Drop vanilla GetItemInfo shim for C_Item.GetItemInfo

The compat/vanilla.lua GetItemInfo override reshaped vanilla's tuple into
retail order by inserting nil at slot 4 (itemLevel), but truncated at 8
fields, dropping itemEquipLoc/itemTexture. ClassicAPI's global GetItemInfo
keeps the vanilla shape (its hook only warms the item cache), so the shim
stayed necessary but incomplete.

Remove it and point the three callers at ClassicAPI's C_Item.GetItemInfo,
which returns the full 18-field retail tuple. Positions 1-8 are identical
to the old shim output, so bags/roll are unchanged; character.lua's
itemSlot (equipLoc, field 9) was always nil under the truncating shim and
now resolves correctly for ShaguScore.
This commit is contained in:
Brues
2026-07-25 10:34:33 -05:00
parent c0da63657d
commit 830e0a0be1
4 changed files with 3 additions and 12 deletions
+1 -1
View File
@@ -131,7 +131,7 @@ pfUI:RegisterSkin("Character", function ()
if ShaguScore and itemID then
local itemLevel = C_Item.GetCurrentItemLevel({ equipmentSlotIndex = slotId })
local _, _, quality, _, _, _, _, _, itemSlot, _ = GetItemInfo(itemID)
local _, _, quality, _, _, _, _, _, itemSlot, _ = C_Item.GetItemInfo(itemID)
local score = ShaguScore:Calculate(itemSlot, quality, itemLevel)
if score and score > 0 and quality and quality > 0 then
local r,g,b = GetItemQualityColor(quality)