Drop vanilla GetItemInfo shim for C_Item.GetItemInfo

The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into
retail order by inserting nil at slot 4 (itemLevel), but truncated at 8
fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo
keeps the vanilla shape (its hook only warms the item cache), so the shim
stayed necessary but incomplete.

Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo,
which returns the full 18-field retail tuple. Positions 1-8 are identical
to the old shim output, so bags/roll are unchanged; character.lua's
itemSlot (equipLoc, field 9) was always nil under the truncating shim and
now resolves correctly for ShaguScore.
This commit is contained in:
Brues
2026-07-25 10:34:33 -05:00
parent c0da63657d
commit 830e0a0be1
4 changed files with 3 additions and 12 deletions
-9
View File
@@ -29,15 +29,6 @@ UNITFRAME_SECURE_TEMPLATE = nil
--[[ Vanilla API Extensions ]]--
do -- GetItemInfo
local name, link, rarity, minlevel, itype, isubtype, stack
function GetItemInfo(item)
if not item then return end
name, link, rarity, minlevel, itype, isubtype, stack = _G.GetItemInfo(item)
return name, link, rarity, nil, minlevel, itype, isubtype, stack
end
end
do -- RunMacroText
local obj = { ["GetText"] = function(self) return self.text end }
obj = setmetatable(obj, {__index = function(tab,key)
+1 -1
View File
@@ -448,7 +448,7 @@ pfUI:RegisterModule("bags", function ()
end
end
local _, _, q, _, _, _, itype = GetItemInfo(itemID)
local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
-- running advanced item color scan
if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
+1 -1
View File
@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
end
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
local itemName = GetItemInfo(itemLink)
local itemName = C_Item.GetItemInfo(itemLink)
-- delete obsolete tables
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
+1 -1
View File
@@ -131,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
if ShaguScore and itemID then
local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
if score and score > 0 and quality and quality > 0 then
local r,g,b = GetItemQualityColor(quality)