panel: add ammo display

This commit is contained in:
shagu
2017-05-04 22:56:47 +02:00
parent ec4c341951
commit 95da9a013f
2 changed files with 25 additions and 2 deletions
+1 -1
View File
@@ -949,7 +949,7 @@ pfUI:RegisterModule("gui", function ()
-- panels
pfUI.gui.panel = pfUI.gui:CreateConfigTab("Panel")
local values = { "time", "fps", "exp", "gold", "friends", "guild", "durability", "zone", "combat", "none" }
local values = { "time", "fps", "exp", "gold", "friends", "guild", "durability", "zone", "combat", "ammo", "none" }
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Left", C.panel.left, "left", "dropdown", values)
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Center", C.panel.left, "center", "dropdown", values)
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Right", C.panel.left, "right", "dropdown", values)
+24 -1
View File
@@ -7,6 +7,7 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel = CreateFrame("Frame",nil,UIParent)
pfUI.panel:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.panel:RegisterEvent("PLAYER_MONEY")
pfUI.panel:RegisterEvent("UNIT_INVENTORY_CHANGED")
pfUI.panel:RegisterEvent("PLAYER_XP_UPDATE")
pfUI.panel:RegisterEvent("FRIENDLIST_UPDATE")
pfUI.panel:RegisterEvent("GUILD_ROSTER_UPDATE")
@@ -19,7 +20,7 @@ pfUI:RegisterModule("panel", function ()
-- list of available panel fields
pfUI.panel.options = { "time", "fps", "exp", "gold", "friends",
"guild", "durability", "zone" }
"guild", "durability", "zone", "ammo" }
pfUI.panel:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
@@ -30,9 +31,12 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel:UpdateGuild()
pfUI.panel:UpdateRepair()
pfUI.panel:UpdateZone()
pfUI.panel:UpdateAmmo()
elseif event == "PLAYER_MONEY" then
pfUI.panel:UpdateGold()
pfUI.panel:UpdateRepair()
elseif event == "UNIT_INVENTORY_CHANGED" then
pfUI.panel:UpdateAmmo()
elseif event == "PLAYER_XP_UPDATE" then
pfUI.panel:UpdateExp()
elseif event == "FRIENDLIST_UPDATE" then
@@ -366,6 +370,25 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel:OutputPanel("zone", GetMinimapZoneText(), tooltip, click)
end
function pfUI.panel:UpdateAmmo ()
if not GetInventoryItemQuality("player", 0) then
pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": -")
else
local tooltip = function ()
if GetInventoryItemQuality("player", 0) then
local ammo = GetInventoryItemCount("player", 0)
GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:SetInventoryItem("player", 0)
GameTooltip:AddLine("Count: " .. ammo, .3,1,.8)
GameTooltip:Show()
end
end
pfUI.panel:OutputPanel("ammo", AMMOSLOT .. ": " .. GetInventoryItemCount("player", 0), tooltip)
end
end
function pfUI.panel:OutputPanel(entry, value, tooltip, func)
-- return if not yet fully initialized
if not pfUI.panel.minimap then return end