add healcomm compatiblity

This commit is contained in:
shagu
2016-10-14 18:21:21 +02:00
parent b2ee145886
commit 8f0ac59a71
3 changed files with 142 additions and 0 deletions
+1
View File
@@ -40,6 +40,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
pfUI:UpdateConfig("thirdparty", "dpsmate", "enable", "1")
pfUI:UpdateConfig("thirdparty", "wim", "enable", "1")
pfUI:UpdateConfig("thirdparty", "healcomm","enable", "1")
pfUI:UpdateConfig("position", nil, nil, nil)
end
+1
View File
@@ -642,5 +642,6 @@ pfUI:RegisterModule("gui", function ()
-- thirdparty
pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "DPSMate:", pfUI_config.thirdparty.dpsmate, "enable")
pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "WIM:", pfUI_config.thirdparty.wim, "enable")
pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "HealComm:", pfUI_config.thirdparty.healcomm, "enable")
end)
+140
View File
@@ -124,4 +124,144 @@ pfUI:RegisterModule("thirdparty", function ()
end
end)
end
-- HealComm Integration
-- Show HealComm bonus healthbars in pfUI frames
pfUI.healComm = CreateFrame("Frame", nil)
pfUI.healComm:RegisterEvent("UPDATE_FACTION")
pfUI.healComm:SetScript("OnEvent", function ()
-- return if already exists
if pfUI.healComm.createIncHeal or pfUI_config.thirdparty.healcomm.enable == "0" then return end
if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then
local HealComm = AceLibrary("HealComm-1.0")
local AceEvent = AceLibrary("AceEvent-2.0")
function pfUI.healComm.createIncHeal(unit)
if unit == "player" then
if pfUI.uf.player and not pfUI.uf.player.incHeal then
pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player)
pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.player.incHeal:SetValue(1)
pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight() - (2*3))
pfUI.uf.player.incHeal:Hide()
end
return pfUI.uf.player
end
if unit == "target" then
if pfUI.uf.target and not pfUI.uf.target.incHeal then
pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target)
pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
pfUI.uf.target.incHeal:SetValue(1)
pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight() - (2*3))
pfUI.uf.target.incHeal:Hide()
end
return pfUI.uf.target
end
if strsub(unit,0,5) == "party" then
local id = tonumber(strsub(unit,6))
if pfUI.uf.group[id] and not pfUI.uf.group[id].incHeal then
pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id])
pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.group[id].incHeal:SetValue(1)
pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight() - (2*3))
pfUI.uf.group[id].incHeal:Hide()
end
return pfUI.uf.group[id]
end
if strsub(unit,0,4) == "raid" then
local rid = tonumber(strsub(unit,5))
local id = nil
for i=1,40 do
if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end
end
if id == nil then return end
if pfUI.uf.raid[id] and not pfUI.uf.raid[id].incHeal then
pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id])
pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
pfUI.uf.raid[id].incHeal:SetValue(1)
pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight() - (2*3))
pfUI.uf.raid[id].incHeal:Hide()
end
return pfUI.uf.raid[id]
end
return nil
end
function pfUI.healComm.onEvent(unitname)
if UnitName("target") == unitname then
pfUI.healComm.onHeal("target")
end
if UnitName("player") == unitname then
pfUI.healComm.onHeal("player")
end
if UnitInRaid("player") then
for i=1,40 do
if UnitName("raid" .. i) == unitname then
pfUI.healComm.onHeal("raid" .. i)
end
end
end
for i=1,4 do
if UnitName("party" .. i) == unitname then
pfUI.healComm.onHeal("party" .. i)
end
end
end
function pfUI.healComm.onEventHealthChange(unit)
pfUI.healComm.onHeal(unit)
end
function pfUI.healComm.TargetChanged()
pfUI.healComm.onHeal("target")
end
function pfUI.healComm.onHeal(unit)
local frame = pfUI.healComm.createIncHeal(unit)
if not frame then return end
local healed = HealComm:getHeal(UnitName(unit))
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
frame.incHeal:Show()
local healthWidth = frame:GetWidth() * (health / maxHealth)
local incWidth = (frame:GetWidth()-6) * (healed / maxHealth)
if (healthWidth + incWidth) > (frame:GetWidth() * (1+(OVERHEALPERCENT/100)) ) then
incWidth = frame:GetWidth() * (1+(OVERHEALPERCENT/100)) - healthWidth
end
frame.incHeal:SetWidth(incWidth)
frame.incHeal:ClearAllPoints()
frame.incHeal:SetPoint("TOPLEFT", frame, "TOPLEFT", healthWidth-3, -3)
else
frame.incHeal:Hide()
end
end
AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent)
AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange)
AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged)
end
end)
end)