UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED

This commit is contained in:
Brues
2026-07-05 14:32:25 -05:00
parent f9b0b5983a
commit 9706a74d16
7 changed files with 13 additions and 18 deletions
+2 -5
View File
@@ -818,7 +818,7 @@ local hotsetbonus = libtipscan:GetScanner("hotsetbonus")
resetcache:RegisterEvent("PLAYER_ENTERING_WORLD")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:RegisterEvent("CHARACTER_POINTS_CHANGED")
resetcache:RegisterEvent("UNIT_INVENTORY_CHANGED")
resetcache:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
resetcache:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
-- load and initialize previous caches of spell amounts
@@ -829,10 +829,7 @@ resetcache:SetScript("OnEvent", function()
cache = pfUI_cache["prediction"][realm][player]["heals"]
end
if event == "UNIT_INVENTORY_CHANGED" or "PLAYER_ENTERING_WORLD" then
-- skip non-player events
if arg1 and arg1 ~= "player" then return end
if event == "PLAYER_EQUIPMENT_CHANGED" or event == "PLAYER_ENTERING_WORLD" then
local gear = ""
for id = 1, 18 do
gear = gear .. (GetInventoryItemLink("player",id) or "")