mirror of
https://github.com/brues-code/pfUI.git
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add healcomm compatiblity
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@@ -40,6 +40,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("nameplates", nil, "clickthrough", "0")
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pfUI:UpdateConfig("thirdparty", "dpsmate", "enable", "1")
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pfUI:UpdateConfig("thirdparty", "wim", "enable", "1")
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pfUI:UpdateConfig("thirdparty", "healcomm","enable", "1")
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pfUI:UpdateConfig("position", nil, nil, nil)
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end
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@@ -642,5 +642,6 @@ pfUI:RegisterModule("gui", function ()
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-- thirdparty
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pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "DPSMate:", pfUI_config.thirdparty.dpsmate, "enable")
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pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "WIM:", pfUI_config.thirdparty.wim, "enable")
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pfUI.gui.CreateConfig(pfUI.gui.thirdparty, "HealComm:", pfUI_config.thirdparty.healcomm, "enable")
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end)
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@@ -124,4 +124,144 @@ pfUI:RegisterModule("thirdparty", function ()
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end
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end)
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end
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-- HealComm Integration
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-- Show HealComm bonus healthbars in pfUI frames
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pfUI.healComm = CreateFrame("Frame", nil)
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pfUI.healComm:RegisterEvent("UPDATE_FACTION")
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pfUI.healComm:SetScript("OnEvent", function ()
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-- return if already exists
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if pfUI.healComm.createIncHeal or pfUI_config.thirdparty.healcomm.enable == "0" then return end
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if AceLibrary and AceLibrary:HasInstance("HealComm-1.0") then
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local HealComm = AceLibrary("HealComm-1.0")
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local AceEvent = AceLibrary("AceEvent-2.0")
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function pfUI.healComm.createIncHeal(unit)
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if unit == "player" then
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if pfUI.uf.player and not pfUI.uf.player.incHeal then
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pfUI.uf.player.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.player)
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pfUI.uf.player.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.player.incHeal:SetMinMaxValues(0, 1)
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pfUI.uf.player.incHeal:SetValue(1)
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pfUI.uf.player.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
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pfUI.uf.player.incHeal:SetHeight(pfUI.uf.player.hp:GetHeight() - (2*3))
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pfUI.uf.player.incHeal:Hide()
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end
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return pfUI.uf.player
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end
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if unit == "target" then
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if pfUI.uf.target and not pfUI.uf.target.incHeal then
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pfUI.uf.target.incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.target)
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pfUI.uf.target.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.target.incHeal:SetMinMaxValues(0, 1)
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pfUI.uf.target.incHeal:SetValue(1)
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pfUI.uf.target.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
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pfUI.uf.target.incHeal:SetHeight(pfUI.uf.target.hp:GetHeight() - (2*3))
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pfUI.uf.target.incHeal:Hide()
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end
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return pfUI.uf.target
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end
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if strsub(unit,0,5) == "party" then
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local id = tonumber(strsub(unit,6))
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if pfUI.uf.group[id] and not pfUI.uf.group[id].incHeal then
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pfUI.uf.group[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.group[id])
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pfUI.uf.group[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.group[id].incHeal:SetMinMaxValues(0, 1)
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pfUI.uf.group[id].incHeal:SetValue(1)
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pfUI.uf.group[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
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pfUI.uf.group[id].incHeal:SetHeight(pfUI.uf.group[id].hp:GetHeight() - (2*3))
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pfUI.uf.group[id].incHeal:Hide()
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end
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return pfUI.uf.group[id]
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end
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if strsub(unit,0,4) == "raid" then
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local rid = tonumber(strsub(unit,5))
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local id = nil
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for i=1,40 do
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if pfUI.uf.raid[i] and pfUI.uf.raid[i].id == rid then id = i end
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end
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if id == nil then return end
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if pfUI.uf.raid[id] and not pfUI.uf.raid[id].incHeal then
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pfUI.uf.raid[id].incHeal = CreateFrame("StatusBar", "PlayerFrameIncHealBar", pfUI.uf.raid[id])
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pfUI.uf.raid[id].incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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pfUI.uf.raid[id].incHeal:SetMinMaxValues(0, 1)
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pfUI.uf.raid[id].incHeal:SetValue(1)
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pfUI.uf.raid[id].incHeal:SetStatusBarColor(0, 1, 0, 0.5)
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pfUI.uf.raid[id].incHeal:SetHeight(pfUI.uf.raid[id].hp:GetHeight() - (2*3))
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pfUI.uf.raid[id].incHeal:Hide()
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end
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return pfUI.uf.raid[id]
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end
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return nil
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end
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function pfUI.healComm.onEvent(unitname)
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if UnitName("target") == unitname then
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pfUI.healComm.onHeal("target")
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end
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if UnitName("player") == unitname then
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pfUI.healComm.onHeal("player")
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end
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if UnitInRaid("player") then
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for i=1,40 do
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if UnitName("raid" .. i) == unitname then
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pfUI.healComm.onHeal("raid" .. i)
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end
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end
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end
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for i=1,4 do
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if UnitName("party" .. i) == unitname then
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pfUI.healComm.onHeal("party" .. i)
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end
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end
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end
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function pfUI.healComm.onEventHealthChange(unit)
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pfUI.healComm.onHeal(unit)
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end
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function pfUI.healComm.TargetChanged()
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pfUI.healComm.onHeal("target")
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end
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function pfUI.healComm.onHeal(unit)
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local frame = pfUI.healComm.createIncHeal(unit)
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if not frame then return end
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local healed = HealComm:getHeal(UnitName(unit))
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local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
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if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) and frame:IsVisible() then
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frame.incHeal:Show()
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local healthWidth = frame:GetWidth() * (health / maxHealth)
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local incWidth = (frame:GetWidth()-6) * (healed / maxHealth)
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if (healthWidth + incWidth) > (frame:GetWidth() * (1+(OVERHEALPERCENT/100)) ) then
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incWidth = frame:GetWidth() * (1+(OVERHEALPERCENT/100)) - healthWidth
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end
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frame.incHeal:SetWidth(incWidth)
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frame.incHeal:ClearAllPoints()
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frame.incHeal:SetPoint("TOPLEFT", frame, "TOPLEFT", healthWidth-3, -3)
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else
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frame.incHeal:Hide()
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end
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end
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AceEvent:RegisterEvent("HealComm_Healupdate", pfUI.healComm.onEvent)
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AceEvent:RegisterEvent("UNIT_HEALTH", pfUI.healComm.onEventHealthChange)
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AceEvent:RegisterEvent("PLAYER_TARGET_CHANGED", pfUI.healComm.TargetChanged)
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end
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end)
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end)
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