performance update

This commit is contained in:
Meow
2026-01-03 12:33:07 +01:00
committed by GitHub
parent 6c86d83352
commit 96c005239d
60 changed files with 1485 additions and 258 deletions
+19 -74
View File
@@ -1,4 +1,4 @@
pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
pfUI:RegisterModule("actionbar", "vanilla", function ()
local _, class = UnitClass("player")
local color = RAID_CLASS_COLORS[class]
local cr, cg, cb = color.r , color.g, color.b
@@ -395,14 +395,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
for line in gfind(body, "[^%\n]+") do
_, _, match = string.find(line, '^#showtooltip (.+)')
-- skip any further manual macro scanning on
-- gameclients with native macro spell detection
if pfUI.client > 11200 and match then
self.spellslot = nil
self.booktype = nil
return
end
-- allow the user to disable the scan
if match and strfind(match, "disable") then
return
@@ -1176,39 +1168,6 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
buttoncache[id] = f
end
-- set required attributes for regular tbc buttons
if pfUI.client > 11200 then
if bar == 11 then
f:SetAttribute("type", "spell")
f:SetAttribute('spell', select(2, GetShapeshiftFormInfo(button)))
elseif bar == 12 then
f:SetAttribute("type1", "pet")
f:SetAttribute("action1", button)
f:SetAttribute("type2", "macro")
f:SetAttribute("macrotext2", "/click PetActionButton".. button .. " RightButton")
else
bars[bar]:SetAttribute("addchild", f)
f:SetAttribute("type", "action")
f:SetAttribute("action", id)
f:SetAttribute("checkselfcast", true)
f:SetAttribute("useparent-unit", true)
f:SetAttribute("useparent-statebutton", true)
for state = 0, 11 do -- add custom states
local action = ((state == 0 and bar or state)-1)*12+button
f:SetAttribute(string.format("*type-S%d", state), "action")
f:SetAttribute(string.format("*type-S%dRight", state), "action")
f:SetAttribute(string.format("*action-S%d", state), action)
f:SetAttribute(string.format("*action-S%dRight", state), action)
if C.bars.rightself == "1" then
f:SetAttribute(string.format("*unit-S%dRight", state), "player")
else
f:SetAttribute(string.format("*unit-S%dRight", state), nil)
end
end
end
end
-- set keydown option
if C.bars.keydown == "1" then
f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
@@ -1335,40 +1294,26 @@ pfUI:RegisterModule("actionbar", "vanilla:tbc", function ()
if enable == "1" then
-- handle pet bar
if i == 12 then
if pfUI.client > 11200 then
if InCombatLockdown and InCombatLockdown() then
-- don't process those events during combat
else
-- set state driver for pet bars
bars[i]:SetAttribute("unit", "pet")
local visibility = pfUI.unlock and pfUI.unlock:IsShown() and "show" or petvisibility
if bars[i].visibility ~= visibility then
RegisterStateDriver(bars[i], 'visibility', visibility)
bars[i].visibility = visibility
end
end
-- only show when pet actions exists
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
bars[i]:Show()
else
-- only show when pet actions exists
if PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown() then
bars[i]:Show()
else
bars[i]:Hide()
end
bars[i]:Hide()
end
-- show/hide petbar on petbar updates
if init then
bars[i]:RegisterEvent("PET_BAR_UPDATE")
bars[i]:SetScript("OnEvent", function()
-- hide obsolete buttons
for i=1, NUM_PET_ACTION_SLOTS do
if not PetHasActionBar() and bars[12][i] then
bars[12][i]:Hide()
end
end
-- refresh layout
CreateActionBar(12)
end)
end
-- show/hide petbar on petbar updates
if init then
bars[i]:RegisterEvent("PET_BAR_UPDATE")
bars[i]:SetScript("OnEvent", function()
-- hide obsolete buttons
for i=1, NUM_PET_ACTION_SLOTS do
if not PetHasActionBar() and bars[12][i] then
bars[12][i]:Hide()
end
end
-- refresh layout
CreateActionBar(12)
end)
end
-- handle shapeshift bar