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Drop vanilla GetItemInfo shim for C_Item.GetItemInfo
The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into retail order by inserting nil at slot 4 (itemLevel), but truncated at 8 fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo keeps the vanilla shape (its hook only warms the item cache), so the shim stayed necessary but incomplete. Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo, which returns the full 18-field retail tuple. Positions 1-8 are identical to the old shim output, so bags/roll are unchanged; character.lua's itemSlot (equipLoc, field 9) was always nil under the truncating shim and now resolves correctly for ShaguScore.
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@@ -29,15 +29,6 @@ UNITFRAME_SECURE_TEMPLATE = nil
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--[[ Vanilla API Extensions ]]--
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do -- GetItemInfo
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local name, link, rarity, minlevel, itype, isubtype, stack
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function GetItemInfo(item)
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if not item then return end
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name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
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return name, link, rarity, nil, minlevel, itype, isubtype, stack
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end
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end
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do -- RunMacroText
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local obj = { ["GetText"] = function(self) return self.text end }
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obj = setmetatable(obj, {__index = function(tab,key)
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+1
-1
@@ -448,7 +448,7 @@ pfUI:RegisterModule("bags", function ()
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end
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end
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local _, _, q, _, _, _, itype = GetItemInfo(itemID)
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local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
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-- running advanced item color scan
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if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
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+1
-1
@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
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end
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local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
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local itemName = GetItemInfo(itemLink)
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local itemName = C_Item.GetItemInfo(itemLink)
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-- delete obsolete tables
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if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
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@@ -131,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
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if ShaguScore and itemID then
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local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
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local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
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local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
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local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
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if score and score > 0 and quality and quality > 0 then
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local r,g,b = GetItemQualityColor(quality)
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