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https://github.com/brues-code/pfUI.git
synced 2026-09-27 09:56:03 +00:00
skin: make all default frames movable
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+51
@@ -101,6 +101,57 @@ function pfUI.api.CreateGoldString(money)
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return string
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end
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-- [ Enable Movable ]
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-- Set all necessary functions to make a already existing frame movable.
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-- 'name' [string] Name of the Frame that should be movable
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-- 'addon' [string] Addon that must be loaded before being able to access the frame
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-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
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function pfUI.api.EnableMovable(name, addon, blacklist)
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if addon then
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local scan = CreateFrame("Frame")
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scan:RegisterEvent("ADDON_LOADED")
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scan:SetScript("OnEvent", function()
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if arg1 == addon then
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local frame = _G[name]
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if blacklist then
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for _, disable in pairs(blacklist) do
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_G[disable]:EnableMouse(false)
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end
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end
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetScript("OnMouseDown",function()
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this:StartMoving()
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end)
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frame:SetScript("OnMouseUp",function()
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this:StopMovingOrSizing()
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end)
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this:UnregisterAllEvents()
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end
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end)
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else
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if blacklist then
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for _, disable in pairs(blacklist) do
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_G[disable]:EnableMouse(false)
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end
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end
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local frame = _G[name]
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frame:SetMovable(true)
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frame:EnableMouse(true)
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frame:SetScript("OnMouseDown",function()
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this:StartMoving()
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end)
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frame:SetScript("OnMouseUp",function()
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this:StopMovingOrSizing()
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end)
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end
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end
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-- [ Copy Table ]
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-- By default a table assignment only will be a reference instead of a copy.
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-- This is used to create a replicate of the actual table.
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@@ -3,6 +3,23 @@ pfUI:RegisterModule("skin", function ()
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GameMenuFrame:SetHeight(GameMenuFrame:GetHeight()-20)
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GameMenuFrame:SetWidth(GameMenuFrame:GetWidth()-30)
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-- movable default frames
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EnableMovable("CharacterFrame", nil, { "PaperDollFrame",
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"PetPaperDollFrame", "ReputationFrame", "SkillFrame", "HonorFrame" } )
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EnableMovable("QuestLogFrame")
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EnableMovable("FriendsFrame")
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EnableMovable("SpellBookFrame")
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EnableMovable("GossipFrame")
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EnableMovable("TradeFrame")
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EnableMovable("MerchantFrame")
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EnableMovable("DressUpFrame")
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EnableMovable("TalentFrame", "Blizzard_TalentUI")
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EnableMovable("TradeSkillFrame", "Blizzard_TradeSkillUI")
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EnableMovable("ClassTrainerFrame", "Blizzard_TrainerUI")
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EnableMovable("InspectFrame", "Blizzard_InspectUI", { "InspectHonorFrame" })
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_, class = UnitClass("player")
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local color = RAID_CLASS_COLORS[class]
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local cr, cg, cb = color.r , color.g, color.b
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