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https://github.com/brues-code/pfUI.git
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fix display of cooldown texts
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@@ -1,5 +1,8 @@
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pfUI:RegisterModule("cooldown", function ()
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function CooldownFrame_SetTimer(this, start, duration, enable)
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-- disable animation
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this:SetPosition(1,1,1);
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if ( start > 0 and duration > 0 and enable > 0) then
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this.start = start;
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this.duration = duration;
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@@ -9,18 +12,18 @@ pfUI:RegisterModule("cooldown", function ()
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if not this.cd then
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this.cd = CreateFrame("Frame")
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this.cd:SetAllPoints(this)
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this.cd:SetParent(this:GetParent())
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this.cd.back = this.cd:CreateTexture(nil,"BACKGROUND")
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this.cd.back:SetTexture(0,0,0,1)
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this.cd.back:SetAlpha(.5)
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this.cd.back:SetAllPoints(this.cd)
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this.cd.back:SetParent(this)
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this.cd.back:SetAllPoints(this)
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this.cd.text = this.cd:CreateFontString("Status", "HIGH", "GameFontNormal")
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this.cd.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\homespun.ttf", pfUI_config.global.font_size, "OUTLINE")
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this.cd.text:ClearAllPoints()
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this.cd.text:SetParent(this.cd)
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this.cd.text:SetAllPoints(this.cd)
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this.cd.text:SetParent(this)
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this.cd.text:SetAllPoints(this)
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this.cd.text:SetJustifyH("CENTER")
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this.cd.text:SetFontObject(GameFontWhite)
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end
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@@ -29,7 +32,6 @@ pfUI:RegisterModule("cooldown", function ()
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this:Hide()
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if this.cd then this.cd:Hide() end
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end
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this:SetAlpha(0)
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end
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function CooldownFrame_OnUpdateModel()
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