thirdparty: fix bagsort button appearance

* re-enable both bagsorter integrations by default
* remove redundant events
* add bagsort thirdparty variable
* add priority to mrplow over sortbags
This commit is contained in:
shagu
2018-08-01 18:58:50 +02:00
parent 2545962499
commit 83eb342a5b
2 changed files with 38 additions and 25 deletions
+1 -1
View File
@@ -712,7 +712,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("thirdparty", "ktm", "dock", "1")
pfUI:UpdateConfig("thirdparty", "wim", "enable", "1")
pfUI:UpdateConfig("thirdparty", "healcomm", "enable", "1")
pfUI:UpdateConfig("thirdparty", "sortbags", "enable", "0")
pfUI:UpdateConfig("thirdparty", "sortbags", "enable", "1")
pfUI:UpdateConfig("thirdparty", "mrplow", "enable", "1")
pfUI:UpdateConfig("thirdparty", "flightmap", "enable", "1")
pfUI:UpdateConfig("thirdparty", "atlasloot", "enable", "1")
+37 -24
View File
@@ -4,6 +4,7 @@ pfUI:RegisterModule("thirdparty", function ()
pfUI.thirdparty.meters.damage = false
pfUI.thirdparty.meters.threat = false
pfUI.thirdparty.meters.state = false
pfUI.thirdparty.bagsort = nil
local showmeter = CreateFrame("Frame")
showmeter:SetScript("OnEvent", function()
@@ -466,25 +467,32 @@ pfUI:RegisterModule("thirdparty", function ()
end)
AddIntegration("SortBags", function()
if C.thirdparty.mrplow.enable == "1" then return end
if C.thirdparty.sortbags.enable == "0" then return end
if not pfUI.thirdparty.bagsort then pfUI.thirdparty.bagsort = "sortbags" end
pfUI.thirdparty.sortbags = CreateFrame("Frame", nil)
pfUI.thirdparty.sortbags:RegisterEvent("BAG_UPDATE")
pfUI.thirdparty.sortbags:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.thirdparty.sortbags:SetScript("OnEvent", function()
-- make sure bagframe was already created
if not pfUI.bag or not pfUI.bag.right then return end
pfUI.thirdparty.sortbags:UnregisterAllEvents()
-- don't do anything if another bagsorter was found
if pfUI.thirdparty.bagsort ~= "sortbags" then return end
-- make sure the bag module is enabled
if not pfUI.bag or not pfUI.bag.right then return end
local default_border = C.appearance.border.default
if C.appearance.border.bags ~= "-1" then
default_border = C.appearance.border.bags
end
-- draw the button
if not pfUI.bag.right.sort then
pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent)
pfUI.bag.right.sort:SetParent(pfUI.bag.right)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -C.appearance.border.default*3, 0)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(pfUI.bag.right.sort)
CreateBackdrop(pfUI.bag.right.sort, default_border)
pfUI.bag.right.sort:SetHeight(12)
pfUI.bag.right.sort:SetWidth(12)
pfUI.bag.right.sort:SetTextColor(1,1,.25,1)
@@ -511,18 +519,17 @@ pfUI:RegisterModule("thirdparty", function ()
end)
pfUI.bag.right.search:ClearAllPoints()
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", C.appearance.border.default, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -C.appearance.border.default*3, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border)
end
-- draw the button
if not pfUI.bag.left.sort then
pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent)
pfUI.bag.left.sort:SetParent(pfUI.bag.left)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -C.appearance.border.default*3, 0)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(pfUI.bag.left.sort)
CreateBackdrop(pfUI.bag.left.sort, default_border)
pfUI.bag.left.sort:SetHeight(12)
pfUI.bag.left.sort:SetWidth(12)
pfUI.bag.left.sort:SetTextColor(1,1,.25,1)
@@ -552,28 +559,35 @@ pfUI:RegisterModule("thirdparty", function ()
end)
AddIntegration("MrPlow", function()
if C.thirdparty.sortbags.enable == "1" then return end
if C.thirdparty.mrplow.enable == "0" then return end
pfUI.thirdparty.bagsort = "mrplow" -- dont't check for sortbags, use mrplow as default
local MrPlowL = AceLibrary and AceLibrary("AceLocale-2.2"):new("MrPlow")
if not (MrPlowL and MrPlowL["Bank"]) then return end
pfUI.thirdparty.mrplow = CreateFrame("Frame", nil)
pfUI.thirdparty.mrplow:RegisterEvent("BANKFRAME_OPEN")
pfUI.thirdparty.mrplow:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.thirdparty.mrplow:SetScript("OnEvent", function()
-- make sure bagframe was already created
if not pfUI.bag or not pfUI.bag.right then return end
pfUI.thirdparty.mrplow:UnregisterAllEvents()
-- don't do anything if another bagsorter was found
if pfUI.thirdparty.bagsort ~= "mrplow" then return end
-- make sure the bag module is enabled
if not pfUI.bag or not pfUI.bag.right then return end
local default_border = C.appearance.border.default
if C.appearance.border.bags ~= "-1" then
default_border = C.appearance.border.bags
end
-- draw the button
if not pfUI.bag.right.sort then
pfUI.bag.right.sort = CreateFrame("Button", "pfBagSlotSort", UIParent)
pfUI.bag.right.sort:SetParent(pfUI.bag.right)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -C.appearance.border.default*3, 0)
pfUI.bag.right.sort:SetPoint("TOPRIGHT", pfUI.bag.right.keys, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(pfUI.bag.right.sort)
CreateBackdrop(pfUI.bag.right.sort, default_border)
pfUI.bag.right.sort:SetHeight(12)
pfUI.bag.right.sort:SetWidth(12)
pfUI.bag.right.sort:SetTextColor(1,1,.25,1)
@@ -600,18 +614,17 @@ pfUI:RegisterModule("thirdparty", function ()
end)
pfUI.bag.right.search:ClearAllPoints()
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", C.appearance.border.default, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -C.appearance.border.default*3, -C.appearance.border.default)
pfUI.bag.right.search:SetPoint("TOPLEFT", pfUI.bag.right, "TOPLEFT", default_border, -default_border)
pfUI.bag.right.search:SetPoint("TOPRIGHT", pfUI.bag.right.sort, "TOPLEFT", -default_border*3, -default_border)
end
-- draw the button
if not pfUI.bag.left.sort then
pfUI.bag.left.sort = CreateFrame("Button", "pfBankSlotSort", UIParent)
pfUI.bag.left.sort:SetParent(pfUI.bag.left)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", -C.appearance.border.default*14 - 45, -C.appearance.border.default)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -C.appearance.border.default*3, 0)
pfUI.bag.left.sort:SetPoint("TOPRIGHT", pfUI.bag.left.bags, "TOPLEFT", -default_border*3, 0)
CreateBackdrop(pfUI.bag.left.sort)
CreateBackdrop(pfUI.bag.left.sort, default_border)
pfUI.bag.left.sort:SetHeight(12)
pfUI.bag.left.sort:SetWidth(12)
pfUI.bag.left.sort:SetTextColor(1,1,.25,1)