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Drop vanilla GetItemInfo shim for C_Item.GetItemInfo
The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into retail order by inserting nil at slot 4 (itemLevel), but truncated at 8 fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo keeps the vanilla shape (its hook only warms the item cache), so the shim stayed necessary but incomplete. Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo, which returns the full 18-field retail tuple. Positions 1-8 are identical to the old shim output, so bags/roll are unchanged; character.lua's itemSlot (equipLoc, field 9) was always nil under the truncating shim and now resolves correctly for ShaguScore.
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@@ -448,7 +448,7 @@ pfUI:RegisterModule("bags", function ()
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end
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end
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local _, _, q, _, _, _, itype = GetItemInfo(itemID)
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local _, _, q, _, _, _, itype = C_Item.GetItemInfo(itemID)
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-- running advanced item color scan
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if C.appearance.bags.borderonlygear == "0" and texture and quality and quality < 1 then
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@@ -42,7 +42,7 @@ pfUI:RegisterModule("roll", function ()
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end
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local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
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local itemName = GetItemInfo(itemLink)
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local itemName = C_Item.GetItemInfo(itemLink)
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-- delete obsolete tables
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if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
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