skin: add Gossip and Quest Frames

This commit is contained in:
2019-03-04 17:44:02 +03:00
committed by shagu
parent 51ed025cd8
commit 94f8aa0d5e
3 changed files with 98 additions and 1 deletions
-1
View File
@@ -2,7 +2,6 @@ pfUI:RegisterModule("skin", function ()
-- movable default frames
EnableMovable("QuestLogFrame")
EnableMovable("GossipFrame")
EnableMovable("TradeFrame")
EnableMovable("MerchantFrame")
EnableMovable("DressUpFrame")
+1
View File
@@ -58,6 +58,7 @@ skins\blizzard\talents.lua
skins\blizzard\inspect.lua
skins\blizzard\macro.lua
skins\blizzard\miscellaneous.lua
skins\blizzard\gossip&quest.lua
# modules
modules\gui.lua
+97
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@@ -0,0 +1,97 @@
pfUI:RegisterSkin("Gossip&Quest Frames", function ()
local frames = {'Quest', 'Gossip'}
local panels = {'Greeting', 'Detail', 'Progress', 'Reward'}
local buttons = {
QuestFrameGreetingGoodbyeButton, GossipFrameGreetingGoodbyeButton,
QuestFrameDeclineButton, QuestFrameAcceptButton,
QuestFrameGoodbyeButton, QuestFrameCompleteButton,
QuestFrameCancelButton, QuestFrameCompleteQuestButton
}
for _, button in pairs(buttons) do
SkinButton(button)
end
for _, f in pairs(frames) do
local frameName = f
local frame = _G[frameName.."Frame"]
local NPCName = _G[frame:GetName().."NpcNameText"]
CreateBackdrop(frame, nil, nil, .75)
frame.backdrop:SetPoint("TOPLEFT", 12, -18)
frame.backdrop:SetPoint("BOTTOMRIGHT", -28, 66)
frame:SetHitRectInsets(12,28,18,66)
EnableMovable(frame)
SkinCloseButton(_G[frame:GetName()..'CloseButton'], frame.backdrop, -6, -6)
_G[frame:GetName()..'Portrait']:Hide()
NPCName:ClearAllPoints()
NPCName:SetPoint("TOP", frame.backdrop, "TOP", 0, -10)
for _, v in pairs(panels) do
local panel = v
if frameName == 'Gossip' and panel ~= 'Greeting' then break end
StripTextures(_G[frame:GetName()..panel.."Panel"])
local texture = "StationeryTest"
if date("%m%d") == "0223" then texture = "Stationery_Val" end
local tex_Left = frame:CreateTexture("BACKGROUND")
tex_Left:SetTexture("Interface\\Stationery\\"..texture.."1")
tex_Left:SetPoint("TOPLEFT", 23, -81)
tex_Left:SetHeight(330)
local tex_Right = frame:CreateTexture("BACKGROUND")
tex_Right:SetTexture("Interface\\Stationery\\"..texture.."2")
tex_Right:SetPoint("LEFT", tex_Left, "RIGHT", 0, 0)
tex_Right:SetHeight(330)
local scroll = _G[frameName..panel.."ScrollFrame"]
scroll:SetHeight(330)
SkinScrollbar(_G[scroll:GetName().."ScrollBar"])
if panel ~= 'Greeting' then
local num_items, hook_func
if panel == 'Progress' then
num_items = MAX_REQUIRED_ITEMS
hook_func = "QuestFrameProgressItems_Update"
else
num_items = MAX_NUM_ITEMS
hook_func = "QuestFrameItems_Update"
end
for i = 1, num_items do
local button = _G[frameName..panel.."Item"..i]
StripTextures(button)
CreateBackdrop(button, nil, true, .5)
local itemButton = CreateFrame("Button", button:GetName().."ItemButton", button)
itemButton:SetWidth(37)
itemButton:SetHeight(37)
itemButton:SetPoint("LEFT", 2, 0)
itemButton.icon = itemButton:CreateTexture("ARTWORK")
SkinButton(itemButton, nil, nil, nil, itemButton.icon, true)
itemButton.text = itemButton:CreateFontString("Status", "LOW", "GameFontNormal")
itemButton.text:SetFontObject(GameFontWhite)
itemButton.text:SetPoint("BOTTOMRIGHT", -4, 1)
itemButton.text:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
end
hooksecurefunc(hook_func, function()
for i = 1, num_items do
local button = _G[frameName..panel.."Item"..i]
if button:IsShown() then
local itemButton = _G[button:GetName().."ItemButton"]
local texture = _G[button:GetName().."IconTexture"]:GetTexture()
local numItems = _G[button:GetName().."Count"]:GetText() or 1
itemButton.icon:SetTexture(texture)
itemButton.text:SetText(tonumber(numItems) > 1 and numItems)
_G[button:GetName().."Count"]:SetText()
end
end
end, 1)
end
end
end
end)