mirror of
https://github.com/brues-code/pfUI.git
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skin: add AuctionFrame
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@@ -178,22 +178,6 @@ pfUI:RegisterModule("skin", function ()
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end)
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end)
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-- due to the fontsize, the auctionhouse dropdown menu is misplaced.
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-- This hackfix rearranges it, by setting the width of it, as soon as
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-- the auctionhouse window is ready to get hooked.
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local pfAuctionHouseFix = CreateFrame("Frame", nil)
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pfAuctionHouseFix:RegisterEvent("ADDON_LOADED")
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pfAuctionHouseFix:SetScript("OnEvent", function ()
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if not pfAuctionFrame_OnShow and AuctionFrame_OnShow then
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pfAuctionFrame_OnShow = AuctionFrame_OnShow
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function AuctionFrame_OnShow ()
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pfAuctionFrame_OnShow()
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BrowseLevelText:SetWidth(70)
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end
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pfAuctionHouseFix:UnregisterAllEvents()
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end
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end)
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if C.global.errors_limit == "1" then
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UIErrorsFrame:SetHeight(25)
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end
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@@ -60,6 +60,7 @@ skins\blizzard\macro.lua
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skins\blizzard\miscellaneous.lua
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skins\blizzard\gossip&quest.lua
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skins\blizzard\professions.lua
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skins\blizzard\auction.lua
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# modules
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modules\gui.lua
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@@ -0,0 +1,221 @@
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pfUI:RegisterSkin("AuctionFrame", function ()
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local border = tonumber(pfUI_config.appearance.border.default)
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local bpad = border > 1 and border - 1 or 1
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HookAddonOrVariable("Blizzard_AuctionUI", function()
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hooksecurefunc("AuctionFrame_OnShow", function()
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AuctionFrame:ClearAllPoints()
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AuctionFrame:SetPoint("TOPLEFT", 10, -104)
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end, 1)
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StripTextures(AuctionFrame, true)
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CreateBackdrop(AuctionFrame, nil, nil, .75)
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EnableMovable(AuctionFrame)
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SkinCloseButton(AuctionFrameCloseButton, AuctionFrame.backdrop, -6, -6)
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AuctionFrame:DisableDrawLayer("BACKGROUND")
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SkinTab(AuctionFrameTab1)
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AuctionFrameTab1:ClearAllPoints()
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AuctionFrameTab1:SetPoint("TOPLEFT", AuctionFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
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SkinTab(AuctionFrameTab2)
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AuctionFrameTab2:ClearAllPoints()
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AuctionFrameTab2:SetPoint("LEFT", AuctionFrameTab1, "RIGHT", border*2 + 1, 0)
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SkinTab(AuctionFrameTab3)
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AuctionFrameTab3:ClearAllPoints()
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AuctionFrameTab3:SetPoint("LEFT", AuctionFrameTab2, "RIGHT", border*2 + 1, 0)
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do -- Browse Tab
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BrowseTitle:ClearAllPoints()
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BrowseTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
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StripTextures(BrowseFilterScrollFrame)
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SkinScrollbar(BrowseFilterScrollFrameScrollBar)
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for i = 1, NUM_FILTERS_TO_DISPLAY do
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SkinButton(_G["AuctionFilterButton"..i])
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end
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StripTextures(BrowseScrollFrame)
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SkinScrollbar(BrowseScrollFrameScrollBar)
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local sort_buttons = {BrowseQualitySort,BrowseLevelSort,BrowseDurationSort,BrowseHighBidderSort,BrowseCurrentBidSort}
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for _,v in pairs(sort_buttons) do
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StripTextures(v, nil, "BACKGROUND")
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CreateBackdrop(v, nil, true)
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v:SetHighlightTexture("")
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end
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for i = 1, NUM_BROWSE_TO_DISPLAY do
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local button = _G["BrowseButton"..i]
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StripTextures(button, nil, "BACKGROUND")
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CreateBackdrop(button, nil, true)
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button:GetHighlightTexture():SetHeight(40)
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local item = _G["BrowseButton"..i.."Item"]
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StripTextures(item)
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SkinButton(item, nil, nil, nil, nil, true)
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item:ClearAllPoints()
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item:SetPoint("LEFT", 2, 0)
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end
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hooksecurefunc("AuctionFrameBrowse_Update", function()
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for i = 1, NUM_BROWSE_TO_DISPLAY do
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HandleIcon(_G["BrowseButton"..i.."Item"], _G["BrowseButton"..i.."ItemIconTexture"])
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end
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end, 1)
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SkinArrowButton(BrowsePrevPageButton, "left", 18)
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SkinArrowButton(BrowseNextPageButton, "right", 18)
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SkinCheckbox(IsUsableCheckButton, 22)
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SkinCheckbox(ShowOnPlayerCheckButton)
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local editboxes = {BrowseName, BrowseMinLevel, BrowseMaxLevel}
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for _,v in pairs(editboxes) do
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StripTextures(v, nil, "BACKGROUND")
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CreateBackdrop(v, nil, true)
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end
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BrowseName:ClearAllPoints()
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BrowseName:SetPoint("TOPLEFT", AuctionFrame.backdrop, "TOPLEFT", 30, -54)
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BrowseNameText:ClearAllPoints()
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BrowseNameText:SetPoint("BOTTOMLEFT", BrowseName, "TOPLEFT", 4, 4)
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BrowseMinLevel:ClearAllPoints()
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BrowseMinLevel:SetPoint("LEFT", BrowseName, "RIGHT", 10, 0)
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BrowseLevelText:ClearAllPoints()
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BrowseLevelText:SetPoint("BOTTOMLEFT", BrowseMinLevel, "TOPLEFT", 4, 4)
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BrowseLevelHyphen:ClearAllPoints()
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BrowseLevelHyphen:SetPoint("LEFT", BrowseMinLevel, "RIGHT", 4, 0)
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SkinDropDown(BrowseDropDown)
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BrowseDropDown:SetWidth(160)
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BrowseDropDown:ClearAllPoints()
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BrowseDropDown:SetPoint("LEFT", BrowseMaxLevel, "RIGHT", 20, 0)
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SkinMoneyInputFrame(BrowseBidPrice)
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SkinButton(BrowseSearchButton)
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SkinButton(BrowseCloseButton)
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SkinButton(BrowseBuyoutButton)
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BrowseBuyoutButton:ClearAllPoints()
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BrowseBuyoutButton:SetPoint("RIGHT", BrowseCloseButton, "LEFT", -2*bpad, 0)
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SkinButton(BrowseBidButton)
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BrowseBidButton:ClearAllPoints()
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BrowseBidButton:SetPoint("RIGHT", BrowseBuyoutButton, "LEFT", -2*bpad, 0)
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end
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do -- Bid Tab
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BidTitle:ClearAllPoints()
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BidTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
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local sort_buttons = {BidQualitySort,BidLevelSort,BidDurationSort,BidBuyoutSort,BidStatusSort, BidBidSort}
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for _,v in pairs(sort_buttons) do
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StripTextures(v, nil, "BACKGROUND")
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CreateBackdrop(v, nil, true)
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v:SetHighlightTexture("")
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end
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StripTextures(BidScrollFrame)
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SkinScrollbar(BidScrollFrameScrollBar)
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for i = 1, NUM_BIDS_TO_DISPLAY do
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local button = _G["BidButton"..i]
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StripTextures(button, nil, "BACKGROUND")
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CreateBackdrop(button, nil, true)
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button:GetHighlightTexture():SetHeight(40)
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local item = _G["BidButton"..i.."Item"]
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StripTextures(item)
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SkinButton(item, nil, nil, nil, nil, true)
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item:ClearAllPoints()
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item:SetPoint("LEFT", 2, 0)
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end
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hooksecurefunc("AuctionFrameBid_Update", function()
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for i = 1, NUM_BIDS_TO_DISPLAY do
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HandleIcon(_G["BidButton"..i.."Item"], _G["BidButton"..i.."ItemIconTexture"])
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end
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end, 1)
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SkinArrowButton(BidPrevPageButton, "left", 18)
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SkinArrowButton(BidNextPageButton, "right", 18)
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SkinMoneyInputFrame(BidBidPrice)
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BidBidPrice:ClearAllPoints()
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BidBidPrice:SetPoint("BOTTOM", 25, 18)
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BidBidText:ClearAllPoints()
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BidBidText:SetPoint("BOTTOMRIGHT", AuctionFrameBid, "BOTTOM", -74, 21)
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SkinButton(BidCloseButton)
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SkinButton(BidBuyoutButton)
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BidBuyoutButton:ClearAllPoints()
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BidBuyoutButton:SetPoint("RIGHT", BidCloseButton, "LEFT", -2*bpad, 0)
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SkinButton(BidBidButton)
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BidBidButton:ClearAllPoints()
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BidBidButton:SetPoint("RIGHT", BidBuyoutButton, "LEFT", -2*bpad, 0)
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end
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do -- Auctions Tab
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AuctionsTitle:ClearAllPoints()
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AuctionsTitle:SetPoint("TOP", AuctionFrame.backdrop, "TOP", 0, -10)
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local sort_buttons = {AuctionsQualitySort,AuctionsDurationSort,AuctionsHighBidderSort,AuctionsBidSort}
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for _,v in pairs(sort_buttons) do
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StripTextures(v, nil, "BACKGROUND")
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CreateBackdrop(v, nil, true)
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v:SetHighlightTexture("")
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end
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StripTextures(AuctionsScrollFrame)
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SkinScrollbar(AuctionsScrollFrameScrollBar)
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for i = 1, NUM_AUCTIONS_TO_DISPLAY do
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local button = _G["AuctionsButton"..i]
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StripTextures(button, nil, "BACKGROUND")
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CreateBackdrop(button, nil, true)
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button:GetHighlightTexture():SetHeight(40)
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local item = _G["AuctionsButton"..i.."Item"]
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StripTextures(item)
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SkinButton(item, nil, nil, nil, nil, true)
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item:ClearAllPoints()
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item:SetPoint("LEFT", 2, 0)
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end
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hooksecurefunc("AuctionFrameAuctions_Update", function()
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for i = 1, NUM_AUCTIONS_TO_DISPLAY do
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HandleIcon(_G["AuctionsButton"..i.."Item"], _G["AuctionsButton"..i.."ItemIconTexture"])
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end
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end, 1)
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SkinArrowButton(AuctionsPrevPageButton, "left", 18)
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SkinArrowButton(AuctionsNextPageButton, "right", 18)
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SkinButton(AuctionsItemButton)
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hooksecurefunc("AuctionSellItemButton_OnEvent", function()
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if event ~= "NEW_AUCTION_UPDATE" then return end
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HandleIcon(AuctionsItemButton, AuctionsItemButton:GetNormalTexture())
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end, 1)
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SkinMoneyInputFrame(StartPrice)
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SkinMoneyInputFrame(BuyoutPrice)
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SkinButton(AuctionsCreateAuctionButton)
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SkinButton(AuctionsCloseButton)
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SkinButton(AuctionsCancelAuctionButton)
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AuctionsCancelAuctionButton:ClearAllPoints()
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AuctionsCancelAuctionButton:SetPoint("RIGHT", AuctionsCloseButton, "LEFT", -2*bpad, 0)
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end
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do -- AuctionDressUpFrame
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StripTextures(AuctionDressUpFrame, nil, "BACKGROUND")
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CreateBackdrop(AuctionDressUpFrame, nil, true, .75)
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AuctionDressUpFrame:ClearAllPoints()
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AuctionDressUpFrame:SetPoint("LEFT", AuctionFrame.backdrop, "RIGHT", 4, 0)
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StripTextures(AuctionDressUpFrameCloseButton)
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SkinCloseButton(AuctionDressUpFrameCloseButton, AuctionDressUpFrame, -6, -6)
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EnableClickRotate(AuctionDressUpModel)
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AuctionDressUpModelRotateLeftButton:Hide()
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AuctionDressUpModelRotateRightButton:Hide()
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SkinButton(AuctionDressUpFrameResetButton)
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end
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end)
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end)
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