreateConfig(this, T["Enable 2D Portraits As Fallback"], C.unitframes, "portraittexture", "checkbox")
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CreateConfig(this, T["Unit Frame Layout"], C.unitframes, "layout", "dropdown", pfUI.gui.dropdowns.uf_layout)
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CreateConfig(this, T["Aggressive 40y-Range Check (Will break stuff)"], C.unitframes, "rangecheck", "checkbox")
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CreateConfig(this, T["40y-Range Check Interval"], C.unitframes, "rangechecki")
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CreateConfig(this, T["Enable 40y-Range Check"], C.unitframes, "rangecheck", "checkbox")
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CreateConfig(this, T["Range Check Interval"], C.unitframes, "rangechecki", "dropdown", pfUI.gui.dropdowns.uf_rangecheckinterval)
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CreateConfig(this, T["Combopoint Size"], C.unitframes, "combosize")
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CreateConfig(this, T["Abbreviate Numbers (4200 -> 4.2k)"], C.unitframes, "abbrevnum", "checkbox")
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CreateConfig(this, T["Show PvP Icon"], C.unitframes.player, "showPVP", "checkbox")
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+132
-17
@@ -1,31 +1,146 @@
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pfUI:RegisterModule("rangecheck", function ()
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local _,class = UnitClass("player")
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if C.unitframes.rangecheck == "0" then return end
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-- table of 40y spells per class
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local spells = {
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["PALADIN"] = {
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"Interface\\Icons\\Spell_Holy_FlashHeal",
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"Interface\\Icons\\Spell_Holy_HolyBolt",
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},
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["PRIEST"] = {
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"Interface\\Icons\\Spell_Holy_FlashHeal",
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"Interface\\Icons\\Spell_Holy_LesserHeal",
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"Interface\\Icons\\Spell_Holy_Heal",
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"Interface\\Icons\\Spell_Holy_GreaterHeal",
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"Interface\\Icons\\Spell_Holy_Renew",
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},
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["DRUID"] = {
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"Interface\\Icons\\Spell_Nature_HealingTouch",
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"Interface\\Icons\\Spell_Nature_ResistNature",
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"Interface\\Icons\\Spell_Nature_Rejuvenation",
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},
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["SHAMAN"] = {
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"Interface\\Icons\\Spell_Nature_MagicImmunity",
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"Interface\\Icons\\Spell_Nature_HealingWaveLesser",
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"Interface\\Icons\\Spell_Nature_HealingWaveGreater",
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},
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}
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local _, class = UnitClass("player")
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if not spells[class] then return end
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-- units that should be scanned
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local units = {}
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table.insert(units, "pet")
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for i=1,4 do table.insert(units, "party" .. i) end
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for i=1,4 do table.insert(units, "partypet" .. i) end
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for i=1,40 do table.insert(units, "raid" .. i) end
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for i=1,40 do table.insert(units, "raidpet" .. i) end
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local numunits = table.getn(units)
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-- cache for unit relations
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local unitcache = {}
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-- actual unit-range table
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local unitdata = { }
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-- the interval between each range check
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local interval = tonumber(C.unitframes.rangechecki)/numunits
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pfUI.rangecheck = CreateFrame("Frame", "pfRangecheck", UIParent)
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pfUI.rangecheck.scanner = CreateFrame("GameTooltip", "pfRangecheckScanner", UIParent, "GameTooltipTemplate")
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pfUI.rangecheck.scanner:SetOwner(pfUI.rangecheck, "ANCHOR_NONE")
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pfUI.rangecheck.slot = nil
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pfUI.rangecheck.interval = C.unitframes.rangechecki
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pfUI.rangecheck.id = 1
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pfUI.rangecheck:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
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pfUI.rangecheck:RegisterEvent("PLAYER_ENTERING_WORLD")
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pfUI.rangecheck:SetScript("OnEvent", function()
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pfUI.rangecheck.slot = nil
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pfUI.rangecheck.slot = this:GetRangeSlot()
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end)
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pfUI.rangecheck:SetScript("OnUpdate", function()
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if ( this.tick or 1) > GetTime() then
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return
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else
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this.tick = GetTime() + interval
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end
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-- skip invalid units
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while not this:NeedRangeScan(units[this.id]) and this.id <= numunits do
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this.id = this.id + 1
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end
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if this.id <= numunits and pfUI.rangecheck.slot then
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local unit = units[this.id]
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if not UnitIsUnit("target", unit) then
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-- don't break looting
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if pfUI.loot and pfUI.loot:IsShown() then return nil end
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if LootFrame and LootFrame:IsShown() then return nil end
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-- don't break auto-attacks
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if PlayerFrame.inCombat and UnitCanAttack("player", "target") then
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return nil
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end
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pfScanActive = true
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TargetUnit(unit)
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unitdata[unit] = IsActionInRange(pfUI.rangecheck.slot)
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TargetLastTarget()
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pfScanActive = false
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else
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unitdata[unit] = IsActionInRange(pfUI.rangecheck.slot)
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end
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this.id = this.id + 1
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else
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this.id = 1
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end
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end)
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function pfUI.rangecheck:NeedRangeScan(unit)
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if not UnitExists(unit) then return nil end
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if not UnitIsVisible(unit) then return nil end
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if CheckInteractDistance(unit, 4) then return nil end
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return true
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end
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function pfUI.rangecheck:GetRealUnit(unit)
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if unitdata[unit] then return unit end
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if unitcache[unit] then
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if UnitIsUnit(unitcache[unit], unit) then
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return unitcache[unit]
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end
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end
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for id, realunit in pairs(units) do
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if UnitIsUnit(realunit, unit) then
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unitcache[unit] = realunit
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return realunit
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end
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end
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return unit
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end
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function pfUI.rangecheck:GetRangeSlot()
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for i=1,120 do
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if pfUI.rangecheck.slot then return end
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pfUI.rangecheck.scanner:ClearLines()
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pfUI.rangecheck.scanner:SetAction(i)
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if pfRangecheckScannerTextLeft1 and pfRangecheckScannerTextLeft1:GetText() then
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if pfRangecheckScannerTextLeft1:GetText() == L["rangecheck"][class] then
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pfUI.rangecheck.slot = i
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local texture = GetActionTexture(i)
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for _, check in pairs(spells[class]) do
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if check == texture then
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return i
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end
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end
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end
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end)
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return nil
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end
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function pfUI.rangecheck:UnitInSpellRange(unit)
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local unit = pfUI.rangecheck:GetRealUnit(unit)
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if unitdata[unit] and unitdata[unit] == 1 then
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return 1
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else
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return nil
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end
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end
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end)
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Reference in New Issue
Block a user