mirror of
https://github.com/brues-code/pfUI.git
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libdebuff: transform module to library
This commit is contained in:
+6
-6
@@ -1083,12 +1083,12 @@ function pfUI.uf:RefreshUnit(unit, component)
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unit.debuffs[i]:Show()
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if unit:GetName() == "pfPlayer" then
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local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(unit.debuffs[i]:GetID() - 1, "HARMFUL"),"HARMFUL")
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CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime(), timeleft, 1)
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elseif pfUI.debuffs and pfUI.debuffs.active then
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local effect = pfUI.debuffs:GetDebuffName(unit.label .. unit.id, unit.debuffs[i]:GetID())
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local start, duration, timeleft = pfUI.debuffs:GetDebuffInfo(unit.label .. unit.id, effect)
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CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
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local timeleft = GetPlayerBuffTimeLeft(GetPlayerBuff(unit.debuffs[i]:GetID() - 1, "HARMFUL"),"HARMFUL")
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CooldownFrame_SetTimer(unit.debuffs[i].cd, GetTime(), timeleft, 1)
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elseif libdebuff then
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local effect = libdebuff:GetDebuffName(unit.label .. unit.id, unit.debuffs[i]:GetID())
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local start, duration, timeleft = libdebuff:GetDebuffInfo(unit.label .. unit.id, effect)
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CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
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end
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if stacks > 1 then
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@@ -0,0 +1,244 @@
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-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libdebuff ]]--
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-- A pfUI library that detects and saves all ongoing debuffs of players, NPCs and enemies.
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--
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-- libdebuff:GetDebuffName(unit, index)
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-- Returns the debuff name with the given index of the specified unit
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--
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-- libdebuff:GetDebuffInfo(unit, effect)
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-- Returns debuff informations on the given effect of the specified unit.
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-- start, duration, timeleft
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local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
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function libdebuff:GetDebuffName(unit, index)
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libdebuff.scanner:SetOwner(UIParent, "ANCHOR_NONE")
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libdebuff.scanner:SetUnitDebuff(unit, index)
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local text = getglobal("pfDebuffNameScanTextLeft1")
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return ( text ) and text:GetText() or ""
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end
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function libdebuff:GetDebuffInfo(unit, effect)
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local unitname = UnitName(unit)
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local unitlevel = UnitLevel(unit)
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if libdebuff.objects[unitname] and libdebuff.objects[unitname][unitlevel] and libdebuff.objects[unitname][unitlevel][effect] then
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-- clean up db
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if libdebuff.objects[unitname][unitlevel][effect].duration and libdebuff.objects[unitname][unitlevel][effect].duration + libdebuff.objects[unitname][unitlevel][effect].start < GetTime() then
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libdebuff.objects[unitname][unitlevel][effect] = nil
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return 0, 0, 0
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end
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local start = libdebuff.objects[unitname][unitlevel][effect].start
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local duration = libdebuff.objects[unitname][unitlevel][effect].duration
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local timeleft = duration + start - GetTime()
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return start, duration, timeleft
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-- no level data
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elseif libdebuff.objects[unitname] and libdebuff.objects[unitname][0] and libdebuff.objects[unitname][0][effect] then
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-- clean up db
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if libdebuff.objects[unitname][0][effect].duration and libdebuff.objects[unitname][0][effect].duration + libdebuff.objects[unitname][0][effect].start < GetTime() then
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libdebuff.objects[unitname][0][effect] = nil
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return 0, 0, 0
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end
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local start = libdebuff.objects[unitname][0][effect].start
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local duration = libdebuff.objects[unitname][0][effect].duration
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local timeleft = duration + start - GetTime()
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return start, duration, timeleft
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else
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return 0, 0, 0
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end
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end
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function libdebuff:GetDuration(effect, rank)
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if L["debuffs"][effect] and rank then
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local rank = string.gsub(rank, RANK .. " ", "")
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local duration = L["debuffs"][effect][tonumber(rank)] or libdebuff:GetDuration(effect)
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if effect == L["dyndebuffs"]["Rupture"] then
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-- Rupture: +2 sec per combo point
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duration = duration + GetComboPoints()*2
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elseif effect == L["dyndebuffs"]["Kidney Shot"] then
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-- Kidney Shot: +1 sec per combo point
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duration = duration + GetComboPoints()*1
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elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
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-- Booming Voice: 10% per talent
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local _,_,_,_,count = GetTalentInfo(2,1)
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if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
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elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
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-- Improved Shadow Word: Pain: +3s per talent
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local _,_,_,_,count = GetTalentInfo(3,4)
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if count and count > 0 then duration = duration + count * 3 end
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elseif effect == L["dyndebuffs"]["Frostbolt"] then
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-- Permafrost: +1s per talent
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local _,_,_,_,count = GetTalentInfo(3,7)
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if count and count > 0 then duration = duration + count end
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end
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return duration
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elseif L["debuffs"][effect] and L["debuffs"][effect][0] then
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return L["debuffs"][effect][0]
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elseif L["debuffs"][effect] then
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return L["debuffs"][effect][libdebuff:GetMaxRank(effect)]
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else
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return 0
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end
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end
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function libdebuff:AddPending(unit, unitlevel, effect, duration)
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if not unit then return end
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if not L["debuffs"][effect] then return end
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local duration = duration or libdebuff:GetDuration(effect)
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local unitlevel = unitlevel or 0
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if duration > 0 then
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libdebuff.pending = { unit, unitlevel, effect, duration }
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end
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end
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function libdebuff:PersistPending(effect)
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if libdebuff.pending[3] == effect or ( effect == nil and libdebuff.pending[3] ) then
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local unit = libdebuff.pending[1]
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local unitlevel = libdebuff.pending[2]
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local effect = libdebuff.pending[3]
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local duration = libdebuff.pending[4]
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libdebuff:AddEffect(unit, unitlevel, effect, duration)
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end
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end
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function libdebuff:RemovePending(effect)
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if libdebuff.pending[3] == effect then
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libdebuff.pending = {}
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end
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end
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function libdebuff:GetMaxRank(effect)
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local max = 0
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for id in pairs(L["debuffs"][effect]) do
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if id > max then max = id end
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end
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return max
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end
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function libdebuff:AddEffect(unit, unitlevel, effect, duration)
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if not unit or not effect then return end
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unitlevel = unitlevel or 0
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if not libdebuff.objects[unit] then libdebuff.objects[unit] = {} end
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if not libdebuff.objects[unit][unitlevel] then libdebuff.objects[unit][unitlevel] = {} end
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if not libdebuff.objects[unit][unitlevel][effect] then libdebuff.objects[unit][unitlevel][effect] = {} end
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libdebuff.objects[unit][unitlevel][effect].start = GetTime()
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libdebuff.objects[unit][unitlevel][effect].duration = duration or libdebuff:GetDuration(effect)
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libdebuff.pending = {}
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if pfUI.uf.target then
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pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
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end
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end
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libdebuff.scanner = CreateFrame('GameTooltip', "pfDebuffNameScan", UIParent, "GameTooltipTemplate")
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-- scan for debuff application
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libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libdebuff:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libdebuff:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER")
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libdebuff:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED")
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libdebuff:RegisterEvent("SPELLCAST_STOP")
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libdebuff:RegisterEvent("UNIT_AURA")
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-- Remove Pending
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libdebuff.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER),
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SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER),
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SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER),
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SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) }
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-- Persist Pending
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libdebuff.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER),
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SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) }
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-- Aura Pending
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libdebuff.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL)
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libdebuff.objects = {}
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libdebuff.pending = {}
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-- Gather Data by Events
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libdebuff:SetScript("OnEvent", function()
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-- Add Combat Log
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if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
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for unit, effect in string.gfind(arg1, libdebuff.combatlog) do
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local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
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if not libdebuff.objects[unit] or not libdebuff.objects[unit][unitlevel] or not libdebuff.objects[unit][unitlevel][effect] then
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this:AddEffect(unit, unitlevel, effect)
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end
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end
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-- Add Missing Buffs by Iteration
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elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
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for i=1, 16 do
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texture, _, _ = UnitDebuff("target" , i)
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if texture then
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local effect = this:GetDebuffName("target", i)
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if effect ~= "" and this:GetDebuffInfo("target", effect) == 0 then
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this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
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end
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end
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end
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-- Update Pending Spells
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elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
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-- Persist pending Spell
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for _, msg in pairs(libdebuff.pp) do
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for effect, _ in string.gfind(arg1, msg) do
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libdebuff:PersistPending(effect)
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return
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end
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end
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-- Remove pending spell
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for _, msg in pairs(libdebuff.rp) do
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for effect, _ in string.gfind(arg1, msg) do
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libdebuff:RemovePending(effect)
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return
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end
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end
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elseif event == "SPELLCAST_STOP" then
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-- Persist all spells that have not been removed till here
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libdebuff:PersistPending()
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end
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end)
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-- Gather Data by User Actions
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hooksecurefunc("CastSpell", function(id, bookType)
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local effect = GetSpellName(id, bookType)
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local _, rank = GetSpellInfo(id, bookType)
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local duration = libdebuff:GetDuration(effect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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hooksecurefunc("CastSpellByName", function(effect, target)
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local _, rank = GetSpellInfo(effect)
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local duration = libdebuff:GetDuration(effect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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local scanner = CreateFrame("GameTooltip", "pfDebuffSpellScanner", nil, "GameTooltipTemplate")
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scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
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hooksecurefunc("UseAction", function(slot, target, button)
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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scanner:ClearLines()
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scanner:SetAction(slot)
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local effect = pfDebuffSpellScannerTextLeft1:IsVisible() and pfDebuffSpellScannerTextLeft1:GetText()
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local rank = pfDebuffSpellScannerTextRight1:IsVisible() and pfDebuffSpellScannerTextRight1:GetText()
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local duration = libdebuff:GetDuration(effect, rank)
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libdebuff:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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-- add libdebuff to pfUI API
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pfUI.api.libdebuff = libdebuff
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@@ -1,237 +0,0 @@
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pfUI:RegisterModule("debuffs", function ()
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if C.appearance.cd.debuffs ~= "1" then return end
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pfUI.debuffs = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
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pfUI.debuffs.pfDebuffNameScan = CreateFrame('GameTooltip', "pfDebuffNameScan", UIParent, "GameTooltipTemplate")
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pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_FAILED_LOCALPLAYER")
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pfUI.debuffs:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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pfUI.debuffs:RegisterEvent("PLAYER_TARGET_CHANGED")
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pfUI.debuffs:RegisterEvent("SPELLCAST_STOP")
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pfUI.debuffs:RegisterEvent("UNIT_AURA")
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pfUI.debuffs.active = true
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-- CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE // CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE
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pfUI.debuffs.combatlog = SanitizePattern(AURAADDEDOTHERHARMFUL)
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-- Remove Pending
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pfUI.debuffs.rp = { SanitizePattern(SPELLFAILCASTSELF), SanitizePattern(SPELLFAILPERFORMSELF), SanitizePattern(SPELLIMMUNESELFOTHER),
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SanitizePattern(IMMUNEDAMAGECLASSSELFOTHER), SanitizePattern(SPELLMISSSELFOTHER), SanitizePattern(SPELLRESISTSELFOTHER),
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SanitizePattern(SPELLEVADEDSELFOTHER), SanitizePattern(SPELLDODGEDSELFOTHER), SanitizePattern(SPELLDEFLECTEDSELFOTHER),
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SanitizePattern(SPELLREFLECTSELFOTHER), SanitizePattern(SPELLPARRIEDSELFOTHER), SanitizePattern(SPELLLOGABSORBSELFOTHER) }
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-- Persist Pending
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pfUI.debuffs.pp = { SanitizePattern(SPELLCASTGOSELF), SanitizePattern(SPELLPERFORMGOSELF), SanitizePattern(SPELLLOGSCHOOLSELFOTHER),
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SanitizePattern(SPELLLOGCRITSCHOOLSELFOTHER), SanitizePattern(SPELLLOGSELFOTHER), SanitizePattern(SPELLLOGCRITSELFOTHER) }
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pfUI.debuffs.objects = {}
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pfUI.debuffs.pending = {}
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-- Gather Data by Events
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pfUI.debuffs:SetScript("OnEvent", function()
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-- Add Combat Log
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if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
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for unit, effect in string.gfind(arg1, pfUI.debuffs.combatlog) do
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local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
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if not pfUI.debuffs.objects[unit] or not pfUI.debuffs.objects[unit][unitlevel] or not pfUI.debuffs.objects[unit][unitlevel][effect] then
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this:AddEffect(unit, unitlevel, effect)
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end
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end
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-- Add Missing Buffs by Iteration
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elseif ( event == "UNIT_AURA" and arg1 == "target" ) or event == "PLAYER_TARGET_CHANGED" then
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for i=1, 16 do
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texture, _, _ = UnitDebuff("target" , i)
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if texture then
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local effect = this:GetDebuffName("target", i)
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if effect ~= "" and this:GetDebuffInfo("target", effect) == 0 then
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this:AddEffect(UnitName("target"), UnitLevel("target"), effect)
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end
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end
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end
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-- Update Pending Spells
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elseif event == "CHAT_MSG_SPELL_FAILED_LOCALPLAYER" or event == "CHAT_MSG_SPELL_SELF_DAMAGE" then
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-- Persist pending Spell
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for _, msg in pairs(pfUI.debuffs.pp) do
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for effect, _ in string.gfind(arg1, msg) do
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pfUI.debuffs:PersistPending(effect)
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return
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end
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end
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-- Remove pending spell
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for _, msg in pairs(pfUI.debuffs.rp) do
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for effect, _ in string.gfind(arg1, msg) do
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pfUI.debuffs:RemovePending(effect)
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return
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end
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end
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elseif event == "SPELLCAST_STOP" then
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-- Persist all spells that have not been removed till here
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pfUI.debuffs:PersistPending()
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end
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end)
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-- Gather Data by User Actions
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hooksecurefunc("CastSpell", function(id, bookType)
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local effect = GetSpellName(id, bookType)
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local _, rank = GetSpellInfo(id, bookType)
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local duration = pfUI.debuffs:GetDuration(effect, rank)
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pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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hooksecurefunc("CastSpellByName", function(effect, target)
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local _, rank = GetSpellInfo(effect)
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local duration = pfUI.debuffs:GetDuration(effect, rank)
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pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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local scanner = CreateFrame("GameTooltip", "pfDebuffSpellScanner", nil, "GameTooltipTemplate")
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scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
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hooksecurefunc("UseAction", function(slot, target, button)
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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scanner:ClearLines()
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scanner:SetAction(slot)
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local effect = pfDebuffSpellScannerTextLeft1:IsVisible() and pfDebuffSpellScannerTextLeft1:GetText()
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local rank = pfDebuffSpellScannerTextRight1:IsVisible() and pfDebuffSpellScannerTextRight1:GetText()
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local duration = pfUI.debuffs:GetDuration(effect, rank)
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pfUI.debuffs:AddPending(UnitName("target"), UnitLevel("target"), effect, duration)
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end, true)
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function pfUI.debuffs:GetDuration(effect, rank)
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if L["debuffs"][effect] and rank then
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local rank = string.gsub(rank, RANK .. " ", "")
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local duration = L["debuffs"][effect][tonumber(rank)] or pfUI.debuffs:GetDuration(effect)
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if effect == L["dyndebuffs"]["Rupture"] then
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-- Rupture: +2 sec per combo point
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duration = duration + GetComboPoints()*2
|
||||
elseif effect == L["dyndebuffs"]["Kidney Shot"] then
|
||||
-- Kidney Shot: +1 sec per combo point
|
||||
duration = duration + GetComboPoints()*1
|
||||
elseif effect == L["dyndebuffs"]["Demoralizing Shout"] then
|
||||
-- Booming Voice: 10% per talent
|
||||
local _,_,_,_,count = GetTalentInfo(2,1)
|
||||
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
|
||||
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
|
||||
-- Improved Shadow Word: Pain: +3s per talent
|
||||
local _,_,_,_,count = GetTalentInfo(3,4)
|
||||
if count and count > 0 then duration = duration + count * 3 end
|
||||
elseif effect == L["dyndebuffs"]["Frostbolt"] then
|
||||
-- Permafrost: +1s per talent
|
||||
local _,_,_,_,count = GetTalentInfo(3,7)
|
||||
if count and count > 0 then duration = duration + count end
|
||||
end
|
||||
return duration
|
||||
elseif L["debuffs"][effect] and L["debuffs"][effect][0] then
|
||||
return L["debuffs"][effect][0]
|
||||
elseif L["debuffs"][effect] then
|
||||
return L["debuffs"][effect][pfUI.debuffs:GetMaxRank(effect)]
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.debuffs:AddPending(unit, unitlevel, effect, duration)
|
||||
if not unit then return end
|
||||
if not L["debuffs"][effect] then return end
|
||||
local duration = duration or pfUI.debuffs:GetDuration(effect)
|
||||
local unitlevel = unitlevel or 0
|
||||
|
||||
if duration > 0 then
|
||||
pfUI.debuffs.pending = { unit, unitlevel, effect, duration }
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.debuffs:PersistPending(effect)
|
||||
if pfUI.debuffs.pending[3] == effect or ( effect == nil and pfUI.debuffs.pending[3] ) then
|
||||
|
||||
local unit = pfUI.debuffs.pending[1]
|
||||
local unitlevel = pfUI.debuffs.pending[2]
|
||||
local effect = pfUI.debuffs.pending[3]
|
||||
local duration = pfUI.debuffs.pending[4]
|
||||
|
||||
pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.debuffs:RemovePending(effect)
|
||||
if pfUI.debuffs.pending[3] == effect then
|
||||
pfUI.debuffs.pending = {}
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.debuffs:GetMaxRank(effect)
|
||||
local max = 0
|
||||
for id in pairs(L["debuffs"][effect]) do
|
||||
if id > max then max = id end
|
||||
end
|
||||
return max
|
||||
end
|
||||
|
||||
function pfUI.debuffs:AddEffect(unit, unitlevel, effect, duration)
|
||||
if not unit or not effect then return end
|
||||
unitlevel = unitlevel or 0
|
||||
if not pfUI.debuffs.objects[unit] then pfUI.debuffs.objects[unit] = {} end
|
||||
if not pfUI.debuffs.objects[unit][unitlevel] then pfUI.debuffs.objects[unit][unitlevel] = {} end
|
||||
if not pfUI.debuffs.objects[unit][unitlevel][effect] then pfUI.debuffs.objects[unit][unitlevel][effect] = {} end
|
||||
|
||||
pfUI.debuffs.objects[unit][unitlevel][effect].start = GetTime()
|
||||
pfUI.debuffs.objects[unit][unitlevel][effect].duration = duration or pfUI.debuffs:GetDuration(effect)
|
||||
|
||||
pfUI.debuffs.pending = {}
|
||||
|
||||
if pfUI.uf.target then
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.target, "aura")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- [[ global debuff functions ]] --
|
||||
function pfUI.debuffs:GetDebuffName(unit, index)
|
||||
pfUI.debuffs.pfDebuffNameScan:SetOwner(UIParent, "ANCHOR_NONE")
|
||||
pfUI.debuffs.pfDebuffNameScan:SetUnitDebuff(unit, index)
|
||||
local text = getglobal("pfDebuffNameScanTextLeft1")
|
||||
return ( text ) and text:GetText() or ""
|
||||
end
|
||||
|
||||
function pfUI.debuffs:GetDebuffInfo(unit, effect)
|
||||
local unitname = UnitName(unit)
|
||||
local unitlevel = UnitLevel(unit)
|
||||
|
||||
if pfUI.debuffs.objects[unitname] and pfUI.debuffs.objects[unitname][unitlevel] and pfUI.debuffs.objects[unitname][unitlevel][effect] then
|
||||
-- clean up db
|
||||
if pfUI.debuffs.objects[unitname][unitlevel][effect].duration and pfUI.debuffs.objects[unitname][unitlevel][effect].duration + pfUI.debuffs.objects[unitname][unitlevel][effect].start < GetTime() then
|
||||
pfUI.debuffs.objects[unitname][unitlevel][effect] = nil
|
||||
return 0, 0, 0
|
||||
end
|
||||
local start = pfUI.debuffs.objects[unitname][unitlevel][effect].start
|
||||
local duration = pfUI.debuffs.objects[unitname][unitlevel][effect].duration
|
||||
local timeleft = duration + start - GetTime()
|
||||
|
||||
return start, duration, timeleft
|
||||
|
||||
-- no level data
|
||||
elseif pfUI.debuffs.objects[unitname] and pfUI.debuffs.objects[unitname][0] and pfUI.debuffs.objects[unitname][0][effect] then
|
||||
-- clean up db
|
||||
if pfUI.debuffs.objects[unitname][0][effect].duration and pfUI.debuffs.objects[unitname][0][effect].duration + pfUI.debuffs.objects[unitname][0][effect].start < GetTime() then
|
||||
pfUI.debuffs.objects[unitname][0][effect] = nil
|
||||
return 0, 0, 0
|
||||
end
|
||||
local start = pfUI.debuffs.objects[unitname][0][effect].start
|
||||
local duration = pfUI.debuffs.objects[unitname][0][effect].duration
|
||||
local timeleft = duration + start - GetTime()
|
||||
|
||||
return start, duration, timeleft
|
||||
else
|
||||
return 0, 0, 0
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -541,10 +541,10 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
this.debuffs[j].icon:SetTexture(icon)
|
||||
this.debuffs[j].icon:SetTexCoord(.078, .92, .079, .937)
|
||||
|
||||
if pfUI.debuffs and pfUI.debuffs.active and name then
|
||||
if libdebuff and name then
|
||||
this.debuffs[j].cd = this.debuffs[j].cd or CreateFrame("Model", nil, this.debuffs[j], "CooldownFrameTemplate")
|
||||
this.debuffs[j].cd.pfCooldownType = "ALL"
|
||||
local start, duration, timeleft = pfUI.debuffs:GetDebuffInfo("target", name)
|
||||
local start, duration, timeleft = libdebuff:GetDebuffInfo("target", name)
|
||||
this.debuffs[j].cd:SetAlpha(0)
|
||||
CooldownFrame_SetTimer(this.debuffs[j].cd, start, duration, 1)
|
||||
end
|
||||
@@ -589,7 +589,7 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
for i = 1, 16 do
|
||||
if not UnitDebuff("target", i) then return end
|
||||
local debuff = UnitDebuff("target", i)
|
||||
local effect = (pfUI.debuffs and pfUI.debuffs:GetDebuffName("target", i)) or ""
|
||||
local effect = (libdebuff and libdebuff:GetDebuffName("target", i)) or ""
|
||||
pfUI.nameplates.debuffs[i] = { debuff, effect }
|
||||
end
|
||||
end
|
||||
|
||||
@@ -41,6 +41,7 @@ api\unitframes.lua
|
||||
|
||||
# libs
|
||||
libs\libcast.lua
|
||||
libs\libdebuff.lua
|
||||
|
||||
# modules
|
||||
modules\firstrun.lua
|
||||
@@ -83,7 +84,6 @@ modules\infight.lua
|
||||
modules\sellvalue.lua
|
||||
modules\eqcompare.lua
|
||||
modules\map.lua
|
||||
modules\debuffs.lua
|
||||
modules\uf_tukui.lua
|
||||
modules\custom.lua
|
||||
modules\gm.lua
|
||||
|
||||
Reference in New Issue
Block a user