mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-21 23:26:56 +00:00
castbar: event-driven rewrite on ClassicAPI C_Spell + nampower events
Drive the cast bar from cast lifecycle events instead of polling C_Spell every frame. OnUpdate now only animates a stamped start/end and fades out; all state transitions come from events: - player: vanilla SPELLCAST_START / _STOP / _FAILED / _INTERRUPTED / _CHANNEL_START / _CHANNEL_STOP, plus nampower SPELL_START_SELF (the only signal for a chained same-spell recast, which never runs the client cast path) and SPELL_DELAYED_SELF for pushback (applied from its delayMs arg). - non-player (target/focus): nampower SPELL_START_OTHER / SPELL_FAILED_OTHER + PLAYER_TARGET_CHANGED / PLAYER_FOCUS_CHANGED. Data comes from ClassicAPI's C_Spell.UnitCastingInfo / UnitChannelInfo (player exact; other units from the SMSG_SPELL_START cache). SPELL_START_* re-polls are deferred one frame so ClassicAPI's packet co-hook has stamped before the read. SPELLCAST_CHANNEL_STOP only clears when a channel is shown, so a lagged channel-stop doesn't wipe a following cast's bar. Remove the now-unused CASTBAR_EVENT_* constants from compat/vanilla.lua.
This commit is contained in:
@@ -2,11 +2,6 @@
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- [[ Constants ]]--
|
||||
CASTBAR_EVENT_CAST_DELAY = "SPELLCAST_DELAYED"
|
||||
CASTBAR_EVENT_CHANNEL_DELAY = "SPELLCAST_CHANNEL_UPDATE"
|
||||
CASTBAR_EVENT_CAST_START = "SPELLCAST_START"
|
||||
CASTBAR_EVENT_CHANNEL_START = "SPELLCAST_CHANNEL_START"
|
||||
|
||||
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
|
||||
|
||||
MICRO_BUTTONS = {
|
||||
|
||||
+216
-144
@@ -16,6 +16,96 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar. Shows the bar full for one frame, then
|
||||
-- OnUpdate fades it out.
|
||||
local function ClearBar(cb)
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.delay = 0
|
||||
cb.bar:SetMinMaxValues(1, 100)
|
||||
cb.bar:SetValue(100)
|
||||
cb.fadeout = 1
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.isChannel = isChannel
|
||||
cb.spellID = spellID
|
||||
cb.activeName = name
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb:SetAlpha(1)
|
||||
cb.fadeout = nil
|
||||
|
||||
cb.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
|
||||
|
||||
local rank = ""
|
||||
if spellID and GetSpellRecField then
|
||||
rank = GetSpellRecField(spellID, "rank") or ""
|
||||
end
|
||||
local spellname = (cb.showname and name) and (name .. " ") or ""
|
||||
local rankstr = (cb.showrank and rank ~= "") and string.format("|cffaaffcc[%s]|r", rank) or ""
|
||||
cb.bar.left:SetText(spellname .. rankstr)
|
||||
|
||||
if tex and cb.showicon then
|
||||
local size = cb:GetHeight()
|
||||
cb.icon:Show()
|
||||
cb.icon:SetHeight(size)
|
||||
cb.icon:SetWidth(size)
|
||||
cb.icon.texture:SetTexture(tex)
|
||||
cb.bar:SetPoint("TOPLEFT", cb.icon, "TOPRIGHT", cb.spacing, 0)
|
||||
else
|
||||
cb.bar:SetPoint("TOPLEFT", cb, 0, 0)
|
||||
cb.icon:Hide()
|
||||
end
|
||||
|
||||
local duration = (endMs - startMs) / 1000
|
||||
if cb.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
|
||||
cb.bar.lag:Show()
|
||||
else
|
||||
cb.bar.lag:Hide()
|
||||
end
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
-- from event handlers (cast start, target/focus change), never per-frame.
|
||||
local function RefreshBar(cb)
|
||||
local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
|
||||
if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
|
||||
ClearBar(cb)
|
||||
return
|
||||
end
|
||||
local name, _, tex, startMs, endMs, _, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
|
||||
-- ranged-swing queue). Per-unit table populated by module-side hooks.
|
||||
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
|
||||
local s = pfUI.synthetic_casts[query]
|
||||
if s.endMs > GetTime() * 1000 then
|
||||
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
|
||||
isChan = nil
|
||||
end
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs)
|
||||
else
|
||||
ClearBar(cb)
|
||||
end
|
||||
end
|
||||
|
||||
local function CreateCastbar(name, parent, unitstr, unitname)
|
||||
local cb = CreateFrame("Frame", name, parent or UIParent)
|
||||
|
||||
@@ -76,179 +166,161 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
cb.bar.lag:SetTexture(1,.2,.2,.2)
|
||||
|
||||
-- OnUpdate script with throttle for performance optimization
|
||||
-- OnUpdate animates the bar fill and fades it out on completion. All
|
||||
-- state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
-- Throttle for performance
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS for smooth castbar
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if not UnitExists(this.unitstr) then
|
||||
this:SetAlpha(0)
|
||||
end
|
||||
|
||||
if this.fadeout and this:GetAlpha() > 0 then
|
||||
if this:GetAlpha() == 0 then
|
||||
this.fadeout = nil
|
||||
end
|
||||
|
||||
this:SetAlpha(this:GetAlpha()-0.05)
|
||||
this:SetAlpha(this:GetAlpha() - 0.05)
|
||||
if this:GetAlpha() <= 0 then this.fadeout = nil end
|
||||
return
|
||||
end
|
||||
|
||||
local channel = nil
|
||||
local query = this.unitstr ~= "" and this.unitstr or this.unitname
|
||||
if not query then return end
|
||||
if not this.endTime then return end
|
||||
|
||||
-- C_Spell takes a unit token; ClassicAPI's resolver also accepts GUID
|
||||
-- strings, so this.unitstr can be "player" / "target" / "focus" or a
|
||||
-- raw "0x..." GUID transparently.
|
||||
local cast, nameSubtext, texture, startTime, endTime
|
||||
local name, _, tex, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(query)
|
||||
local isChan
|
||||
if not name then
|
||||
name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
|
||||
isChan = true
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
-- Synthetic fallback for abilities the engine treats as instant-cast but
|
||||
-- that have a meaningful wait window (e.g. Turtle WoW Steady Shot on the
|
||||
-- ranged-swing queue). Per-unit table populated by module-side hooks.
|
||||
if not name and pfUI.synthetic_casts and pfUI.synthetic_casts[query] then
|
||||
local s = pfUI.synthetic_casts[query]
|
||||
if s.endMs > GetTime() * 1000 then
|
||||
name, tex, startMs, endMs, spellID = s.name, s.icon, s.startMs, s.endMs, s.spellID
|
||||
isChan = nil
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local endSec = this.endTime / 1000
|
||||
if now >= endSec then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
if name and startMs and endMs then
|
||||
cast = name
|
||||
texture = tex
|
||||
startTime = startMs
|
||||
endTime = endMs
|
||||
if spellID and GetSpellRecField then
|
||||
nameSubtext = GetSpellRecField(spellID, "rank") or ""
|
||||
|
||||
local startSec = this.startTime / 1000
|
||||
local max = endSec - startSec
|
||||
local cur = this.isChannel and (endSec - now) or (now - startSec)
|
||||
if cur > max then cur = max end
|
||||
if cur < 0 then cur = 0 end
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
if this.showtimer then
|
||||
if (this.delay or 0) > 0 then
|
||||
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
nameSubtext = ""
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
if isChan then channel = cast end
|
||||
end
|
||||
|
||||
if cast then
|
||||
local duration = endTime - startTime
|
||||
local max = duration / 1000
|
||||
local cur = GetTime() - startTime / 1000
|
||||
|
||||
this:SetAlpha(1)
|
||||
|
||||
local spellname = this.showname and cast and cast .. " " or ""
|
||||
local rank = this.showrank and nameSubtext and nameSubtext ~= "" and string.format("|cffaaffcc[%s]|r", nameSubtext) or ""
|
||||
|
||||
if this.endTime ~= endTime then
|
||||
this.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
|
||||
this.bar.left:SetText(spellname .. rank)
|
||||
this.fadeout = nil
|
||||
this.endTime = endTime
|
||||
|
||||
-- set texture
|
||||
if texture and this.showicon then
|
||||
local size = this:GetHeight()
|
||||
this.icon:Show()
|
||||
this.icon:SetHeight(size)
|
||||
this.icon:SetWidth(size)
|
||||
this.icon.texture:SetTexture(texture)
|
||||
this.bar:SetPoint("TOPLEFT", this.icon, "TOPRIGHT", this.spacing, 0)
|
||||
else
|
||||
this.bar:SetPoint("TOPLEFT", this, 0, 0)
|
||||
this.icon:Hide()
|
||||
end
|
||||
|
||||
if this.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
local width = this:GetWidth() / (duration/1000) * (lag/1000)
|
||||
this.bar.lag:SetWidth(math.min(this:GetWidth(), width))
|
||||
else
|
||||
this.bar.lag:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local newMax = duration / 1000
|
||||
if this.lastMax ~= newMax then
|
||||
this.bar:SetMinMaxValues(0, newMax)
|
||||
this.lastMax = newMax
|
||||
end
|
||||
|
||||
if channel then
|
||||
cur = max + startTime/1000 - GetTime()
|
||||
end
|
||||
|
||||
cur = cur > max and max or cur
|
||||
cur = cur < 0 and 0 or cur
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
if this.showtimer then
|
||||
if this.delay and this.delay > 0 then
|
||||
local delay = "|cffffaaaa" .. (channel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(delay .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
end
|
||||
|
||||
this.fadeout = nil
|
||||
else
|
||||
this.bar:SetMinMaxValues(1,100)
|
||||
this.bar:SetValue(100)
|
||||
this.lastMax = nil
|
||||
this.fadeout = 1
|
||||
this.delay = 0
|
||||
end
|
||||
end)
|
||||
|
||||
-- register for spell delay
|
||||
-- Prefer Nampower's SPELL_DELAYED_SELF (gives casterGuid + delayMs directly).
|
||||
-- Fall back to vanilla SPELLCAST_DELAYED if Nampower is not available.
|
||||
local playerarg = nil
|
||||
local function ApplyPushback(delayMs)
|
||||
if not delayMs or delayMs <= 0 or not this.endTime then return end
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
-- Cast lifecycle events. Player bars react to vanilla SPELLCAST_*; non-
|
||||
-- player bars also react to Nampower SPELL_*_OTHER (gated by the
|
||||
-- NP_EnableSpell{Start,Go}Events CVars, enabled by libdebuff) plus the
|
||||
-- retarget event. Player events also feed non-player bars for the
|
||||
-- target=self case.
|
||||
cb:RegisterEvent("SPELLCAST_START")
|
||||
cb:RegisterEvent("SPELLCAST_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_FAILED")
|
||||
cb:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
cb:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
-- Chained same-spell recasts never run the client cast path (the 1.12
|
||||
-- engine short-circuits at spellID == current-cast), so vanilla
|
||||
-- SPELLCAST_START never fires for them. nampower's SPELL_START_SELF
|
||||
-- (server-driven) is the only signal that shows them.
|
||||
cb:RegisterEvent("SPELL_START_SELF")
|
||||
if unitstr ~= "player" and unitstr ~= "" then
|
||||
cb:RegisterEvent("SPELL_START_OTHER")
|
||||
cb:RegisterEvent("SPELL_FAILED_OTHER")
|
||||
if unitstr == "target" then
|
||||
cb:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
elseif unitstr == "focus" then
|
||||
cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
|
||||
end
|
||||
end
|
||||
|
||||
cb:RegisterEvent("SPELL_DELAYED_SELF")
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_DELAY)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CAST_START)
|
||||
cb:RegisterEvent(CASTBAR_EVENT_CHANNEL_START)
|
||||
cb:SetScript("OnEvent", function()
|
||||
if this.unitstr and not UnitIsUnit(this.unitstr, "player") then return end
|
||||
local unit = this.unitstr
|
||||
|
||||
if event == "SPELL_DELAYED_SELF" then
|
||||
-- arg1=casterGuid, arg2=delayMs (Nampower, most accurate)
|
||||
ApplyPushback(arg2)
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_DELAY then
|
||||
-- SPELLCAST_DELAYED fallback intentionally removed - addon requires Nampower.
|
||||
-- Cast pushback is handled by SPELL_DELAYED_SELF above.
|
||||
if event == "PLAYER_TARGET_CHANGED" or event == "PLAYER_FOCUS_CHANGED" then
|
||||
RefreshBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CHANNEL_DELAY then
|
||||
-- SPELLCAST_CHANNEL_UPDATE fires when a channel is pushed back by damage.
|
||||
-- arg1 = new remaining time in ms. Channel ends sooner = newEndTime < this.endTime.
|
||||
if event == "SPELL_START_OTHER" then
|
||||
-- arg3=casterGuid. Defer one frame so ClassicAPI's UnitChannelInfo
|
||||
-- can see the engine's +0x228 broadcast for remote-unit channels
|
||||
-- (the cohook+packet handler runs in the same frame; the broadcast
|
||||
-- propagates after).
|
||||
if arg3 == UnitGUID(unit) then
|
||||
local target = this
|
||||
C_Timer.After(0, function() RefreshBar(target) end)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if event == "SPELL_FAILED_OTHER" then
|
||||
if arg1 == UnitGUID(unit) then ClearBar(this) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Vanilla SPELLCAST_* + SPELL_DELAYED_SELF fire only for the local
|
||||
-- player. Non-player bars handle them only when their unit currently
|
||||
-- resolves to the player (target=self / focus=self).
|
||||
if unit ~= "player" and UnitGUID(unit) ~= UnitGUID("player") then return end
|
||||
|
||||
if event == "SPELLCAST_START" or event == "SPELLCAST_CHANNEL_START" then
|
||||
RefreshBar(this)
|
||||
elseif event == "SPELL_START_SELF" then
|
||||
-- Catches chained same-spell recasts (no SPELLCAST_START fires).
|
||||
-- Defer one frame so ClassicAPI's SMSG_SPELL_START co-hook has
|
||||
-- stamped g_cast before we poll, regardless of co-hook order.
|
||||
local target = this
|
||||
C_Timer.After(0, function() RefreshBar(target) end)
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
-- A channel's stop can arrive after a following cast already claimed
|
||||
-- the bar (channel->cast transition); only clear if a channel is
|
||||
-- actually being shown, so it doesn't wipe an active cast bar.
|
||||
if this.isChannel then ClearBar(this) end
|
||||
elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED"
|
||||
or event == "SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this)
|
||||
elseif event == "SPELL_DELAYED_SELF" then
|
||||
-- Cast pushback. nampower's event carries the delay (arg2); apply it
|
||||
-- locally rather than re-polling, so the bar doesn't depend on
|
||||
-- ClassicAPI's SMSG_SPELL_DELAYED co-hook having bumped g_cast before
|
||||
-- this fires (co-hook order vs nampower is not guaranteed).
|
||||
if not this.endTime or not arg2 then return end
|
||||
local delayMs = tonumber(arg2) or 0
|
||||
if delayMs > 0 then
|
||||
this.delay = (this.delay or 0) + delayMs / 1000
|
||||
this.endTime = this.endTime + delayMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
elseif event == "SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Channel pushback. ClassicAPI doesn't track channel delay in
|
||||
-- g_channel, so we adjust endTime + delay locally and resize the
|
||||
-- bar so OnUpdate animates against the new total.
|
||||
if not this.endTime or not arg1 then return end
|
||||
local newEndTime = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndTime -- positive = time lost to pushback
|
||||
local newEndMs = GetTime() * 1000 + arg1
|
||||
local diff = this.endTime - newEndMs
|
||||
if diff > 50 then
|
||||
this.delay = (this.delay or 0) + diff / 1000
|
||||
this.endTime = newEndTime
|
||||
this.endTime = newEndMs
|
||||
local newDuration = (this.endTime - this.startTime) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
end
|
||||
|
||||
elseif event == CASTBAR_EVENT_CAST_START or event == CASTBAR_EVENT_CHANNEL_START then
|
||||
playerarg = true
|
||||
this.delay = 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user