mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-26 17:36:04 +00:00
libpredict: add library to handle heal predictions
* move "prediction" from module into a library
* reduce the resize and trigger calls on unitframes
* improve performance by caching frames and events
* introduce later API commands such as:
- UnitGetIncomingHeals(unit)
- UnitHasIncomingResurrection(unit)
* update unitframes to make use of new api calls
* delay spell cache loading to not overwrite previous
* remove all unitframe specific code from library
This commit is contained in:
+55
-6
@@ -556,12 +556,6 @@ function pfUI.uf:UpdateConfig()
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f.incHeal.texture:SetVertexColor(0, 1, 0, 0.5)
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f.incHeal:Hide()
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f.incHeal:SetScript("OnShow", function()
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if pfUI.prediction and f.label and f.id then
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pfUI.prediction:TriggerUpdate(UnitName(f.label .. f.id))
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end
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end)
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if f.config.verticalbar == "0" then
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f.incHeal:ClearAllPoints()
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f.incHeal:SetPoint("TOPLEFT", f.hp.bar, "TOPLEFT", 0, 0)
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@@ -864,6 +858,61 @@ function pfUI.uf.OnUpdate()
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this.portrait.model.update = nil
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end
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-- get incoming heals and resurections
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if libpredict then
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local unit = this.label .. this.id
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local heal = libpredict:UnitGetIncomingHeals(unit)
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local ress = libpredict:UnitHasIncomingResurrection(unit)
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if heal ~= this.lastheal then
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local overhealperc = tonumber(this.config.overhealperc)
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local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
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this.lastheal = heal
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if heal > 0 and (health < maxHealth or overhealperc > 0 ) then
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local width = this.config.width
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local height = this.config.height
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if this.config.verticalbar == "0" then
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local healthWidth = width * (health / maxHealth)
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local incWidth = width * heal / maxHealth
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if healthWidth + incWidth > width * (1+(overhealperc/100)) then
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incWidth = width * (1+overhealperc/100) - healthWidth
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end
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if this.config.invert_healthbar == "1" then
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this.incHeal:SetWidth(incWidth)
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else
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this.incHeal:SetWidth(incWidth + healthWidth)
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end
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else
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local healthHeight = height * (health / maxHealth)
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local incHeight = height * heal / maxHealth
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if healthHeight + incHeight > height * (1+(overhealperc/100)) then
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incHeight = height * (1+overhealperc/100) - healthHeight
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end
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if this.config.invert_healthbar == "1" then
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this.incHeal:SetHeight(incHeight)
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else
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this.incHeal:SetHeight(incHeight + healthHeight)
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end
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end
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this.incHeal:Show()
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else
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this.incHeal:Hide()
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end
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end
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-- update ressurections
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if ress and UnitIsDeadOrGhost(unit) then
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this.ressIcon:Show()
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else
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this.ressIcon:Hide()
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end
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end
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-- trigger eventless actions (online/offline/range)
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if not this.lastTick then this.lastTick = GetTime() + (this.tick or .2) end
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if this.lastTick and this.lastTick < GetTime() then
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@@ -8,4 +8,5 @@
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<Include file="..\libs\libtooltip.lua"/>
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<Include file="..\libs\libhealth.lua"/>
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<Include file="..\libs\libtotem.lua"/>
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<Include file="..\libs\libpredict.lua"/>
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</Ui>
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@@ -12,7 +12,6 @@
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<Include file="..\modules\addons.lua"/>
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<Include file="..\modules\minimap.lua"/>
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<Include file="..\modules\panel.lua"/>
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<Include file="..\modules\prediction.lua"/>
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<Include file="..\modules\player.lua"/>
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<Include file="..\modules\focus.lua"/>
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<Include file="..\modules\target.lua"/>
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@@ -180,7 +180,6 @@ libcast:RegisterEvent("SPELLCAST_DELAYED")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
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libcast:RegisterEvent("PLAYER_TARGET_CHANGED")
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libcast:SetScript("OnEvent", function()
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-- Fill database with player casts
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@@ -0,0 +1,476 @@
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-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libpredict ]]--
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-- A pfUI library that detects, receives and sends heal and resurrection predictions.
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-- Healing predictions are done by caching the last known "normal" heal value of the
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-- spell when last being used. Those chaches are cleared when new talents are detected.
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-- The API provides function calls similar to later WoW expansions such as:
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-- UnitGetIncomingHeals(unit)
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-- UnitHasIncomingResurrection(unit)
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--
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-- The library is able to receive and send compatible messages to HealComm (vanilla)
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-- and HealComm (tbc) including the ressurections of both versions. It has an option
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-- to disable the sending of those messages in case one of the mentioned libraries
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-- is already active.
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-- return instantly when another libpredict is already active
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if pfUI.api.libpredict then return end
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local senttarget
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local heals, ress, events = {}, {}, {}
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local PRAYER_OF_HEALING
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do -- Prayer of Healing
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local locales = {
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["deDE"] = "Gebet der Heilung",
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["enUS"] = "Prayer of Healing",
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["esES"] = "Rezo de curación",
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["frFR"] = "Prière de soins",
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["koKR"] = "치유의 기원",
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["ruRU"] = "Молитва исцеления",
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["zhCN"] = "治疗祷言",
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}
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PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
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end
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local libpredict = CreateFrame("Frame")
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libpredict:RegisterEvent("UNIT_HEALTH")
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libpredict:RegisterEvent("CHAT_MSG_ADDON")
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libpredict:RegisterEvent("PLAYER_TARGET_CHANGED")
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libpredict:SetScript("OnEvent", function()
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if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
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this:ParseChatMessage(arg4, arg2, arg1)
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elseif event == "UNIT_HEALTH" then
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local name = UnitName(arg1)
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if ress[name] and not UnitIsDeadOrGhost(arg1) then
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ress[UnitName(arg1)] = nil
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end
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end
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end)
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libpredict:SetScript("OnUpdate", function()
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-- update on timeout events
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for timestamp, targets in pairs(events) do
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if GetTime() >= timestamp then
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events[timestamp] = nil
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end
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end
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end)
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function libpredict:ParseComm(sender, msg)
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local msgtype, target, heal, time
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if msg == "Healstop" or msg == "GrpHealstop" then
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msgtype = "Stop"
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elseif msg == "Resurrection/stop/" then
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msgtype = "RessStop"
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else
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local msgobj = {strsplit("/", msg)}
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if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object
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if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
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msgtype, time = "Delay", msgobj[2]
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end
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if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
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msgtype, target = "Ress", msgobj[2]
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end
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if msgobj[1] == "Heal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
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end
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if msgobj[1] == "GrpHeal" and msgobj[2] then
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msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
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for i=4,8 do
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if msgobj[i] then table.insert(target, msgobj[i]) end
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end
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end
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elseif select and UnitCastingInfo then -- latest healcomm
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msgtype = tonumber(string.sub(msg, 1, 3))
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if not msgtype then return end
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if msgtype == 0 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg, 4, 8))
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target = string.sub(msg,9, -1)
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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elseif msgtype == 1 then
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msgtype = "Stop"
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elseif msgtype == 2 then
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msgtype = "Heal"
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heal = tonumber(string.sub(msg,4, 8))
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target = {strsplit(":", string.sub(msg,9, -1))}
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local starttime = select(5, UnitCastingInfo(sender))
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local endtime = select(6, UnitCastingInfo(sender))
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if not starttime or not endtime then return end
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time = endtime - starttime
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end
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end
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end
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return msgtype, target, heal, time
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end
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function libpredict:ParseChatMessage(sender, msg, comm)
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local msgtype, target, heal, time
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if comm == "HealComm" then
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msgtype, target, heal, time = libpredict:ParseComm(sender, msg)
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elseif comm == "CTRA" then
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local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
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if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
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msgtype = "Ress"
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target = ctratarget
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end
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end
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if msgtype == "Stop" and sender then
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libpredict:HealStop(sender)
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return
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elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
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libpredict:RessStop(sender)
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return
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elseif msgtype == "Delay" and time then
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libpredict:HealDelay(sender, time)
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elseif msgtype == "Heal" and target and heal and time then
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if type(target) == "table" then
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for _, name in pairs(target) do
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libpredict:Heal(sender, name, heal, time)
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end
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else
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libpredict:Heal(sender, target, heal, time)
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end
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elseif msgtype == "Ress" then
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libpredict:Ress(sender, target)
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end
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end
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function libpredict:AddEvent(time, target)
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events[time] = events[time] or {}
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table.insert(events[time], target)
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end
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function libpredict:Heal(sender, target, amount, duration)
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if not sender or not target or not amount or not duration then
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return
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end
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local timeout = duration/1000 + GetTime()
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heals[target] = heals[target] or {}
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heals[target][sender] = { amount, timeout }
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libpredict:AddEvent(timeout, target)
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end
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function libpredict:HealStop(sender)
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for ttarget, t in pairs(heals) do
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for tsender in pairs(heals[ttarget]) do
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if sender == tsender then
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heals[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:HealDelay(sender, delay)
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local delay = delay/1000
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for target, t in pairs(heals) do
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for tsender, amount in pairs(heals[target]) do
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if sender == tsender then
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amount[2] = amount[2] + delay
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libpredict:AddEvent(amount[2], target)
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end
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end
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end
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end
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function libpredict:Ress(sender, target)
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ress[target] = ress[target] or {}
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ress[target][sender] = true
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end
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function libpredict:RessStop(sender)
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for ttarget, t in pairs(ress) do
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for tsender in pairs(ress[ttarget]) do
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if sender == tsender then
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ress[ttarget][tsender] = nil
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end
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end
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end
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end
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function libpredict:UnitGetIncomingHeals(unit)
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if not unit or not UnitName(unit) then return 0 end
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if UnitIsDeadOrGhost(unit) then return 0 end
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local name = UnitName(unit)
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local sumheal = 0
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if not heals[name] then
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return sumheal
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else
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for sender, amount in pairs(heals[name]) do
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if amount[2] <= GetTime() then
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heals[name][sender] = nil
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else
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sumheal = sumheal + amount[1]
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end
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end
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end
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return sumheal
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end
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function libpredict:UnitHasIncomingResurrection(unit)
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if not unit or not UnitName(unit) then return nil end
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local name = UnitName(unit)
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if not ress[name] then
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return nil
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else
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for sender, val in pairs(ress[name]) do
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if val == true then
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return val
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end
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end
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end
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return nil
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end
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local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
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local realm = GetRealmName()
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local player = UnitName("player")
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local cache, gear_string = {}, ""
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local resetcache = CreateFrame("Frame")
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resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
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resetcache:RegisterEvent("SKILL_LINES_CHANGED")
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resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
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resetcache:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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-- load and initialize previous caches of spell amounts
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pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
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pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
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pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
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pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
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cache = pfUI_cache["prediction"][realm][player]["heals"]
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return
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end
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if event == "UNIT_INVENTORY_CHANGED" then
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-- skip non-player events
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if arg1 and arg1 ~= "player" then return end
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local gear = ""
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for id = 1, 18 do
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gear = gear .. (GetInventoryItemLink("player",id) or "")
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end
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-- abort when inventory didn't change
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if gear == gear_string then return end
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gear_string = gear
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end
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-- flag all cached heals for renewal
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for k in pairs(cache) do
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if type(cache[k]) == "number" or type(cache[k]) == "string" then
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-- migrate old data
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local oldval = cache[k]
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cache[k] = { [1] = oldval }
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end
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-- flag for reset
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cache[k][2] = true
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end
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end)
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local function UpdateCache(spell, heal, crit)
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if not spell or not heal then return end
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local heal = tonumber(heal)
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if not cache[spell] or cache[spell][2] then
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-- skills or equipment changed, save whatever is detected
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cache[spell] = cache[spell] or {}
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cache[spell][1] = crit and heal*2/3 or heal
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cache[spell][2] = crit
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elseif not crit and cache[spell][1] < heal then
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-- safe the best heal we can get
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cache[spell][1] = heal
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cache[spell][2] = nil
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end
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end
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-- Gather Data by User Actions
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hooksecurefunc("CastSpell", function(id, bookType)
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if not libpredict.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(id, bookType)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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hooksecurefunc("CastSpellByName", function(effect, target)
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if not libpredict.sender.enabled then return end
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local effect, rank = libspell.GetSpellInfo(effect)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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local scanner = libtipscan:GetScanner("prediction")
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hooksecurefunc("UseAction", function(slot, target, selfcast)
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if not libpredict.sender.enabled then return end
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
|
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scanner:SetAction(slot)
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local effect, rank = scanner:Line(1)
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if not effect then return end
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spell_queue[1] = effect
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spell_queue[2] = effect.. ( rank or "" )
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spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
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end, true)
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libpredict.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
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libpredict.sender.enabled = true
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libpredict.sender.SendHealCommMsg = function(self, msg)
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SendAddonMessage("HealComm", msg, "RAID")
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SendAddonMessage("HealComm", msg, "BATTLEGROUND")
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end
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libpredict.sender.SendResCommMsg = function(self, msg)
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SendAddonMessage("CTRA", msg, "RAID")
|
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SendAddonMessage("CTRA", msg, "BATTLEGROUND")
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||||
end
|
||||
|
||||
-- tbc
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||||
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
|
||||
-- vanilla
|
||||
libpredict.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
libpredict.sender:RegisterEvent("SPELLCAST_START")
|
||||
libpredict.sender:RegisterEvent("SPELLCAST_STOP")
|
||||
libpredict.sender:RegisterEvent("SPELLCAST_FAILED")
|
||||
libpredict.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
libpredict.sender:RegisterEvent("SPELLCAST_DELAYED")
|
||||
|
||||
-- force cache updates
|
||||
libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
|
||||
libpredict.sender:SetScript("OnEvent", function()
|
||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
|
||||
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
return
|
||||
end
|
||||
elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
|
||||
local spell, heal, crit = arg10, arg12, arg13
|
||||
if spell and heal and crit then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
elseif spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
|
||||
senttarget = arg4
|
||||
elseif strfind(event, "SPELLCAST_START", 1) then
|
||||
local spell, time = arg1, arg2
|
||||
|
||||
if strfind(event, "UNIT_", 1) then -- tbc
|
||||
if arg1 ~= "player" then return end
|
||||
local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
|
||||
spell, time = spellname, endtime - starttime
|
||||
end
|
||||
|
||||
if spell_queue[1] == spell and cache[spell_queue[2]] then
|
||||
local sender = player
|
||||
local target = senttarget or spell_queue[3]
|
||||
local amount = cache[spell_queue[2]][1]
|
||||
local casttime = time
|
||||
|
||||
if spell == PRAYER_OF_HEALING then
|
||||
target = sender
|
||||
|
||||
for i=1,4 do
|
||||
if CheckInteractDistance("party"..i, 4) then
|
||||
libpredict:Heal(player, UnitName("party"..i), amount, casttime)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
else -- tbc
|
||||
libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
|
||||
end
|
||||
libpredict.sender.healing = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
libpredict:Heal(player, target, amount, casttime)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
libpredict.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
else -- tbc
|
||||
libpredict.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
|
||||
end
|
||||
libpredict.sender.healing = true
|
||||
|
||||
elseif spell_queue[1] == spell and L["resurrections"][spell] then
|
||||
local target = senttarget or spell_queue[3]
|
||||
libpredict:Ress(player, target)
|
||||
libpredict.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
||||
libpredict.sender:SendResCommMsg("RES " .. target)
|
||||
libpredict.sender.resurrecting = true
|
||||
end
|
||||
elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
|
||||
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
||||
if libpredict.sender.healing then
|
||||
libpredict:HealStop(player)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
libpredict.sender:SendHealCommMsg("HealStop")
|
||||
else -- tbc
|
||||
libpredict.sender:SendHealCommMsg("001F")
|
||||
end
|
||||
libpredict.sender.healing = nil
|
||||
elseif libpredict.sender.resurrecting then
|
||||
local target = senttarget or spell_queue[3]
|
||||
libpredict:RessStop(player)
|
||||
libpredict.sender:SendHealCommMsg("Resurrection/stop/")
|
||||
libpredict.sender:SendResCommMsg("RESNO " .. target)
|
||||
libpredict.sender.resurrecting = nil
|
||||
end
|
||||
elseif event == "SPELLCAST_DELAYED" then
|
||||
if libpredict.sender.healing then
|
||||
libpredict:HealDelay(player, arg1)
|
||||
libpredict.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
|
||||
end
|
||||
elseif strfind(event, "SPELLCAST_STOP", 1) then
|
||||
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
||||
libpredict:HealStop(player)
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.api.libpredict = libpredict
|
||||
@@ -1,523 +0,0 @@
|
||||
pfUI:RegisterModule("prediction", "vanilla:tbc", function ()
|
||||
local heals = {}
|
||||
local ress = {}
|
||||
local events = {}
|
||||
local senttarget
|
||||
|
||||
local PRAYER_OF_HEALING
|
||||
do -- Prayer of Healing
|
||||
local locales = {
|
||||
["deDE"] = "Gebet der Heilung",
|
||||
["enUS"] = "Prayer of Healing",
|
||||
["esES"] = "Rezo de curación",
|
||||
["frFR"] = "Prière de soins",
|
||||
["koKR"] = "치유의 기원",
|
||||
["ruRU"] = "Молитва исцеления",
|
||||
["zhCN"] = "治疗祷言",
|
||||
}
|
||||
|
||||
PRAYER_OF_HEALING = locales[GetLocale()] or locales["enUS"]
|
||||
end
|
||||
|
||||
pfUI.prediction = CreateFrame("Frame")
|
||||
pfUI.prediction:RegisterEvent("UNIT_HEALTH")
|
||||
pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
|
||||
pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
pfUI.prediction:SetScript("OnEvent", function()
|
||||
if event == "CHAT_MSG_ADDON" and (arg1 == "HealComm" or arg1 == "CTRA") then
|
||||
this:ParseChatMessage(arg4, arg2, arg1)
|
||||
elseif event == "UNIT_HEALTH" then
|
||||
local name = UnitName(arg1)
|
||||
if ress[name] and not UnitIsDeadOrGhost(arg1) then
|
||||
ress[UnitName(arg1)] = nil
|
||||
this:TriggerUpdate(name)
|
||||
end
|
||||
|
||||
if heals[name] then
|
||||
this:TriggerUpdate(name)
|
||||
end
|
||||
elseif event == "PLAYER_TARGET_CHANGED" then
|
||||
this:TriggerUpdate(UnitName("target"))
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.prediction:SetScript("OnUpdate", function()
|
||||
for timestamp, targets in pairs(events) do
|
||||
if GetTime() >= timestamp then
|
||||
for id, target in pairs(targets) do
|
||||
pfUI.prediction:TriggerUpdate(target)
|
||||
end
|
||||
events[timestamp] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function ParseComm(sender, msg)
|
||||
local msgtype, target, heal, time
|
||||
|
||||
if msg == "Healstop" or msg == "GrpHealstop" then
|
||||
msgtype = "Stop"
|
||||
elseif msg == "Resurrection/stop/" then
|
||||
msgtype = "RessStop"
|
||||
else
|
||||
local msgobj = {strsplit("/", msg)}
|
||||
|
||||
if msgobj and msgobj[1] and msgobj[2] then -- legacy healcomm object
|
||||
if msgobj[1] == "GrpHealdelay" or msgobj[1] == "Healdelay" then
|
||||
msgtype, time = "Delay", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] and msgobj[1] == "Resurrection" and msgobj[2] then
|
||||
msgtype, target = "Ress", msgobj[2]
|
||||
end
|
||||
|
||||
if msgobj[1] == "Heal" and msgobj[2] then
|
||||
msgtype, target, heal, time = "Heal", msgobj[2], msgobj[3], msgobj[4]
|
||||
end
|
||||
|
||||
if msgobj[1] == "GrpHeal" and msgobj[2] then
|
||||
msgtype, target, heal, time = "Heal", {}, msgobj[2], msgobj[3]
|
||||
for i=4,8 do
|
||||
if msgobj[i] then table.insert(target, msgobj[i]) end
|
||||
end
|
||||
end
|
||||
elseif select and UnitCastingInfo then -- latest healcomm
|
||||
msgtype = tonumber(string.sub(msg, 1, 3))
|
||||
if not msgtype then return end
|
||||
|
||||
if msgtype == 0 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg, 4, 8))
|
||||
target = string.sub(msg,9, -1)
|
||||
|
||||
local starttime = select(5, UnitCastingInfo(sender))
|
||||
local endtime = select(6, UnitCastingInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
elseif msgtype == 1 then
|
||||
msgtype = "Stop"
|
||||
elseif msgtype == 2 then
|
||||
msgtype = "Heal"
|
||||
heal = tonumber(string.sub(msg,4, 8))
|
||||
target = {strsplit(":", string.sub(msg,9, -1))}
|
||||
local starttime = select(5, UnitCastingInfo(sender))
|
||||
local endtime = select(6, UnitCastingInfo(sender))
|
||||
if not starttime or not endtime then return end
|
||||
time = endtime - starttime
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return msgtype, target, heal, time
|
||||
end
|
||||
|
||||
function pfUI.prediction:ParseChatMessage(sender, msg, comm)
|
||||
local msgtype, target, heal, time
|
||||
|
||||
if comm == "HealComm" then
|
||||
msgtype, target, heal, time = ParseComm(sender, msg)
|
||||
elseif comm == "CTRA" then
|
||||
local _, _, cmd, ctratarget = string.find(msg, "(%a+)%s?([^#]*)")
|
||||
if cmd and ctratarget and cmd == "RES" and ctratarget ~= "" and ctratarget ~= UNKNOWN then
|
||||
msgtype = "Ress"
|
||||
target = ctratarget
|
||||
end
|
||||
end
|
||||
|
||||
if msgtype == "Stop" and sender then
|
||||
pfUI.prediction:HealStop(sender)
|
||||
return
|
||||
elseif ( msg == "RessStop" or msg == "RESNO" ) and sender then
|
||||
pfUI.prediction:RessStop(sender)
|
||||
return
|
||||
elseif msgtype == "Delay" and time then
|
||||
pfUI.prediction:HealDelay(sender, time)
|
||||
elseif msgtype == "Heal" and target and heal and time then
|
||||
if type(target) == "table" then
|
||||
for _, name in pairs(target) do
|
||||
pfUI.prediction:Heal(sender, name, heal, time)
|
||||
end
|
||||
else
|
||||
pfUI.prediction:Heal(sender, target, heal, time)
|
||||
end
|
||||
elseif msgtype == "Ress" then
|
||||
pfUI.prediction:Ress(sender, target)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.prediction:AddEvent(time, target)
|
||||
events[time] = events[time] or {}
|
||||
table.insert(events[time], target)
|
||||
end
|
||||
|
||||
function pfUI.prediction:Heal(sender, target, amount, duration)
|
||||
if not sender or not target or not amount or not duration then
|
||||
return
|
||||
end
|
||||
|
||||
local timeout = duration/1000 + GetTime()
|
||||
heals[target] = heals[target] or {}
|
||||
heals[target][sender] = { amount, timeout }
|
||||
pfUI.prediction:TriggerUpdate(target)
|
||||
pfUI.prediction:AddEvent(timeout, target)
|
||||
end
|
||||
|
||||
function pfUI.prediction:HealStop(sender)
|
||||
for ttarget, t in pairs(heals) do
|
||||
for tsender in pairs(heals[ttarget]) do
|
||||
if sender == tsender then
|
||||
heals[ttarget][tsender] = nil
|
||||
pfUI.prediction:TriggerUpdate(ttarget)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.prediction:HealDelay(sender, delay)
|
||||
local delay = delay/1000
|
||||
for target, t in pairs(heals) do
|
||||
for tsender, amount in pairs(heals[target]) do
|
||||
if sender == tsender then
|
||||
amount[2] = amount[2] + delay
|
||||
pfUI.prediction:TriggerUpdate(target)
|
||||
pfUI.prediction:AddEvent(amount[2], target)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.prediction:GetHeal(target)
|
||||
local sumheal = 0
|
||||
if not heals[target] then
|
||||
return sumheal
|
||||
else
|
||||
for sender, amount in pairs(heals[target]) do
|
||||
if amount[2] <= GetTime() then
|
||||
heals[target][sender] = nil
|
||||
else
|
||||
sumheal = sumheal + amount[1]
|
||||
end
|
||||
end
|
||||
end
|
||||
return sumheal
|
||||
end
|
||||
|
||||
function pfUI.prediction:Ress(sender, target)
|
||||
ress[target] = ress[target] or {}
|
||||
ress[target][sender] = true
|
||||
pfUI.prediction:TriggerUpdate(target)
|
||||
end
|
||||
|
||||
function pfUI.prediction:RessStop(sender)
|
||||
for ttarget, t in pairs(ress) do
|
||||
for tsender in pairs(ress[ttarget]) do
|
||||
if sender == tsender then
|
||||
ress[ttarget][tsender] = nil
|
||||
pfUI.prediction:TriggerUpdate(ttarget)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.prediction:GetRess(target)
|
||||
if not ress[target] then
|
||||
return nil
|
||||
else
|
||||
for sender, val in pairs(ress[target]) do
|
||||
if val == true then
|
||||
return val
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function pfUI.prediction:TriggerUpdate(target)
|
||||
if not target then return end
|
||||
local heal = pfUI.prediction:GetHeal(target)
|
||||
local ress = pfUI.prediction:GetRess(target)
|
||||
|
||||
if pfUI.uf then
|
||||
pfUI.prediction:UpdateUnitFrames(target, heal, ress)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
|
||||
for id, frame in pairs(_G.pfUI.uf.frames) do
|
||||
if frame:IsVisible() and frame.label and frame.id then
|
||||
local overhealperc = tonumber(frame.config.overhealperc)
|
||||
local unit = frame.label .. frame.id
|
||||
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
|
||||
|
||||
if UnitName(unit) == name then
|
||||
if ress and UnitIsDeadOrGhost(unit) then
|
||||
frame.ressIcon:Show()
|
||||
elseif heal and heal > 0 and (health < maxHealth or overhealperc > 0 ) then
|
||||
local width = frame.config.width
|
||||
local height = frame.config.height
|
||||
|
||||
if frame.config.verticalbar == "0" then
|
||||
local healthWidth = width * (health / maxHealth)
|
||||
local incWidth = width * heal / maxHealth
|
||||
if healthWidth + incWidth > width * (1+(overhealperc/100)) then
|
||||
incWidth = width * (1+overhealperc/100) - healthWidth
|
||||
end
|
||||
|
||||
if frame.config.invert_healthbar == "1" then
|
||||
frame.incHeal:SetWidth(incWidth)
|
||||
else
|
||||
frame.incHeal:SetWidth(incWidth + healthWidth)
|
||||
end
|
||||
else
|
||||
local healthHeight = height * (health / maxHealth)
|
||||
local incHeight = height * heal / maxHealth
|
||||
if healthHeight + incHeight > height * (1+(overhealperc/100)) then
|
||||
incHeight = height * (1+overhealperc/100) - healthHeight
|
||||
end
|
||||
|
||||
if frame.config.invert_healthbar == "1" then
|
||||
frame.incHeal:SetHeight(incHeight)
|
||||
else
|
||||
frame.incHeal:SetHeight(incHeight + healthHeight)
|
||||
end
|
||||
end
|
||||
|
||||
frame.incHeal:Show()
|
||||
else
|
||||
frame.incHeal:Hide()
|
||||
frame.ressIcon:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
||||
|
||||
local realm = GetRealmName()
|
||||
local player = UnitName("player")
|
||||
pfUI_cache["prediction"] = pfUI_cache["prediction"] or {}
|
||||
pfUI_cache["prediction"][realm] = pfUI_cache["prediction"][realm] or {}
|
||||
pfUI_cache["prediction"][realm][player] = pfUI_cache["prediction"][realm][player] or {}
|
||||
pfUI_cache["prediction"][realm][player]["heals"] = pfUI_cache["prediction"][realm][player]["heals"] or {}
|
||||
|
||||
local cache = pfUI_cache["prediction"][realm][player]["heals"]
|
||||
local gear_string = ""
|
||||
local resetcache = CreateFrame("Frame")
|
||||
|
||||
resetcache:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
resetcache:SetScript("OnEvent", function()
|
||||
if event == "UNIT_INVENTORY_CHANGED" then
|
||||
-- skip non-player events
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
|
||||
local gear = ""
|
||||
for id = 1, 18 do
|
||||
gear = gear .. (GetInventoryItemLink("player",id) or "")
|
||||
end
|
||||
|
||||
-- abort when inventory didn't change
|
||||
if gear == gear_string then return end
|
||||
gear_string = gear
|
||||
end
|
||||
|
||||
-- flag all cached heals for renewal
|
||||
for k in pairs(cache) do
|
||||
if type(cache[k]) == "number" or type(cache[k]) == "string" then
|
||||
-- migrate old data
|
||||
local oldval = cache[k]
|
||||
cache[k] = { [1] = oldval }
|
||||
end
|
||||
|
||||
-- flag for reset
|
||||
cache[k][2] = true
|
||||
end
|
||||
end)
|
||||
|
||||
local function UpdateCache(spell, heal, crit)
|
||||
if not spell or not heal then return end
|
||||
local heal = tonumber(heal)
|
||||
|
||||
if not cache[spell] or cache[spell][2] then
|
||||
-- skills or equipment changed, save whatever is detected
|
||||
cache[spell] = cache[spell] or {}
|
||||
cache[spell][1] = crit and heal*2/3 or heal
|
||||
cache[spell][2] = crit
|
||||
elseif not crit and cache[spell][1] < heal then
|
||||
-- safe the best heal we can get
|
||||
cache[spell][1] = heal
|
||||
cache[spell][2] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Gather Data by User Actions
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not pfUI.prediction.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
||||
if not effect then return end
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
end, true)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not pfUI.prediction.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
end, true)
|
||||
|
||||
local scanner = libtipscan:GetScanner("prediction")
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not pfUI.prediction.sender.enabled then return end
|
||||
if GetActionText(slot) or not IsCurrentAction(slot) then return end
|
||||
scanner:SetAction(slot)
|
||||
local effect, rank = scanner:Line(1)
|
||||
if not effect then return end
|
||||
spell_queue[1] = effect
|
||||
spell_queue[2] = effect.. ( rank or "" )
|
||||
spell_queue[3] = selfcast and UnitName("player") or UnitName("target") and UnitCanAssist("player", "target") and UnitName("target") or UnitName("player")
|
||||
end, true)
|
||||
|
||||
pfUI.prediction.sender = CreateFrame("Frame", "pfPredictionSender", UIParent)
|
||||
pfUI.prediction.sender.enabled = true
|
||||
pfUI.prediction.sender.SendHealCommMsg = function(self, msg)
|
||||
SendAddonMessage("HealComm", msg, "RAID")
|
||||
SendAddonMessage("HealComm", msg, "BATTLEGROUND")
|
||||
end
|
||||
pfUI.prediction.sender.SendResCommMsg = function(self, msg)
|
||||
SendAddonMessage("CTRA", msg, "RAID")
|
||||
SendAddonMessage("CTRA", msg, "BATTLEGROUND")
|
||||
end
|
||||
|
||||
-- tbc
|
||||
pfUI.prediction.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_STOP")
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
|
||||
-- vanilla
|
||||
pfUI.prediction.sender:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
|
||||
pfUI.prediction.sender:RegisterEvent("SPELLCAST_START")
|
||||
pfUI.prediction.sender:RegisterEvent("SPELLCAST_STOP")
|
||||
pfUI.prediction.sender:RegisterEvent("SPELLCAST_FAILED")
|
||||
pfUI.prediction.sender:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
pfUI.prediction.sender:RegisterEvent("SPELLCAST_DELAYED")
|
||||
|
||||
-- force cache updates
|
||||
pfUI.prediction.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
pfUI.prediction.sender:RegisterEvent("SKILL_LINES_CHANGED")
|
||||
|
||||
pfUI.prediction.sender:SetScript("OnEvent", function()
|
||||
if event == "CHAT_MSG_SPELL_SELF_BUFF" then -- vanilla
|
||||
local spell, _, heal = cmatch(arg1, HEALEDSELFOTHER) -- "Your %s heals %s for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, heal = cmatch(arg1, HEALEDSELFSELF) -- "Your %s heals you for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, heal = cmatch(arg1, HEALEDCRITSELFOTHER) -- "Your %s critically heals %s for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
return
|
||||
end
|
||||
|
||||
local spell, _, heal = cmatch(arg1, HEALEDCRITSELFSELF) -- "Your %s critically heals you for %d."
|
||||
if spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
return
|
||||
end
|
||||
elseif event == "COMBAT_LOG_EVENT_UNFILTERED" and arg2 == "SPELL_HEAL" and arg4 == player then -- tbc
|
||||
local spell, heal, crit = arg10, arg12, arg13
|
||||
if spell and heal and crit then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal, true) end
|
||||
elseif spell and heal then
|
||||
if spell == spell_queue[1] then UpdateCache(spell_queue[2], heal) end
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_SENT" and arg4 then -- fix tbc mouseover macros
|
||||
senttarget = arg4
|
||||
elseif strfind(event, "SPELLCAST_START", 1) then
|
||||
local spell, time = arg1, arg2
|
||||
|
||||
if strfind(event, "UNIT_", 1) then -- tbc
|
||||
if arg1 ~= "player" then return end
|
||||
local spellname, _, _, _, starttime, endtime = UnitCastingInfo("player")
|
||||
spell, time = spellname, endtime - starttime
|
||||
end
|
||||
|
||||
if spell_queue[1] == spell and cache[spell_queue[2]] then
|
||||
local sender = player
|
||||
local target = senttarget or spell_queue[3]
|
||||
local amount = cache[spell_queue[2]][1]
|
||||
local casttime = time
|
||||
|
||||
if spell == PRAYER_OF_HEALING then
|
||||
target = sender
|
||||
|
||||
for i=1,4 do
|
||||
if CheckInteractDistance("party"..i, 4) then
|
||||
pfUI.prediction:Heal(player, UnitName("party"..i), amount, casttime)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
pfUI.prediction.sender:SendHealCommMsg("Heal/" .. UnitName("party"..i) .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
else -- tbc
|
||||
pfUI.prediction.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), UnitName("party"..i)))
|
||||
end
|
||||
pfUI.prediction.sender.healing = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.prediction:Heal(player, target, amount, casttime)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
pfUI.prediction.sender:SendHealCommMsg("Heal/" .. target .. "/" .. amount .. "/" .. casttime .. "/")
|
||||
else -- tbc
|
||||
pfUI.prediction.sender:SendHealCommMsg(string.format("002%05d%s", math.min(amount, 99999), target))
|
||||
end
|
||||
pfUI.prediction.sender.healing = true
|
||||
|
||||
elseif spell_queue[1] == spell and L["resurrections"][spell] then
|
||||
local target = senttarget or spell_queue[3]
|
||||
pfUI.prediction:Ress(player, target)
|
||||
pfUI.prediction.sender:SendHealCommMsg("Resurrection/" .. target .. "/start/")
|
||||
pfUI.prediction.sender:SendResCommMsg("RES " .. target)
|
||||
pfUI.prediction.sender.resurrecting = true
|
||||
end
|
||||
elseif strfind(event, "SPELLCAST_FAILED", 1) or strfind(event, "SPELLCAST_INTERRUPTED", 1) then
|
||||
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
||||
if pfUI.prediction.sender.healing then
|
||||
pfUI.prediction:HealStop(player)
|
||||
if pfUI.client < 20000 then -- vanilla
|
||||
pfUI.prediction.sender:SendHealCommMsg("HealStop")
|
||||
else -- tbc
|
||||
pfUI.prediction.sender:SendHealCommMsg("001F")
|
||||
end
|
||||
pfUI.prediction.sender.healing = nil
|
||||
elseif pfUI.prediction.sender.resurrecting then
|
||||
local target = senttarget or spell_queue[3]
|
||||
pfUI.prediction:RessStop(player)
|
||||
pfUI.prediction.sender:SendHealCommMsg("Resurrection/stop/")
|
||||
pfUI.prediction.sender:SendResCommMsg("RESNO " .. target)
|
||||
pfUI.prediction.sender.resurrecting = nil
|
||||
end
|
||||
elseif event == "SPELLCAST_DELAYED" then
|
||||
if pfUI.prediction.sender.healing then
|
||||
pfUI.prediction:HealDelay(player, arg1)
|
||||
pfUI.prediction.sender:SendHealCommMsg("Healdelay/" .. arg1 .. "/")
|
||||
end
|
||||
elseif strfind(event, "SPELLCAST_STOP", 1) then
|
||||
if strfind(event, "UNIT_", 1) and arg1 ~= "player" then return end
|
||||
pfUI.prediction:HealStop(player)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
Reference in New Issue
Block a user