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classicapi migration
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+8
-48
@@ -371,24 +371,8 @@ function libdebuff:GetSpellIcon(spellId)
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if iconCache[spellId] then
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return iconCache[spellId]
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end
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local texture = nil
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if GetSpellRecField and GetSpellIconTexture then
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local spellIconId = GetSpellRecField(spellId, "spellIconID")
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if spellIconId and type(spellIconId) == "number" and spellIconId > 0 then
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texture = GetSpellIconTexture(spellIconId)
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-- GetSpellIconTexture may return short name, needs full path for SetTexture
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if texture and not string.find(texture, "\\") then
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texture = "Interface\\Icons\\" .. texture
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end
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end
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end
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if not texture then
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texture = "Interface\\Icons\\INV_Misc_QuestionMark"
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end
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local texture = C_Spell.GetSpellTexture(spellId) or "Interface\\Icons\\INV_Misc_QuestionMark"
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iconCache[spellId] = texture
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return texture
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end
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@@ -1250,34 +1234,16 @@ if hasNampower then
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local isChannel = spellType == 1 and (not arg6 or arg6 == 0)
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if not casterGuid or not spellId then return end
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-- Get spell name via Nampower
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local spellName = nil
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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spellName = rec and rec.name or nil
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end
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local spellName = C_Spell.GetSpellName(spellId)
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local icon = libdebuff:GetSpellIcon(spellId)
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-- Use item icon for item-triggered casts
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if itemId and itemId > 0 and GetItemStatsField and GetItemIconTexture then
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local displayInfoId = GetItemStatsField(itemId, "displayInfoID")
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if displayInfoId then
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local itemIcon = GetItemIconTexture(displayInfoId)
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if itemIcon then
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-- GetItemIconTexture returns short name (e.g. "INV_Gizmo_08"), needs full path
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if not string.find(itemIcon, "\\") then
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itemIcon = "Interface\\Icons\\" .. itemIcon
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end
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icon = itemIcon
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end
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end
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-- Store in persistent item icon cache (survives SPELL_GO clearing libdebuff_casts)
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if itemId and itemId > 0 then
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icon = C_Item.GetItemIconByID(itemId) or icon
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pfUI.libdebuff_item_icons[casterGuid] = {
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icon = icon,
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name = GetItemStatsField and GetItemStatsField(itemId, "displayName") or nil
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name = GetItemInfo(itemId),
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}
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else
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pfUI.libdebuff_item_icons[casterGuid] = nil
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@@ -1467,15 +1433,9 @@ if hasNampower then
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local targetGuid = arg4
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if success ~= 1 or not spellId then return end
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-- Get spell name
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local spellName = nil
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if GetSpellRec then
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local rec = GetSpellRec(spellId)
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spellName = rec and rec.name or nil
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end
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local spellName = C_Spell.GetSpellName(spellId)
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-- Store pending cast info for libpredict (heal prediction target tracking)
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-- This allows libpredict to resolve the correct target for Nampower queued casts,
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-- where CastSpellByName hook fires while current_cast is set and spell_queue
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