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https://github.com/brues-code/pfUI.git
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libdebuff: use proper invocation of UnitDebuff
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+5
-1
@@ -47,7 +47,11 @@ function pfUI.api.UnitDebuff(unitstr, i)
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end
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-- use native UnitDebuff instead of libdebuff emulation
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pfUI.api.libdebuff = { ["UnitDebuff"] = _G.UnitDebuff }
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pfUI.api.libdebuff = {
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["UnitDebuff"] = function(self, unit, i)
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return _G.UnitDebuff(unit, i)
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end
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}
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-- blacklist unrequired modules
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pfUI.module.autoshift = true
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+3
-3
@@ -145,16 +145,16 @@ libdebuff:SetScript("OnEvent", function()
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for unit, effect in gfind(arg1, libdebuff.combatlog) do
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local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
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if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then
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this:AddEffect(unit, unitlevel, effect)
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libdebuff:AddEffect(unit, unitlevel, effect)
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end
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end
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-- Add Missing Buffs by Iteration
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elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
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for i=1, 16 do
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effect, rank, texture, stacks, dtype, duration, timeleft = this:UnitDebuff("target", i)
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effect, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i)
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if texture and effect and duration then
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this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
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libdebuff:AddEffect(UnitName("target"), UnitLevel("target"), effect)
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end
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end
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@@ -627,12 +627,15 @@ pfUI:RegisterModule("nameplates", function ()
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this.debuffs[j].icon:SetTexture(icon)
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this.debuffs[j].icon:SetTexCoord(.078, .92, .079, .937)
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if libdebuff and name then
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if name and libdebuff then
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this.debuffs[j].cd = this.debuffs[j].cd or CreateFrame("Model", nil, this.debuffs[j], "CooldownFrameTemplate")
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this.debuffs[j].cd.pfCooldownType = "ALL"
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local start, duration, timeleft = libdebuff:GetDebuffInfo("target", name)
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this.debuffs[j].cd:SetAlpha(0)
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CooldownFrame_SetTimer(this.debuffs[j].cd, start, duration, 1)
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local name, rank, texture, stacks, dtype, duration, timeleft = libdebuff:UnitDebuff("target", i)
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if duration and timeleft then
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this.debuffs[j].cd:SetAlpha(0)
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CooldownFrame_SetTimer(this.debuffs[i].cd, GetTime() + timeleft - duration, duration, 1)
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end
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end
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k = k + 1
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