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https://github.com/brues-code/pfUI.git
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Add option to always show equipment slot flyouts
The per-slot popout arrows previously appeared only while the equipment manager sidecar was open. Add a "Always Show Equipment Slot Flyouts" option under Character -> Inventory (character.inventory.equipflyout, off by default) that instead ties them to the paperdoll, so gear can be swapped without opening the equipment manager. Centralize the show/hide in a single UpdatePopouts(): by default the arrows follow the sidecar, with the option on they follow PaperDollFrame. Both the sidecar OnShow/OnHide and new PaperDollFrame OnShow/OnHide hooks route through it, and the flyout hides whenever the arrows go inactive.
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@@ -956,6 +956,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
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pfUI:UpdateConfig("character", "inventory", "durability", "1")
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pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
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pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
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pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
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pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
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@@ -13,6 +13,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
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local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
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local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
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local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
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-- Pending ignored-slot toggles per set: a slotID here means the
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-- effective state is flipped from what's persisted. Committed on
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@@ -76,7 +77,7 @@ pfUI:RegisterModule("equipmentmanager", function()
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else
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frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
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end
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for _, b in ipairs(popoutButtons) do b:Show() end
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UpdatePopouts()
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end)
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CreateBackdrop(frame, nil, nil, .9)
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CreateBackdropShadow(frame)
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@@ -452,13 +453,13 @@ pfUI:RegisterModule("equipmentmanager", function()
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-- ============================================================
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local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
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-- Everything tied to the EM sidecar closes with it: the popout arrows,
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-- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
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-- popout arrows.)
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-- The name/icon popup is sidecar-only, so it closes with the sidecar.
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-- Popout arrows and the flyout are reconciled by UpdatePopouts: by
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-- default they follow the sidecar, but with the "Always Show Equipment
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-- Slot Flyouts" option they stay while the paperdoll is open.
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frame:SetScript("OnHide", function()
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for _, b in ipairs(popoutButtons) do b:Hide() end
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flyout:Hide()
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namePopup:Hide()
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UpdatePopouts()
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end)
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flyout:SetFrameStrata("DIALOG")
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flyout:Hide()
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@@ -750,6 +751,27 @@ pfUI:RegisterModule("equipmentmanager", function()
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end
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end
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-- Popout arrows follow the EM sidecar by default. With the
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-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
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-- instead, so gear can be swapped without opening the equipment manager.
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local function PopoutsActive()
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if C.character.inventory.equipflyout == "1" then
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return PaperDollFrame:IsShown()
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end
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return frame:IsShown()
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end
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function UpdatePopouts()
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local show = PopoutsActive()
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for _, b in ipairs(popoutButtons) do
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if show then b:Show() else b:Hide() end
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end
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if not show then flyout:Hide() end
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end
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PaperDollFrame:HookScript("OnShow", UpdatePopouts)
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PaperDollFrame:HookScript("OnHide", UpdatePopouts)
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-- ============================================================
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-- Refresh
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-- ============================================================
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@@ -2412,6 +2412,7 @@ pfUI:RegisterModule("gui", function ()
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CreateGUIEntry(T["Character"], T["Inventory"], function()
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CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
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CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
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end)
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CreateGUIEntry(T["Character"], T["Reputation"], function()
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