libdebuff: add hit handler for paladin judgements

This commit is contained in:
shagu
2019-05-12 22:22:18 +02:00
parent 4aba54b58b
commit 96ad072478
8 changed files with 74 additions and 1 deletions
+25 -1
View File
@@ -18,6 +18,7 @@ if pfUI.api.libdebuff then return end
local libdebuff = CreateFrame("Frame", "pfdebuffsScanner", UIParent)
local scanner = libtipscan:GetScanner("libdebuff")
local _, class = UnitClass("player")
local lastspell
function libdebuff:GetDuration(effect, rank)
@@ -128,6 +129,11 @@ libdebuff:RegisterEvent("PLAYER_TARGET_CHANGED")
libdebuff:RegisterEvent("SPELLCAST_STOP")
libdebuff:RegisterEvent("UNIT_AURA")
-- register seal handler
if class == "PALADIN" then
libdebuff:RegisterEvent("CHAT_MSG_COMBAT_SELF_HITS")
end
-- Remove Pending
libdebuff.rp = { SPELLIMMUNESELFOTHER, IMMUNEDAMAGECLASSSELFOTHER,
SPELLMISSSELFOTHER, SPELLRESISTSELFOTHER, SPELLEVADEDSELFOTHER,
@@ -143,8 +149,26 @@ libdebuff.pending = {}
-- Gather Data by Events
libdebuff:SetScript("OnEvent", function()
-- paladin seal refresh
if event == "CHAT_MSG_COMBAT_SELF_HITS" then
local hit = cmatch(arg1, COMBATHITSELFOTHER)
local crit = cmatch(arg1, COMBATHITCRITSELFOTHER)
if hit or crit then
for seal in L["judgements"] do
local name = UnitName("target")
local level = UnitLevel("target")
if name and libdebuff.objects[name] then
if level and libdebuff.objects[name][level] and libdebuff.objects[name][level][seal] then
libdebuff:AddEffect(name, level, seal)
elseif libdebuff.objects[name][0] and libdebuff.objects[name][0][seal] then
libdebuff:AddEffect(name, 0, seal)
end
end
end
end
-- Add Combat Log
if event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
elseif event == "CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE" or event == "CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE" then
local unit, effect = cmatch(arg1, AURAADDEDOTHERHARMFUL)
if unit and effect then
local unitlevel = UnitName("target") == unit and UnitLevel("target") or 0