mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-04 20:50:01 +00:00
classicapi migration
This commit is contained in:
+3
-12
@@ -309,18 +309,9 @@ local lastSpellId = nil -- spellId cached from SPELL_START_SELF (Nampower)
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libcast:SetScript("OnEvent", function()
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-- Fill database with player casts
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if event == "SPELLCAST_START" then
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-- Get icon from Nampower using spellId cached from SPELL_START_SELF
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icon = nil
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if lastSpellId and GetSpellRecField and GetSpellIconTexture then
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local iconId = GetSpellRecField(lastSpellId, "spellIconID")
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if iconId then
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icon = GetSpellIconTexture(iconId)
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if icon and not string.find(icon, "\\") then
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icon = "Interface\\Icons\\" .. icon
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end
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end
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end
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-- fallback to L["spells"] / lastcasttex if Nampower didn't provide icon
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-- Get icon via spellId cached from SPELL_START_SELF
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icon = lastSpellId and C_Spell.GetSpellTexture(lastSpellId) or nil
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-- fallback to L["spells"] / lastcasttex if no icon resolved
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if not icon then
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icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
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end
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+8
-48
@@ -371,24 +371,8 @@ function libdebuff:GetSpellIcon(spellId)
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if iconCache[spellId] then
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return iconCache[spellId]
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end
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local texture = nil
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if GetSpellRecField and GetSpellIconTexture then
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local spellIconId = GetSpellRecField(spellId, "spellIconID")
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if spellIconId and type(spellIconId) == "number" and spellIconId > 0 then
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texture = GetSpellIconTexture(spellIconId)
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-- GetSpellIconTexture may return short name, needs full path for SetTexture
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if texture and not string.find(texture, "\\") then
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texture = "Interface\\Icons\\" .. texture
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end
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end
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end
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if not texture then
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texture = "Interface\\Icons\\INV_Misc_QuestionMark"
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end
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local texture = C_Spell.GetSpellTexture(spellId) or "Interface\\Icons\\INV_Misc_QuestionMark"
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iconCache[spellId] = texture
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return texture
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end
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@@ -1250,34 +1234,16 @@ if hasNampower then
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local isChannel = spellType == 1 and (not arg6 or arg6 == 0)
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if not casterGuid or not spellId then return end
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-- Get spell name via Nampower
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local spellName = nil
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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spellName = rec and rec.name or nil
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end
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local spellName = C_Spell.GetSpellName(spellId)
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local icon = libdebuff:GetSpellIcon(spellId)
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-- Use item icon for item-triggered casts
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if itemId and itemId > 0 and GetItemStatsField and GetItemIconTexture then
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local displayInfoId = GetItemStatsField(itemId, "displayInfoID")
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if displayInfoId then
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local itemIcon = GetItemIconTexture(displayInfoId)
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if itemIcon then
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-- GetItemIconTexture returns short name (e.g. "INV_Gizmo_08"), needs full path
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if not string.find(itemIcon, "\\") then
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itemIcon = "Interface\\Icons\\" .. itemIcon
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end
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icon = itemIcon
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end
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end
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-- Store in persistent item icon cache (survives SPELL_GO clearing libdebuff_casts)
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if itemId and itemId > 0 then
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icon = C_Item.GetItemIconByID(itemId) or icon
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pfUI.libdebuff_item_icons[casterGuid] = {
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icon = icon,
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name = GetItemStatsField and GetItemStatsField(itemId, "displayName") or nil
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name = GetItemInfo(itemId),
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}
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else
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pfUI.libdebuff_item_icons[casterGuid] = nil
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@@ -1467,15 +1433,9 @@ if hasNampower then
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local targetGuid = arg4
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if success ~= 1 or not spellId then return end
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-- Get spell name
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local spellName = nil
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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spellName = rec and rec.name or nil
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end
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local spellName = C_Spell.GetSpellName(spellId)
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-- Store pending cast info for libpredict (heal prediction target tracking)
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-- This allows libpredict to resolve the correct target for Nampower queued casts,
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-- where CastSpellByName hook fires while current_cast is set and spell_queue
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+6
-334
@@ -6,16 +6,6 @@ pfUI:RegisterModule("nampower", function ()
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-- Only load if Nampower is available
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if not GetNampowerVersion then return end
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-- Safe wrapper for GetSpellNameAndRankForId (may not be available)
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local function SafeGetSpellNameAndRank(spellId)
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if not GetSpellNameAndRankForId then return nil, nil end
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local success, name, rank = pcall(GetSpellNameAndRankForId, spellId)
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if success then
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return name, rank
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end
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return nil, nil
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end
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local rawborder, border = GetBorderSize()
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-- Spell Queue Indicator
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@@ -67,13 +57,7 @@ pfUI:RegisterModule("nampower", function ()
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local spellId = arg2
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if eventCode == NORMAL_QUEUED or eventCode == NON_GCD_QUEUED or eventCode == ON_SWING_QUEUED then
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-- Get spell texture from GetSpellRec (Nampower)
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local texture
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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texture = rec and rec.spellIconID and GetSpellIconTexture(rec.spellIconID) or nil
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end
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local texture = C_Spell.GetSpellTexture(spellId)
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if texture then
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pfUI.spellqueue.icon:SetTexture(texture)
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pfUI.spellqueue:Show()
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@@ -86,78 +70,9 @@ pfUI:RegisterModule("nampower", function ()
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-- NOTE: Buff tracking removed - was dead code (data collected but never used for display)
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-- Direct Aura Access API using GetUnitField
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-- Much faster than tooltip scanning - reads aura arrays directly from unit fields
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if GetUnitField then
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pfUI.api.GetUnitAuras = function(unit)
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local auras = GetUnitField(unit, "aura")
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local auraLevels = GetUnitField(unit, "auraLevels")
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local auraStacks = GetUnitField(unit, "auraApplications")
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if not auras then return nil end
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local result = {}
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for i = 1, 48 do
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local spellId = auras[i]
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if spellId and spellId > 0 then
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local name, rank, texture
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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if rec then
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name = rec.name
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rank = rec.rank
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local iconID = rec.spellIconID
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texture = iconID and GetSpellIconTexture(iconID) or nil
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end
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end
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if not name then
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name, rank = SafeGetSpellNameAndRank(spellId)
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end
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result[i] = {
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spellId = spellId,
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name = name,
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rank = rank,
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texture = texture,
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level = auraLevels and auraLevels[i] or 0,
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stacks = auraStacks and auraStacks[i] or 1,
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isBuff = i <= 32, -- First 32 slots are buffs, rest are debuffs
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}
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end
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end
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return result
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end
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-- Quick check if unit has specific aura by spellId
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pfUI.api.UnitHasAura = function(unit, spellId)
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local auras = GetUnitField(unit, "aura")
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if not auras then return false end
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for i = 1, 48 do
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if auras[i] == spellId then return true, i end
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end
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return false
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end
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-- Get unit resistances directly
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pfUI.api.GetUnitResistances = function(unit)
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local res = GetUnitField(unit, "resistances")
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if not res then return nil end
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return {
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armor = res[1] or 0,
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holy = res[2] or 0,
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fire = res[3] or 0,
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nature = res[4] or 0,
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frost = res[5] or 0,
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shadow = res[6] or 0,
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arcane = res[7] or 0
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}
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end
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end
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-- Reactive Spell Indicator using IsSpellUsable
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-- Reactive Spell Indicator using C_Spell.IsSpellUsable
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-- Shows when reactive abilities like Overpower, Revenge, Execute are usable
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if IsSpellUsable and C.unitframes.reactive_indicator == "1" then
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if C.unitframes.reactive_indicator == "1" then
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local size = tonumber(C.unitframes.reactive_size) or 28
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local _, class = UnitClass("player")
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@@ -216,8 +131,8 @@ pfUI:RegisterModule("nampower", function ()
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pfUI.reactive:SetScript("OnUpdate", function()
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local anyVisible = false
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for _, icon in ipairs(this.icons) do
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local usable = IsSpellUsable(icon.spellName)
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if usable == 1 then
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local usable = C_Spell.IsSpellUsable(icon.spellName)
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if usable then
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icon:Show()
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anyVisible = true
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else
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@@ -233,251 +148,8 @@ pfUI:RegisterModule("nampower", function ()
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end
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end
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-- Enhanced Cooldown Tracking API using GetSpellIdCooldown
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if GetSpellIdCooldown then
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pfUI.api.GetPreciseCooldown = function(spellId)
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local cd = GetSpellIdCooldown(spellId)
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if not cd then return nil end
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return {
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onCooldown = (cd.isOnCooldown or 0) == 1,
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remaining = (cd.cooldownRemainingMs or 0) / 1000,
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remainingMs = cd.cooldownRemainingMs or 0,
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gcdRemaining = (cd.gcdCategoryRemainingMs or 0) / 1000,
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gcdRemainingMs = cd.gcdCategoryRemainingMs or 0,
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individualRemaining = (cd.individualRemainingMs or 0) / 1000,
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categoryRemaining = (cd.categoryRemainingMs or 0) / 1000,
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}
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end
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-- Item cooldown helper
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pfUI.api.GetPreciseItemCooldown = function(itemId)
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if not GetItemIdCooldown then return nil end
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local cd = GetItemIdCooldown(itemId)
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if not cd then return nil end
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return {
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onCooldown = (cd.isOnCooldown or 0) == 1,
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remaining = (cd.cooldownRemainingMs or 0) / 1000,
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remainingMs = cd.cooldownRemainingMs or 0,
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}
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end
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end
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-- UNIT_DIED event handling - placeholder for future use
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-- (Debuff/buff cleanup removed as tracking is now handled by libdebuff)
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-- Trinket Management API
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if GetTrinkets then
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pfUI.api.GetEquippedTrinkets = function()
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local trinkets = GetTrinkets()
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if not trinkets then return {} end
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local equipped = {}
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for _, trinket in pairs(trinkets) do
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if trinket and trinket.bagIndex == nil then -- nil bagIndex = equipped
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table.insert(equipped, trinket)
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end
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end
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return equipped
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end
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pfUI.api.GetTrinketCooldown = function(slot)
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if not GetTrinketCooldown then return nil end
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local cd = GetTrinketCooldown(slot)
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if cd == -1 or not cd then return nil end
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return {
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onCooldown = (cd.isOnCooldown or 0) == 1,
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remaining = (cd.cooldownRemainingMs or 0) / 1000,
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remainingMs = cd.cooldownRemainingMs or 0,
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}
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end
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pfUI.api.UseTrinket = function(slot, target)
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if not UseTrinket then return false end
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return UseTrinket(slot, target) == 1
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end
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end
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-- Nampower Item Stats API (use distinct name to avoid conflicts)
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if GetItemStats then
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pfUI.api.GetNampowerItemStats = function(itemId)
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local success, stats = pcall(GetItemStats, itemId, true)
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if not success or not stats then return nil end
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return stats
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end
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-- Quick item level lookup
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pfUI.api.GetNampowerItemLevel = function(itemId)
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if GetItemLevel then
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return GetItemLevel(itemId)
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end
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local success, stats = pcall(GetItemStats, itemId, true)
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if success and stats and stats.itemLevel then
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return stats.itemLevel
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end
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return nil
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end
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end
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-- Spell Modifiers API for damage/heal predictions
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if GetSpellModifiers then
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pfUI.api.GetSpellBonus = function(spellId, modType)
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-- modType: 0=DAMAGE, 1=DURATION, 6=RADIUS, 7=CRIT, 10=CAST_TIME, 14=COST, etc.
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local flat, percent, hasmod = GetSpellModifiers(spellId, modType or 0)
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return {
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flat = flat or 0,
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percent = percent or 0,
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hasModifier = hasmod and hasmod ~= 0,
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}
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end
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-- Common spell modifier lookups
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pfUI.api.GetSpellDamageBonus = function(spellId)
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return pfUI.api.GetSpellBonus(spellId, 0) -- DAMAGE
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end
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pfUI.api.GetSpellCritBonus = function(spellId)
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return pfUI.api.GetSpellBonus(spellId, 7) -- CRITICAL_CHANCE
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end
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pfUI.api.GetSpellCostReduction = function(spellId)
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return pfUI.api.GetSpellBonus(spellId, 14) -- COST
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end
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end
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-- Inventory/Bag API
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if GetBagItems then
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pfUI.api.GetAllBagItems = function()
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return GetBagItems()
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end
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pfUI.api.FindItem = function(itemIdOrName)
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if FindPlayerItemSlot then
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local bag, slot = FindPlayerItemSlot(itemIdOrName)
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return bag, slot
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end
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return nil, nil
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end
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pfUI.api.UseItem = function(itemIdOrName, target)
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if UseItemIdOrName then
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return UseItemIdOrName(itemIdOrName, target) == 1
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end
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return false
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end
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end
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-- Equipment Inspection API
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if GetEquippedItems then
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pfUI.api.GetPlayerEquipment = function()
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return GetEquippedItems("player")
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end
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pfUI.api.GetTargetEquipment = function()
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return GetEquippedItems("target")
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end
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pfUI.api.GetEquippedItemInfo = function(unit, slot)
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if GetEquippedItem then
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return GetEquippedItem(unit, slot)
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end
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return nil
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end
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end
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-- Spell Lookup Helpers
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if GetSpellIdForName then
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pfUI.api.GetMaxRankSpellId = function(spellName)
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return GetSpellIdForName(spellName)
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end
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end
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if GetSpellSlotTypeIdForName then
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pfUI.api.GetSpellSlotInfo = function(spellName)
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local slot, bookType, spellId = GetSpellSlotTypeIdForName(spellName)
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return {
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slot = slot,
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bookType = bookType,
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spellId = spellId,
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}
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end
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end
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-- Queue Script API for advanced macro functionality
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if QueueScript then
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pfUI.api.QueueLuaScript = function(script, priority)
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QueueScript(script, priority or 1)
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end
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end
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if QueueSpellByName then
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pfUI.api.QueueSpell = function(spellName)
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QueueSpellByName(spellName)
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end
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end
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-- Channel optimization
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if ChannelStopCastingNextTick then
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pfUI.api.StopChannelNextTick = function()
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ChannelStopCastingNextTick()
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end
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end
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-- Spell Database Access via GetSpellRec
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if GetSpellRec then
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pfUI.api.GetSpellRecord = function(spellId)
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local success, rec = pcall(GetSpellRec, spellId)
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if not success or not rec then return nil end
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return {
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spellId = spellId,
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name = rec.name or "",
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rank = rec.rank or "",
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description = rec.description or "",
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manaCost = rec.manaCost or 0,
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baseLevel = rec.baseLevel or 0,
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spellLevel = rec.spellLevel or 0,
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maxLevel = rec.maxLevel or 0,
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maxTargetLevel = rec.maxTargetLevel or 0,
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maxTargets = rec.maxTargets or 0,
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durationIndex = rec.durationIndex or 0,
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powerType = rec.powerType or 0,
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rangeIndex = rec.rangeIndex or 0,
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speed = rec.speed or 0,
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schoolMask = rec.schoolMask or 0,
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runeCostID = rec.runeCostID or 0,
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spellMissileID = rec.spellMissileID or 0,
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iconID = rec.iconID or 0,
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activeIconID = rec.activeIconID or 0,
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||||
nameSubtext = rec.nameSubtext or "",
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||||
castingTimeIndex = rec.castingTimeIndex or 0,
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||||
categoryRecoveryTime = rec.categoryRecoveryTime or 0,
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recoveryTime = rec.recoveryTime or 0,
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startRecoveryCategory = rec.startRecoveryCategory or 0,
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||||
startRecoveryTime = rec.startRecoveryTime or 0,
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}
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||||
end
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||||
-- Get spell school (fire, frost, nature, etc.)
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||||
pfUI.api.GetSpellSchool = function(spellId)
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||||
local success, rec = pcall(GetSpellRec, spellId)
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||||
if not success or not rec or not rec.schoolMask then return nil end
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||||
local schools = {
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||||
[1] = "Physical",
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||||
[2] = "Holy",
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||||
[4] = "Fire",
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||||
[8] = "Nature",
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||||
[16] = "Frost",
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||||
[32] = "Shadow",
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[64] = "Arcane",
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||||
}
|
||||
return schools[rec.schoolMask] or "Unknown"
|
||||
end
|
||||
end
|
||||
|
||||
-- Disenchant All utility
|
||||
-- /disenchantall slash command (DisenchantAll is Nampower-provided)
|
||||
if DisenchantAll then
|
||||
pfUI.api.DisenchantAllItems = function()
|
||||
DisenchantAll()
|
||||
end
|
||||
|
||||
SLASH_PFDISENCHANTALL1 = "/disenchantall"
|
||||
SLASH_PFDISENCHANTALL2 = "/dea"
|
||||
SlashCmdList["PFDISENCHANTALL"] = function()
|
||||
|
||||
+2
-79
@@ -174,69 +174,6 @@ pfUI:RegisterModule("superwow", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Autoloot Control API
|
||||
if SetAutoloot then
|
||||
pfUI.api.SetAutoloot = function(enabled)
|
||||
SetAutoloot(enabled and 1 or 0)
|
||||
end
|
||||
|
||||
pfUI.api.GetAutoloot = function()
|
||||
return SetAutoloot() == 1
|
||||
end
|
||||
|
||||
pfUI.api.ToggleAutoloot = function()
|
||||
local current = SetAutoloot()
|
||||
SetAutoloot(current == 1 and 0 or 1)
|
||||
return SetAutoloot() == 1
|
||||
end
|
||||
end
|
||||
|
||||
-- GetPlayerBuffID wrapper
|
||||
if GetPlayerBuffID then
|
||||
pfUI.api.GetPlayerBuffSpellId = function(buffIndex)
|
||||
return GetPlayerBuffID(buffIndex)
|
||||
end
|
||||
end
|
||||
|
||||
-- CombatLogAdd wrapper for logging
|
||||
if CombatLogAdd then
|
||||
pfUI.api.LogToCombatLog = function(text, raw)
|
||||
CombatLogAdd(text, raw and 1 or nil)
|
||||
end
|
||||
end
|
||||
|
||||
-- Local Raid Markers (marks only visible to self)
|
||||
if SetRaidTarget then
|
||||
local origSetRaidTarget = SetRaidTarget
|
||||
pfUI.api.SetLocalRaidTarget = function(unit, index)
|
||||
origSetRaidTarget(unit, index, "local")
|
||||
end
|
||||
end
|
||||
|
||||
-- Weapon Enchant Info on other players
|
||||
if GetWeaponEnchantInfo then
|
||||
local origGetWeaponEnchantInfo = GetWeaponEnchantInfo
|
||||
pfUI.api.GetUnitWeaponEnchants = function(unit)
|
||||
if unit and unit ~= "player" then
|
||||
local mhName, ohName = GetWeaponEnchantInfo(unit)
|
||||
return {
|
||||
mainHand = mhName,
|
||||
offHand = ohName,
|
||||
}
|
||||
else
|
||||
local hasMainHandEnchant, mainHandExpiration, mainHandCharges, hasOffHandEnchant, offHandExpiration, offHandCharges = origGetWeaponEnchantInfo()
|
||||
return {
|
||||
mainHand = hasMainHandEnchant and true or false,
|
||||
mainHandExpiration = mainHandExpiration,
|
||||
mainHandCharges = mainHandCharges,
|
||||
offHand = hasOffHandEnchant and true or false,
|
||||
offHandExpiration = offHandExpiration,
|
||||
offHandCharges = offHandCharges,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Enhance libcast with SuperWoW data for NPCs and other players
|
||||
-- Player casts use SPELLCAST_* events for proper pushback handling
|
||||
local supercast = CreateFrame("Frame")
|
||||
@@ -295,22 +232,8 @@ pfUI:RegisterModule("superwow", function ()
|
||||
local spell_id = arg4
|
||||
local timer = arg5
|
||||
|
||||
-- get spell info from spell id
|
||||
local spell, icon, _
|
||||
if GetSpellRec then
|
||||
local rec = GetSpellRec(spell_id)
|
||||
if rec then
|
||||
spell = rec.name
|
||||
local iconID = rec.spellIconID
|
||||
icon = iconID and GetSpellIconTexture(iconID) or nil
|
||||
end
|
||||
elseif SpellInfo and SpellInfo(spell_id) then
|
||||
spell, _, icon = SpellInfo(spell_id)
|
||||
end
|
||||
|
||||
-- set fallback values
|
||||
spell = spell or UNKNOWN
|
||||
icon = icon or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
local spell = C_Spell.GetSpellName(spell_id) or UNKNOWN
|
||||
local icon = C_Spell.GetSpellTexture(spell_id) or "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
-- skip on buff procs during cast
|
||||
if event_type == "CAST" then
|
||||
|
||||
@@ -318,9 +318,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
local _, _, id = string.find(l, "item:(%d+)")
|
||||
id = tonumber(id)
|
||||
if not id then return false end
|
||||
local s = GetItemStats and GetItemStats(id)
|
||||
if not s then return false end
|
||||
return OH_WEAPON_TYPES[s.inventoryType] == true
|
||||
return OH_WEAPON_TYPES[C_Item.GetItemInventoryTypeByID(id)] == true
|
||||
end
|
||||
|
||||
local function UpdateWeaponSpeeds()
|
||||
|
||||
Reference in New Issue
Block a user