mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-17 10:10:50 +00:00
UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED
This commit is contained in:
+1
-1
@@ -159,7 +159,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
|
||||
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
|
||||
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
|
||||
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
|
||||
|
||||
@@ -1048,11 +1048,10 @@ pfUI:RegisterModule("equipmentmanager", function()
|
||||
events:RegisterEvent("EQUIPMENT_SETS_CHANGED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_FINISHED")
|
||||
events:RegisterEvent("EQUIPMENT_SWAP_PENDING")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED") -- ClassicAPI debounced; ~4x fewer refreshes than BAG_UPDATE
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("BAG_UPDATE_DELAYED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
|
||||
events:SetScript("OnEvent", function()
|
||||
if not frame:IsShown() then return end
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
pfUI.equipmentmanager.Refresh()
|
||||
end)
|
||||
|
||||
|
||||
+2
-3
@@ -424,7 +424,8 @@ pfUI:RegisterModule("panel", function()
|
||||
widget:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
widget:RegisterEvent("PLAYER_DEAD")
|
||||
widget:RegisterEvent("PLAYER_UNGHOST")
|
||||
widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
widget:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: equip/unequip changes total durability
|
||||
widget:RegisterEvent("UPDATE_INVENTORY_DURABILITY") -- ClassicAPI: combat wear / repair
|
||||
|
||||
widget.Click = function() ToggleCharacter("PaperDollFrame") end
|
||||
widget.Tooltip = function()
|
||||
@@ -456,8 +457,6 @@ pfUI:RegisterModule("panel", function()
|
||||
end
|
||||
end
|
||||
widget:SetScript("OnEvent", function()
|
||||
if event == "UNIT_INVENTORY_CHANGED" and arg1 ~= "player" then return end
|
||||
|
||||
local totalCurr, totalMax = 0, 0
|
||||
for id = INVSLOT_FIRST_EQUIPPED, INVSLOT_LAST_EQUIPPED do
|
||||
local cur, max = GetInventoryItemDurability(id)
|
||||
|
||||
@@ -788,7 +788,7 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
events:RegisterEvent("AUTO_ATTACK_SELF")
|
||||
events:RegisterEvent("AUTO_ATTACK_OTHER")
|
||||
events:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
|
||||
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
|
||||
events:RegisterEvent("PLAYER_REGEN_DISABLED")
|
||||
events:RegisterEvent("PLAYER_REGEN_ENABLED")
|
||||
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
|
||||
@@ -881,8 +881,9 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
UpdateWeaponSpeeds()
|
||||
RebuildQueueSlotCache()
|
||||
|
||||
elseif event == "UNIT_INVENTORY_CHANGED" then
|
||||
if arg1 and arg1 ~= "player" then return end
|
||||
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
|
||||
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
|
||||
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
|
||||
UpdateWeaponSpeeds()
|
||||
if S.ohSpeed == 0 then
|
||||
S.ohActive = false
|
||||
|
||||
Reference in New Issue
Block a user