tooltip: fix and enhance tooltip appearance

This commit is contained in:
shagu
2016-07-24 17:24:28 +02:00
parent b70545d03a
commit 8bd1143fea
+46 -51
View File
@@ -16,28 +16,29 @@ pfUI:RegisterModule("tooltip", function ()
for i=1,4 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
elseif unit == "raid" or unit == "raidpet" then
for i=1,40 do
if UnitName(unit .. i) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit .. i) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit .. i
return pfUI.tooltip.unit
end
end
else
if UnitName(unit) == GameTooltipTextLeft1:GetText() or UnitPVPName(unit) == GameTooltipTextLeft1:GetText() then
pfUI.tooltip.unit = unit
return pfUI.tooltip.unit
end
end
end
return pfUI.tooltip.unit
end
pfUI.tooltip:SetAllPoints()
pfUI.tooltip:SetScript("OnShow", function()
pfUI.tooltip:GetUnit()
pfUI.tooltip:Update()
if GameTooltip:GetAnchorType() == "ANCHOR_NONE" then
GameTooltip:ClearAllPoints();
if pfUI_config.tooltip.position == "bottom" then
@@ -46,50 +47,34 @@ pfUI:RegisterModule("tooltip", function ()
GameTooltip:SetPoint("BOTTOMRIGHT",pfUI.chat.right,"TOPRIGHT",0,0)
end
end
end)
pfUI.tooltipStatusBar = CreateFrame('Frame', nil, GameTooltipStatusBar)
pfUI.tooltipStatusBar:SetScript("OnUpdate", function()
if unit == "none" then return end
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then return end
local _, class = UnitClass(unit)
local reaction = UnitReaction(unit, "player")
local hp = UnitHealth(unit)
local hpm = UnitHealthMax(unit)
if pfUI.tooltipStatusBar.HP == nil then
pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8)
pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false)
pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite)
pfUI.tooltipStatusBar.HP:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", 12, "OUTLINE")
end
hp = GameTooltipStatusBar:GetValue()
_, hpm = GameTooltipStatusBar:GetMinMaxValues()
if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
end)
if class or reaction then
if UnitIsPlayer(unit) then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
GameTooltipTextLeft1:SetTextColor(color.r, color.g, color.b)
else
local color = UnitReactionColor[reaction]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
end
end
end)
GameTooltipStatusBar:SetHeight(6)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 1, 2)
GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -1, 2)
GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
GameTooltipStatusBar:SetBackdrop( { bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
insets = {left = -1, right = -1, top = -1, bottom = -1} })
GameTooltipStatusBar:SetBackdropColor(0, 0, 0, 1)
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
GameTooltipStatusBar.SetStatusBarColor = function() return end
pfUI.tooltipEvent = CreateFrame("Frame")
pfUI.tooltipEvent:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
pfUI.tooltipEvent:SetScript("OnEvent", function()
function pfUI.tooltip:Update()
local unit = pfUI.tooltip:GetUnit()
if unit == "none" then return end
local pvpname = UnitPVPName(unit)
@@ -100,22 +85,23 @@ pfUI:RegisterModule("tooltip", function ()
local _, class = UnitClass(unit)
local guild = GetGuildInfo(unit)
local reaction = UnitReaction("player", unit)
local pvptitle = gsub(pvpname," "..name, "", 1)
local pvptitle = gsub(pvpname or name," "..name, "", 1)
local hp = UnitHealth(unit)
local hpm = UnitHealthMax(unit)
if name and reaction then
if name then
if UnitIsPlayer(unit) and class then
local color = RAID_CLASS_COLORS[class]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
if color.colorStr then
GameTooltipTextLeft1:SetText("|c" .. color.colorStr .. name)
end
else
elseif reaction then
local color = UnitReactionColor[reaction]
GameTooltipStatusBar:SetStatusBarColor(color.r, color.g, color.b)
GameTooltipStatusBar:SetStatusBarColor_orig(color.r, color.g, color.b)
GameTooltip:SetBackdropBorderColor(color.r, color.g, color.b)
end
if pvptitle ~= name then
GameTooltip:AppendText(" |cff666666["..pvptitle.."]|r")
end
@@ -135,16 +121,25 @@ pfUI:RegisterModule("tooltip", function ()
end
end
if pfUI.tooltipStatusBar.HP == nil then
pfUI.tooltipStatusBar.HP = GameTooltipStatusBar:CreateFontString("Status", "DIALOG", "GameFontNormal")
pfUI.tooltipStatusBar.HP:SetPoint("TOP", 0,8)
pfUI.tooltipStatusBar.HP:SetNonSpaceWrap(false)
pfUI.tooltipStatusBar.HP:SetFontObject(GameFontWhite)
pfUI.tooltipStatusBar.HP:SetFont("Interface\\AddOns\\pfUI\\fonts\\arial.ttf", 12, "OUTLINE")
end
if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
pfUI.tooltipStatusBar.HP:SetText(hp .. " / " .. hpm)
end
end
pfUI.tooltipEvent = CreateFrame("Frame")
pfUI.tooltipEvent:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
pfUI.tooltipEvent:SetScript("OnEvent", function()
pfUI.tooltip:Update()
GameTooltip:Show()
end)
GameTooltipStatusBar:SetHeight(6)
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint("BOTTOMLEFT", GameTooltip, "TOPLEFT", 1, 2)
GameTooltipStatusBar:SetPoint("BOTTOMRIGHT", GameTooltip, "TOPRIGHT", -1, 2)
GameTooltipStatusBar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
GameTooltipStatusBar:SetBackdrop( { bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
insets = {left = -1, right = -1, top = -1, bottom = -1} })
GameTooltipStatusBar:SetBackdropColor(0, 0, 0, 1)
end)