feigndeath: add module to show real hp

This commit is contained in:
shagu
2017-12-07 20:15:34 +01:00
parent 4367baa4bf
commit 8aaa95cbcf
2 changed files with 31 additions and 0 deletions
+30
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@@ -0,0 +1,30 @@
pfUI:RegisterModule("feigndeath", function ()
local cache = { }
local healthscan = CreateFrame("GameTooltip", "pfHpScanner", UIParent, "GameTooltipTemplate")
healthscan:SetOwner(healthscan,"ANCHOR_NONE")
local healthbar = healthscan:GetChildren()
local cache_update = CreateFrame("Frame")
cache_update:RegisterEvent("UNIT_HEALTH")
cache_update:RegisterEvent("PLAYER_TARGET_CHANGED")
cache_update:SetScript("OnEvent", function()
if event == "PLAYER_TARGET_CHANGED" and UnitIsDead("target") then
healthscan:SetUnit("target")
cache[UnitName("target")] = healthbar:GetValue()
elseif event == "UNIT_HEALTH" and UnitIsDead(arg1) then
healthscan:SetUnit(arg1)
cache[UnitName(arg1)] = healthbar:GetValue()
elseif event == "UNIT_HEALTH" then
cache[UnitName(arg1)] = nil
end
end)
local oldUnitHealth = UnitHealth
function _G.UnitHealth(arg)
if UnitIsDead(arg) and cache[UnitName(arg)] then
return cache[UnitName(arg)]
else
return oldUnitHealth(arg)
end
end
end)
+1
View File
@@ -84,3 +84,4 @@ modules\custom.lua
modules\gm.lua
modules\mirrortimers.lua
modules\socialmod.lua
modules\feigndeath.lua