unitframes: move unit texts to separate frame

This commit is contained in:
shagu
2025-06-12 15:08:58 +02:00
parent bed9efbb60
commit 9e51b319d9
+10 -12
View File
@@ -601,7 +601,6 @@ function pfUI.uf:UpdateConfig()
f.hpLeftText:SetFontObject(GameFontWhite)
f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
f.hpLeftText:SetJustifyH("LEFT")
f.hpLeftText:SetParent(f.hp.bar)
f.hpLeftText:ClearAllPoints()
f.hpLeftText:SetPoint("TOPLEFT",f.hp.bar, "TOPLEFT", 2*(default_border + f.config.txthpleftoffx), 1 + tonumber(f.config.txthpleftoffy))
f.hpLeftText:SetPoint("BOTTOMRIGHT",f.hp.bar, "BOTTOMRIGHT", -2*(default_border + f.config.txthpleftoffx), f.config.txthpleftoffy)
@@ -609,7 +608,6 @@ function pfUI.uf:UpdateConfig()
f.hpRightText:SetFontObject(GameFontWhite)
f.hpRightText:SetFont(fontname, fontsize, fontstyle)
f.hpRightText:SetJustifyH("RIGHT")
f.hpRightText:SetParent(f.hp.bar)
f.hpRightText:ClearAllPoints()
f.hpRightText:SetPoint("TOPLEFT",f.hp.bar, "TOPLEFT", 2*(default_border + f.config.txthprightoffx), 1 + tonumber(f.config.txthprightoffy))
f.hpRightText:SetPoint("BOTTOMRIGHT",f.hp.bar, "BOTTOMRIGHT", -2*(default_border + f.config.txthprightoffx), f.config.txthprightoffy)
@@ -617,7 +615,6 @@ function pfUI.uf:UpdateConfig()
f.hpCenterText:SetFontObject(GameFontWhite)
f.hpCenterText:SetFont(fontname, fontsize, fontstyle)
f.hpCenterText:SetJustifyH("CENTER")
f.hpCenterText:SetParent(f.hp.bar)
f.hpCenterText:ClearAllPoints()
f.hpCenterText:SetPoint("TOPLEFT",f.hp.bar, "TOPLEFT", f.config.txthpcenteroffx, 1 + tonumber(f.config.txthpcenteroffy))
f.hpCenterText:SetPoint("BOTTOMRIGHT",f.hp.bar, "BOTTOMRIGHT", f.config.txthpcenteroffx, f.config.txthpcenteroffy)
@@ -625,7 +622,6 @@ function pfUI.uf:UpdateConfig()
f.powerLeftText:SetFontObject(GameFontWhite)
f.powerLeftText:SetFont(fontname, fontsize, fontstyle)
f.powerLeftText:SetJustifyH("LEFT")
f.powerLeftText:SetParent(f.power.bar)
f.powerLeftText:ClearAllPoints()
f.powerLeftText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*(default_border + f.config.txtpowerleftoffx), 1 + tonumber(f.config.txtpowerleftoffy))
f.powerLeftText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*(default_border + f.config.txtpowerleftoffx), f.config.txtpowerleftoffy)
@@ -633,7 +629,6 @@ function pfUI.uf:UpdateConfig()
f.powerRightText:SetFontObject(GameFontWhite)
f.powerRightText:SetFont(fontname, fontsize, fontstyle)
f.powerRightText:SetJustifyH("RIGHT")
f.powerRightText:SetParent(f.power.bar)
f.powerRightText:ClearAllPoints()
f.powerRightText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*(default_border + f.config.txtpowerrightoffx), 1 + tonumber(f.config.txtpowerrightoffy))
f.powerRightText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*(default_border + f.config.txtpowerrightoffx), f.config.txtpowerrightoffy)
@@ -641,7 +636,6 @@ function pfUI.uf:UpdateConfig()
f.powerCenterText:SetFontObject(GameFontWhite)
f.powerCenterText:SetFont(fontname, fontsize, fontstyle)
f.powerCenterText:SetJustifyH("CENTER")
f.powerCenterText:SetParent(f.power.bar)
f.powerCenterText:ClearAllPoints()
f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", f.config.txtpowercenteroffx, 1 + tonumber(f.config.txtpowercenteroffy))
f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", f.config.txtpowercenteroffx, f.config.txtpowercenteroffy)
@@ -1263,12 +1257,16 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.combat.tex = f.combat:CreateTexture(nil, "OVERLAY")
f.combat.tex:SetAllPoints()
f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.hpRightText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.hpCenterText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerRightText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerCenterText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.texts = CreateFrame("Frame", nil, f)
f.texts:SetFrameLevel(16)
f.texts:SetAllPoints()
f.hpLeftText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.hpRightText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.hpCenterText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerLeftText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerRightText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.powerCenterText = f.texts:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
f.incHeal = CreateFrame("Frame", nil, f.hp)
f.incHeal.texture = f.incHeal:CreateTexture(nil, "BACKGROUND")