UNIT_INVENTORY_CHANGED -> PLAYER_EQUIPMENT_CHANGED

This commit is contained in:
Brues
2026-07-05 14:32:25 -05:00
parent f9b0b5983a
commit 9706a74d16
7 changed files with 13 additions and 18 deletions
+4 -3
View File
@@ -788,7 +788,7 @@ pfUI:RegisterModule("swingtimer", function ()
events:RegisterEvent("AUTO_ATTACK_SELF")
events:RegisterEvent("AUTO_ATTACK_OTHER")
events:RegisterEvent("PLAYER_ENTERING_WORLD")
events:RegisterEvent("UNIT_INVENTORY_CHANGED")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
@@ -881,8 +881,9 @@ pfUI:RegisterModule("swingtimer", function ()
UpdateWeaponSpeeds()
RebuildQueueSlotCache()
elseif event == "UNIT_INVENTORY_CHANGED" then
if arg1 and arg1 ~= "player" then return end
elseif event == "PLAYER_EQUIPMENT_CHANGED" then
-- arg1 = changed slot; only weapon slots (main/off/ranged) affect swing speed
if not INVSLOTS_EQUIPABLE_IN_COMBAT[arg1] then return end
UpdateWeaponSpeeds()
if S.ohSpeed == 0 then
S.ohActive = false