Use ClassicAPI animation groups for fades and pulses

Replace hand-rolled OnUpdate alpha loops with engine animation groups:
unit frame aggro/combat glow, tracking icon pulse, new-mail blink,
castbar fade-out, autohide, XP/rep bar fade, info box timeout and the
unlock-mode scale label. Timing no longer depends on framerate, and the
always-running glow driver and tracking OnUpdate are gone.

The XP bar tracks hover through OnEnter/OnLeave instead of MouseIsOver,
so a fade can't restart under the cursor.
This commit is contained in:
Brues
2026-10-22 21:28:34 -05:00
parent 65ad47e842
commit 9cb21b982b
8 changed files with 113 additions and 94 deletions
+13 -3
View File
@@ -1555,11 +1555,20 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
frame.hover.parent = frame
frame.hover:Show()
if not frame.hover.fade then
frame.hover.fade = frame:CreateAnimationGroup()
local fade = frame.hover.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(1)
frame.hover.fade:SetScript("OnFinished", function() frame:SetAlpha(0) end)
end
if combat then
frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED")
frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED")
frame.hover:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then
this.fade:Stop()
this.parent:SetAlpha(1)
this.activeTo = "keep"
elseif event == "PLAYER_REGEN_ENABLED" then
@@ -1577,11 +1586,11 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
if MouseIsOver(this, 10, -10, -10, 10) then
this.activeTo = GetTime() + timeout
this.fade:Stop()
this.parent:SetAlpha(1)
elseif this.activeTo then
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then
local fps = (60 / math.max(GetFramerate(), 1))
this.parent:SetAlpha(this.parent:GetAlpha() - 0.05*fps)
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 and not this.fade:IsPlaying() then
this.fade:Play()
end
else
this.activeTo = GetTime() + timeout
@@ -1598,6 +1607,7 @@ function pfUI.api.DisableAutohide(frame)
frame.hover:SetScript("OnEvent", nil)
frame.hover:SetScript("OnUpdate", nil)
frame.hover:Hide()
frame.hover.fade:Stop()
frame:SetAlpha(1)
end
+11 -6
View File
@@ -1160,17 +1160,21 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
infobox = CreateFrame("Button", "pfInfoBox", UIParent)
infobox:Hide()
infobox.fade = infobox:CreateAnimationGroup()
local fade = infobox.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
infobox.fade:SetScript("OnFinished", function()
infobox:Hide()
infobox:SetAlpha(1)
end)
infobox:SetScript("OnUpdate", function()
local time = infobox.lastshow + infobox.duration - GetTime()
infobox.timeout:SetValue(time)
if GetTime() > infobox.lastshow + infobox.duration then
infobox:SetAlpha(infobox:GetAlpha()-0.05)
if infobox:GetAlpha() <= 0.1 then
infobox:Hide()
infobox:SetAlpha(1)
end
if not infobox.fade:IsPlaying() then infobox.fade:Play() end
elseif MouseIsOver(this) then
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
else
@@ -1214,6 +1218,7 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
infobox:SetParent(parent)
infobox:SetFrameStrata("FULLSCREEN_DIALOG")
infobox.fade:Stop()
infobox:Show()
end
+12 -23
View File
@@ -219,27 +219,6 @@ function pfUI.api.UnitHasAggro(unit)
return data.state
end
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
pfUI.uf.glow:SetScript("OnUpdate", function()
local fpsmod = GetFramerate() / 30
if not this.val or this.val >= .8 then
this.mod = -0.01 / fpsmod
elseif this.val <= .4 then
this.mod = 0.01 / fpsmod
end
this.val = this.val + this.mod
end)
pfUI.uf.glow.mod = 0
pfUI.uf.glow.val = 0.6
function pfUI.uf.glow.UpdateGlowAnimation()
local val = pfUI.uf.glow.val or 0.6
if val < 0.4 then val = 0.4 end
if val > 0.8 then val = 0.8 end
this:SetAlpha(val)
end
function pfUI.uf:UpdateVisibility()
local self = self or this
@@ -451,7 +430,6 @@ function pfUI.uf:UpdateConfig()
f.glow:SetBackdrop(glow2)
f.glow:SetPoint("TOPLEFT", f, "TOPLEFT", -6 - default_border,6 + default_border)
f.glow:SetPoint("BOTTOMRIGHT", f, "BOTTOMRIGHT", 6 + default_border,-6 - default_border)
f.glow:SetScript("OnUpdate", pfUI.uf.glow.UpdateGlowAnimation)
f.glow:Hide()
f.combat:SetSize(tonumber(f.config.squaresize), tonumber(f.config.squaresize))
@@ -1482,7 +1460,18 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
end
f.glow = CreateFrame("Frame", nil, f)
f.combat = CreateFrame("Frame", nil, f.hp.bar)
-- Pulse between .8 and .4 for good. The group only advances while the glow
-- is shown, so a hidden glow costs nothing.
f.glow:SetAlpha(.8)
f.glow.pulse = f.glow:CreateAnimationGroup()
f.glow.pulse:SetLooping("BOUNCE")
local fade = f.glow.pulse:CreateAnimation("Alpha")
fade:SetChange(-.4)
fade:SetDuration(1.3)
fade:SetSmoothing("IN_OUT")
f.glow.pulse:Play()
f.combat =CreateFrame("Frame", nil, f.hp.bar)
f.combat.tex = f.combat:CreateTexture(nil, "OVERLAY")
f.combat.tex:SetAllPoints()
+12 -9
View File
@@ -36,7 +36,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar:SetValue(1)
end
if cb.bar.spark then cb.bar.spark:Hide() end
cb.fadeout = 1
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
end
-- "Spellname (N)" label for an active tradeskill merge — N is the number
@@ -94,8 +94,8 @@ pfUI:RegisterModule("castbar", function ()
cb.activeName = name
cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000
cb.fade:Stop()
cb:SetAlpha(1)
cb.fadeout = nil
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
-- measured against the reader's own interrupts and silences, so on your own
@@ -248,8 +248,14 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.bar.spark:Hide()
-- OnUpdate animates the bar fill and fades it out on completion. All
-- state transitions (cast start/stop/interrupt, channel start/stop,
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
cb.fade = cb:CreateAnimationGroup()
local fade = cb.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.4)
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
-- pushback) come from the event handler below — we never poll C_Spell
-- here.
cb:SetScript("OnUpdate", function()
@@ -257,15 +263,12 @@ pfUI:RegisterModule("castbar", function ()
this.tick = GetTime() + 0.020 -- ~50 FPS
if this.drag and this.drag:IsShown() then
this.fade:Stop()
this:SetAlpha(1)
return
end
if this.fadeout and this:GetAlpha() > 0 then
this:SetAlpha(this:GetAlpha() - 0.05)
if this:GetAlpha() <= 0 then this.fadeout = nil end
return
end
if this.fade:IsPlaying() then return end
if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
+17 -15
View File
@@ -109,24 +109,26 @@ pfUI:RegisterModule("minimap", function ()
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
this.highlight.tex:SetVertexColor(1,.5,.5)
this.highlight:SetScript("OnUpdate", function()
if not this.count then this.count = 0 end
if not this.modifier then this.modifier = 1 end
if this.count >= 10 then this:Hide() end
this:SetAlpha(this:GetAlpha() + this.modifier)
if this:GetAlpha() <= 0.1 then
this.modifier = 0.05
this.count = this.count + 1
elseif this:GetAlpha() >= 0.9 then
this.modifier = -0.05
end
end)
-- Blink ten times between .9 and .1, then hide
local highlight = this.highlight
highlight:SetAlpha(.9)
highlight.blink = highlight:CreateAnimationGroup()
for i = 1, 10 do
local down = highlight.blink:CreateAnimation("Alpha")
down:SetChange(-.8)
down:SetDuration(.3)
down:SetOrder(i * 2 - 1)
local up = highlight.blink:CreateAnimation("Alpha")
up:SetChange(.8)
up:SetDuration(.3)
up:SetOrder(i * 2)
end
highlight.blink:SetScript("OnFinished", function() highlight:Hide() end)
end
this.highlight.count = 0
this.highlight:Show()
this.highlight.blink:Stop()
this.highlight.blink:Play()
end)
-- Create coordinates text frame with location configurable
+11 -18
View File
@@ -34,6 +34,14 @@ pfUI:RegisterModule("tracking", function ()
pfUI.tracking.icon:SetTexCoord(.08, .92, .08, .92)
pfUI.tracking.icon:SetAllPoints(pfUI.tracking)
-- Pulses the icon while no tracking spell is active
pfUI.tracking.pulse = pfUI.tracking.icon:CreateAnimationGroup()
pfUI.tracking.pulse:SetLooping("BOUNCE")
local fade = pfUI.tracking.pulse:CreateAnimation("Alpha")
fade:SetChange(-.5)
fade:SetDuration(.5)
fade:SetSmoothing("IN_OUT")
pfUI.tracking.menu = CreateFrame("Frame", "pfUIDropDownMenuTracking", nil, "UIDropDownMenuTemplate")
pfUI.tracking:RegisterEvent("PLAYER_ENTERING_WORLD")
@@ -48,19 +56,6 @@ pfUI:RegisterModule("tracking", function ()
this:RefreshMenu()
end)
pfUI.tracking:SetScript("OnUpdate", function()
if this.pulse then
local _,_,_,alpha = this.icon:GetVertexColor()
local fpsmod = GetFramerate() / 30
if not alpha or alpha >= 0.9 then
this.modifier = -0.03 / fpsmod
elseif alpha <= .5 then
this.modifier = 0.03 / fpsmod
end
this.icon:SetVertexColor(1,1,1,alpha + this.modifier)
end
end)
pfUI.tracking:RegisterForClicks("LeftButtonUp", "RightButtonUp")
pfUI.tracking:SetScript("OnClick", function()
if arg1 == "RightButton" then
@@ -113,20 +108,18 @@ pfUI:RegisterModule("tracking", function ()
local texture = GetTrackingTexture()
if texture and texture ~= state.texture then
state.texture = texture
pfUI.tracking.pulse = nil
pfUI.tracking.pulse:Stop()
pfUI.tracking.icon:SetTexture(texture)
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
pfUI.tracking:Show()
elseif not texture then
state.texture = nil
if pulse and next(state.spells) ~= nil then
pfUI.tracking.pulse = true
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
pfUI.tracking.icon:SetVertexColor(1,1,1,1)
if not pfUI.tracking.pulse:IsPlaying() then pfUI.tracking.pulse:Play() end
pfUI.tracking:Show()
else
pfUI.tracking.pulse = nil
pfUI.tracking.pulse:Stop()
pfUI.tracking:Hide()
end
end
+11 -12
View File
@@ -130,15 +130,6 @@ pfUI:RegisterModule("unlock", function ()
return frames
end
local function DraggerOnUpdate()
this.text:SetAlpha(this.text:GetAlpha() -0.05)
if this.text:GetAlpha() < 0.1 then
this.text:SetText(strsub(this:GetParent():GetName(),3))
this.text:SetAlpha(1)
this:SetScript("OnUpdate", function() return end)
end
end
local function SaveScale(frame, scale)
frame:SetScale(scale)
@@ -148,9 +139,8 @@ pfUI:RegisterModule("unlock", function ()
C.position[frame:GetName()]["scale"] = scale
frame.drag.text:SetText(T["Scale"] .. ": " .. scale)
frame.drag.text:SetAlpha(1)
frame.drag:SetScript("OnUpdate", DraggerOnUpdate)
frame.drag.fade:Stop()
frame.drag.fade:Play()
end
local function SavePosition(frame)
@@ -455,6 +445,15 @@ pfUI:RegisterModule("unlock", function ()
d.text:SetPoint("CENTER", 0, 0)
d.text:SetFontObject(GameFontWhite)
-- Fades out the scale readout, then puts the frame name back
d.fade = d.text:CreateAnimationGroup()
local fade = d.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
d.fade:SetScript("OnFinished", function()
d.text:SetText(strsub(f:GetName(),3))
end)
d.frame = f
d.fname = fname
d.label = label
+26 -8
View File
@@ -63,9 +63,16 @@ pfUI:RegisterModule("xpbar", function ()
end
end)
-- Cancel a running fade-out and show the bar at full alpha
local function Reveal(self)
self.fade:Stop()
self:SetAlpha(1)
end
local function OnLeave(self)
local self = self or this
self.hover = nil
self.tick = GetTime() + 3.00
GameTooltip:Hide()
end
@@ -82,7 +89,8 @@ local function OnEnter(self)
mode = "REP"
end
self:SetAlpha(1)
self.hover = true
Reveal(self)
if mode == "XP" then
local xp, xpmax, exh = UnitXP("player"), UnitXPMax("player"), GetXPExhaustion()
@@ -187,9 +195,11 @@ end
end
if self.always then return end
if self:GetAlpha() == 0 or MouseIsOver(self) then return end
if ( self.tick or 1) > GetTime() then return else self.tick = GetTime() + .01 end
self:SetAlpha(self:GetAlpha() - .05)
-- Hover comes from OnEnter/OnLeave, the same mouse focus that reveals the
-- bar, so the fade can't restart under the cursor
if self:GetAlpha() == 0 or self.hover or self.fade:IsPlaying() then return end
if ( self.tick or 1) > GetTime() then return end
self.fade:Play()
end
local function OnEvent(self)
@@ -210,7 +220,7 @@ end
end
if self.always then
self:SetAlpha(1)
Reveal(self)
self:Show()
end
@@ -220,7 +230,7 @@ end
if mode == "XP" then
self.enabled = true
self:SetAlpha(1)
Reveal(self)
self.bar:SetMinMaxValues(0, UnitXPMax("player"))
self.bar:SetValue(UnitXP("player"))
if GetXPExhaustion() then
@@ -246,7 +256,7 @@ end
elseif mode == "PETXP" then
self.restedbar:Hide()
self.enabled = true
self:SetAlpha(1)
Reveal(self)
local currXP, nextXP = GetPetExperience()
self.bar:SetMinMaxValues(min(0, currXP), nextXP)
@@ -264,7 +274,7 @@ end
local name, standingID, barMin, barMax, barValue = GetRepDisplay(self.factionID)
if name then
self.enabled = true
self:SetAlpha(1)
Reveal(self)
barMax = barMax - barMin
barValue = barValue - barMin
@@ -362,6 +372,14 @@ end
-- auto hide
b:EnableMouse(true)
if not b.fade then
b.fade = b:CreateAnimationGroup()
local fade = b.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(.3)
b.fade:SetScript("OnFinished", function() b:SetAlpha(0) end)
end
b:RegisterEvent("FACTION_STANDING_CHANGED")
b:RegisterUnitEvent("UNIT_PET", "player")
b:RegisterUnitEvent("UNIT_LEVEL", "player")