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https://github.com/brues-code/pfUI.git
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libdebuff: add hit handler for paladin judgements
This commit is contained in:
Vendored
+7
@@ -132,6 +132,13 @@ pfUI_locale["deDE"]["dyndebuffs"] = {
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["Gouge"] = "Solarplexus",
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}
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pfUI_locale["deDE"]["judgements"] = {
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["Richturteil der Gerechtigkeit"] = true,
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["Richturteil des Lichts"] = true,
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["Richturteil der Weisheit"] = true,
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["Richturteil des Kreuzfahrers"] = true,
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}
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pfUI_locale["deDE"]["interrupts"] = {
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["Schildhieb"] = true,
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["Zuschlagen"] = true,
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Vendored
+7
@@ -132,6 +132,13 @@ pfUI_locale["enUS"]["dyndebuffs"] = {
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["Gouge"] = "Gouge",
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}
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pfUI_locale["enUS"]["judgements"] = {
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["Judgement of Justice"] = true,
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["Judgement of Light"] = true,
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["Judgement of Wisdom"] = true,
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["Judgement of the Crusader"] = true,
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}
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pfUI_locale["enUS"]["interrupts"] = {
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["Shield Bash"] = true,
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["Pummel"] = true,
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Vendored
+7
@@ -132,6 +132,13 @@ pfUI_locale["esES"]["dyndebuffs"] = {
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["Gouge"] = "Incapacitación",
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}
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pfUI_locale["esES"]["judgements"] = {
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["Sentencia de Justicia"] = true,
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["Sentencia de Luz"] = true,
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["Sentencia de Sabiduría"] = true,
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["Sentencia del Cruzado"] = true,
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}
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pfUI_locale["esES"]["interrupts"] = {
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["Azote de escudo"] = true,
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["Zurrar"] = true,
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Vendored
+7
@@ -127,6 +127,13 @@ pfUI_locale["frFR"]["dyndebuffs"] = {
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["Gouge"] = "Suriner",
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}
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pfUI_locale["frFR"]["judgements"] = {
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["Jugement de justice"] = true,
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["Jugement de lumière"] = true,
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["Jugement de sagesse"] = true,
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["Jugement du Croisé"] = true,
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}
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pfUI_locale["frFR"]["interrupts"] = {
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["Coup de bouclier"] = true,
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["Volée de coups"] = true,
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Vendored
+7
@@ -132,6 +132,13 @@ pfUI_locale["koKR"]["dyndebuffs"] = {
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["Gouge"] = "후려치기",
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}
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pfUI_locale["koKR"]["judgements"] = {
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["정의의 심판"] = true,
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["빛의 심판"] = true,
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["지혜의 심판"] = true,
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["성전사의 심판"] = true,
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}
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pfUI_locale["koKR"]["interrupts"] = {
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["방패 가격"] = true,
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["자루 공격"] = true,
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Vendored
+7
@@ -132,6 +132,13 @@ pfUI_locale["ruRU"]["dyndebuffs"] = {
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["Gouge"] = "Парализующий удар",
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}
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pfUI_locale["ruRU"]["judgements"] = {
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["Правосудие справедливости"] = true,
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["Правосудие света"] = true,
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["Правосудие мудрости"] = true,
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["Правосудие воина света"] = true,
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}
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pfUI_locale["ruRU"]["interrupts"] = {
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["Удар щитом"] = true,
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["Зуботычина"] = true,
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Vendored
+7
@@ -127,6 +127,13 @@ pfUI_locale["zhCN"]["dyndebuffs"] = {
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["Gouge"] = "凿击",
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}
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pfUI_locale["zhCN"]["judgements"] = {
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["公正审判"] = true,
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["圣光审判"] = true,
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["智慧审判"] = true,
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["十字军审判"] = true,
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}
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pfUI_locale["zhCN"]["interrupts"] = {
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["盾击"] = true,
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["拳击"] = true,
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+25
-1
@@ -18,6 +18,7 @@ if pfUI.api.libdebuff then return end
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local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
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local scanner = libtipscan:GetScanner("libdebuff")
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local _, class = UnitClass("player")
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local lastspell
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function libdebuff:GetDuration(effect, rank)
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@@ -128,6 +129,11 @@ libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED")
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libdebuff:RegisterEvent("SPELLCAST_STOP")
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libdebuff:RegisterEvent("UNIT_AURA")
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-- register seal handler
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if class == "PALADIN" then
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libdebuff:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
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end
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-- Remove Pending
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libdebuff.rp = { SPELLIMMUNESELFOTHER, IMMUNEDAMAGECLASSSELFOTHER,
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SPELLMISSSELFOTHER, SPELLRESISTSELFOTHER, SPELLEVADEDSELFOTHER,
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@@ -143,8 +149,26 @@ libdebuff.pending = {}
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-- Gather Data by Events
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libdebuff:SetScript("OnEvent", function()
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-- paladin seal refresh
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if event == "CHAT_MSG_COMBAT_SELF_HITS" then
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local hit = cmatch(arg1, COMBATHITSELFOTHER)
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local crit = cmatch(arg1, COMBATHITCRITSELFOTHER)
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if hit or crit then
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for seal in L["judgements"] do
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local name = UnitName("target")
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local level = UnitLevel("target")
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if name and libdebuff.objects[name] then
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if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then
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libdebuff:AddEffect(name, level, seal)
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elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then
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libdebuff:AddEffect(name, 0, seal)
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end
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end
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end
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end
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-- Add Combat Log
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if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
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elseif event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
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local unit, effect = cmatch(arg1, AURAADDEDOTHERHARMFUL)
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if unit and effect then
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local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0
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