Load only the client's locale strings; abbreviate numbers through ClassicAPI's numeric formatter; build the module environment once instead of on every load

This commit is contained in:
Brues
2026-10-31 20:01:05 -05:00
parent 14a26b8301
commit 987c244591
6 changed files with 95 additions and 78 deletions
+23 -30
View File
@@ -1,5 +1,3 @@
pfUI.api = { }
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
@@ -450,37 +448,32 @@ function pfUI.api.GetBagFamily(bag)
end
-- [ Abbreviate ]
-- Abbreviates a number from 1234 to 1.23k
-- Abbreviates a number from 1234 to 1.23k, as the unitframes.abbrevnum
-- setting asks: "0" full numbers, "1" 2 decimals (4250 -> 4.25k),
-- "2" 1 decimal rounded down (4250 -> 4.2k)
-- 'number' [number] the number that should be abbreviated
-- 'returns: [string] the abbreviated value
local function CreateAbbreviateFormatter(step, rounding)
local Down = Enum.NumericRuleFormatRounding.Down
local formatter = C_StringUtil.CreateNumericRuleFormatter()
formatter:SetBreakpoints({
{ threshold = 0, format = "%d", components = { { step = 1, rounding = Down } } },
{ threshold = 1000, format = "%gk", components = { { div = 1000, step = step, rounding = rounding } } },
{ threshold = 1000000, format = "%gm", components = { { div = 1000000, step = step, rounding = rounding } } },
})
return formatter
end
local abbreviateFormatters = {
["1"] = CreateAbbreviateFormatter(0.01, Enum.NumericRuleFormatRounding.Nearest),
["2"] = CreateAbbreviateFormatter(0.1, Enum.NumericRuleFormatRounding.Down),
}
function pfUI.api.Abbreviate(number)
local mode = pfUI_config.unitframes.abbrevnum
-- mode "0" = disabled (full numbers)
-- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default]
-- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN
if mode == "1" or mode == "2" then
local sign = number < 0 and -1 or 1
number = math.abs(number)
if number > 1000000 then
if mode == "2" then
-- 1 decimal, round DOWN: 4.18m -> 4.1m
return (floor(number/100000) / 10 * sign) .. "m"
else
return pfUI.api.round(number/1000000*sign, 2) .. "m"
end
elseif number > 1000 then
if mode == "2" then
-- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k)
return (floor(number/100) / 10 * sign) .. "k"
else
return pfUI.api.round(number/1000*sign, 2) .. "k"
end
end
end
return math.floor(number)
local formatter = abbreviateFormatters[pfUI_config.unitframes.abbrevnum]
if not formatter then return math.floor(number) end
if number < 0 then return "-" .. formatter:FormatNumber(-number) end
return formatter:FormatNumber(number)
end
-- [ SendChatMessageWide ]
-16
View File
@@ -1,20 +1,4 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\env\locales_enUS.lua"/>
<Include file="..\env\locales_koKR.lua"/>
<Include file="..\env\locales_frFR.lua"/>
<Include file="..\env\locales_deDE.lua"/>
<Include file="..\env\locales_zhCN.lua"/>
<Include file="..\env\locales_esES.lua"/>
<Include file="..\env\locales_ruRU.lua"/>
<Include file="..\env\combatlog_enUS.lua"/>
<Include file="..\env\combatlog_koKR.lua"/>
<Include file="..\env\combatlog_frFR.lua"/>
<Include file="..\env\combatlog_deDE.lua"/>
<Include file="..\env\combatlog_zhCN.lua"/>
<Include file="..\env\combatlog_esES.lua"/>
<Include file="..\env\combatlog_ruRU.lua"/>
<Include file="..\env\profiles.lua"/>
<Include file="..\env\translations_enUS.lua"/>
+3 -1
View File
@@ -236,7 +236,9 @@ pfUI:RegisterModule("turtle-wow", function ()
-- castbar.lua reads pfUI.synthetic_casts[unit] as a fallback when
-- C_Spell.UnitCastingInfo returns nil.
pfUI_locale["enUS"]["customcast"]["TRUESHOT"] = "Steady Shot"
pfUI_locale["zhCN"]["customcast"]["TRUESHOT"] = "稳固射击"
if pfUI_locale["zhCN"] then -- loaded on zhCN clients only
pfUI_locale["zhCN"]["customcast"]["TRUESHOT"] = "稳固射击"
end
pfUI.synthetic_casts = pfUI.synthetic_casts or {}
local steadyShotName = L["customcast"]["TRUESHOT"]
+37 -31
View File
@@ -84,6 +84,13 @@ pfUI.client = INTERFACE_VERSION
-- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)})
pfUI.env._G = getfenv(0)
-- every pfUI.api entry is also a global of the pfUI environment
pfUI.api = setmetatable({}, {__newindex = function(api, key, value)
rawset(api, key, value)
pfUI.env[key] = value
end})
PFUI_CLASS_COLORS = setmetatable({
WARRIOR = { r = 0.78, g = 0.61, b = 0.43 },
@@ -202,46 +209,44 @@ function pfUI:UpdateFonts()
end
end
local translations
-- the locale table is built on the first call, which comes from the
-- api files, after the locale files have loaded
function pfUI:GetEnvironment()
-- load api into environment
for m, func in pairs(pfUI.api or {}) do
pfUI.env[m] = func
end
if pfUI_config and pfUI_config.global and pfUI_config.global.language and not translations then
local lang = pfUI_config and pfUI_config.global and pfUI_config.global.language and pfUI_translation[pfUI_config.global.language] and pfUI_config.global.language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
translations = true
end
pfUI.env._G = getfenv(0)
pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not pfUI.env.L["race"] then
pfUI.env.L["race"] = {}
if not pfUI.env.L then
local L = pfUI_locale[GetLocale()] or pfUI_locale["enUS"]
L["class"] = L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not L["race"] then
L["race"] = {}
local i = 1
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
while raceInfo ~= nil do
pfUI.env.L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
end
end
end
pfUI.env.L = L
end
return pfUI.env
end
-- C and T read the saved config, so they are set once it has loaded
local function SetupConfigEnvironment()
local language = pfUI_config.global.language
local lang = pfUI_translation[language] and language or GetLocale()
pfUI.env.T = setmetatable(pfUI_translation[lang] or {}, { __index = function(tab,key)
local value = tostring(key)
rawset(tab,key,value)
return value
end})
pfUI.env.C = pfUI_config
end
-- [ New Module Registry ]
-- Tracks modules introduced after initial release so existing users get
-- a one-time prompt asking if they want to enable them.
@@ -382,6 +387,7 @@ pfUI:SetScript("OnEvent", function()
pfUI:LoadConfig()
pfUI:MigrateConfig()
SetupConfigEnvironment()
pfUI:UpdateFonts()
-- load modules
+16
View File
@@ -15,6 +15,22 @@ API_Check.lua
pfUI.lua
# Client strings: enUS always (the fallback), plus the client's own locale.
env\locales_enUS.lua
env\combatlog_enUS.lua
env\locales_koKR.lua [AllowLoadTextLocale koKR]
env\combatlog_koKR.lua [AllowLoadTextLocale koKR]
env\locales_frFR.lua [AllowLoadTextLocale frFR]
env\combatlog_frFR.lua [AllowLoadTextLocale frFR]
env\locales_deDE.lua [AllowLoadTextLocale deDE]
env\combatlog_deDE.lua [AllowLoadTextLocale deDE]
env\locales_zhCN.lua [AllowLoadTextLocale zhCN]
env\combatlog_zhCN.lua [AllowLoadTextLocale zhCN]
env\locales_esES.lua [AllowLoadTextLocale esES]
env\combatlog_esES.lua [AllowLoadTextLocale esES]
env\locales_ruRU.lua [AllowLoadTextLocale ruRU]
env\combatlog_ruRU.lua [AllowLoadTextLocale ruRU]
init\env.xml
init\stock.xml
init\api.xml
+16
View File
@@ -16,6 +16,22 @@ API_Check.lua
pfUI.lua
# Client strings: enUS always (the fallback), plus the client's own locale.
env\locales_enUS.lua
env\combatlog_enUS.lua
env\locales_koKR.lua [AllowLoadTextLocale koKR]
env\combatlog_koKR.lua [AllowLoadTextLocale koKR]
env\locales_frFR.lua [AllowLoadTextLocale frFR]
env\combatlog_frFR.lua [AllowLoadTextLocale frFR]
env\locales_deDE.lua [AllowLoadTextLocale deDE]
env\combatlog_deDE.lua [AllowLoadTextLocale deDE]
env\locales_zhCN.lua [AllowLoadTextLocale zhCN]
env\combatlog_zhCN.lua [AllowLoadTextLocale zhCN]
env\locales_esES.lua [AllowLoadTextLocale esES]
env\combatlog_esES.lua [AllowLoadTextLocale esES]
env\locales_ruRU.lua [AllowLoadTextLocale ruRU]
env\combatlog_ruRU.lua [AllowLoadTextLocale ruRU]
init\env.xml
init\api.xml
init\libs.xml