mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-22 07:36:56 +00:00
libcast: add global library for cast detection
This commit is contained in:
@@ -0,0 +1,301 @@
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-- load pfUI environment
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setfenv(1, pfUI:GetEnvironment())
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--[[ libcast ]]--
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-- A pfUI library that detects and saves all ongoing castbars of players, NPCs and enemies.
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-- This also includes spells that usually don't have a castbar like Multi-Shot and Aimed Shot.
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--
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-- libcast:GetCastInfo(unit)
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-- Returns all ongoing casts of a unit (name)
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-- cast, start, casttime, icon, delay, channel
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--
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-- libcast:RegisterEventFunc(func, frame)
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-- Triggers the given function `func` with `frame` as arg1,
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-- whenever a new cast-event was detected
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--
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-- libcast:TriggerEvents()
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-- Triggers all registered event functions.
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--
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-- libcast:AddAction(mob, spell, channel)
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-- Adds a spell to the database by using pfUI's spell database
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-- to obtain durations and icons
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--
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-- libcast:RemoveAction(mob, spell)
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-- Removes the castbar of a given mob, if `spell` is an interrupt.
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-- spell can be set to "INTERRUPT" to force remove an action.
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--
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local libcast = CreateFrame("Frame", "pfEnemyCast")
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function libcast:GetCastInfo(unit)
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local db = self.db[unit]
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-- clean legacy values
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if db and db.start + db.delay + db.casttime / 1000 > GetTime() then
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return db.cast, db.start, db.casttime, db.icon, db.delay, db.channel
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elseif db then
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self.db[unit] = nil
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end
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return nil, 0, 0, "", 0, nil
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end
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function libcast:RegisterEventFunc(func, frame)
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table.insert(self.frames, { func, frame })
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end
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function libcast:TriggerEvents()
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for id, ft in pairs(self.frames) do ft[1](ft[2]) end
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end
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function libcast:AddAction(mob, spell, channel)
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if L["spells"][spell] ~= nil then
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local casttime = L["spells"][spell].t
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local icon = L["spells"][spell].icon
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self.db[mob] = {cast = spell, start = GetTime(), casttime = casttime, icon = icon, delay = 0, channel = channel}
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self:TriggerEvents()
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end
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end
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function libcast:RemoveAction(mob, spell)
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if self.db[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
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self.db[mob] = nil
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self:TriggerEvents()
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end
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end
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-- Combatlog parser strings
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libcast.SPELL_CAST = SanitizePattern(SPELLCASTOTHERSTART)
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libcast.SPELL_PERFORM = SanitizePattern(SPELLPERFORMOTHERSTART)
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libcast.SPELL_GAINS = SanitizePattern(AURAADDEDOTHERHELPFUL)
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libcast.SPELL_AFFLICTED = SanitizePattern(AURAADDEDOTHERHARMFUL)
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libcast.SPELL_HIT = SanitizePattern(SPELLLOGSELFOTHER)
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libcast.SPELL_CRIT = SanitizePattern(SPELLLOGCRITSELFOTHER)
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libcast.OTHER_SPELL_HIT = SanitizePattern(SPELLLOGOTHEROTHER)
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libcast.OTHER_SPELL_CRIT = SanitizePattern(SPELLLOGCRITOTHEROTHER)
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libcast.SPELL_INTERRUPT = SanitizePattern(SPELLINTERRUPTSELFOTHER)
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libcast.OTHER_SPELL_INTERRUPT = SanitizePattern(SPELLINTERRUPTOTHEROTHER)
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-- main data
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libcast.db = {}
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libcast.frames = {}
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-- environmental casts
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libcast:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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-- player spells
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libcast:RegisterEvent("SPELLCAST_START")
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libcast:RegisterEvent("SPELLCAST_STOP")
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libcast:RegisterEvent("SPELLCAST_FAILED")
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libcast:RegisterEvent("SPELLCAST_INTERRUPTED")
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libcast:RegisterEvent("SPELLCAST_DELAYED")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_START")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_STOP")
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libcast:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
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libcast:RegisterEvent("PLAYER_TARGET_CHANGED")
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libcast:SetScript("OnEvent", function()
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local player = UnitName("player")
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-- Fill database with player casts
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if event == "PLAYER_TARGET_CHANGED" then
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this:TriggerEvents()
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elseif event == "SPELLCAST_START" then
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this.db[player] = {cast = arg1, start = GetTime(), casttime = arg2, icon = nil, channel = nil, delay = 0}
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this:TriggerEvents()
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elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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if this.db[player] and not this.db[player].channel then
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this.db[player] = nil
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this:TriggerEvents()
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end
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elseif ( event == "SPELLCAST_DELAYED" ) then
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if this.db[player] then
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this.db[player].delay = this.db[player].delay + arg1/1000
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this:TriggerEvents()
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end
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elseif ( event == "SPELLCAST_CHANNEL_START" ) then
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this.db[player] = {cast = arg2, start = GetTime(), casttime = arg1, icon = nil, channel = true, delay = 0}
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this:TriggerEvents()
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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if this.db[player] and this.db[player].channel then
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this.db[player] = nil
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this:TriggerEvents()
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end
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elseif ( event == "SPELLCAST_CHANNEL_UPDATE" ) then
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this.db[player].delay = this.db[player].delay + this.db[player].casttime / 1000 - this.db[player].delay + this.db[player].start - GetTime() - arg1 / 1000
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-- Fill database with environmental casts
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elseif arg1 then
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-- (.+) begins to cast (.+).
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for mob, spell in string.gfind(arg1, libcast.SPELL_CAST) do
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libcast:AddAction(mob, spell)
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return
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end
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-- (.+) begins to perform (.+).
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for mob, spell in string.gfind(arg1, libcast.SPELL_PERFORM) do
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libcast:AddAction(mob, spell)
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return
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end
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-- (.+) gains (.+).
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for mob, spell in string.gfind(arg1, libcast.SPELL_GAINS) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- (.+) is afflicted by (.+).
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for mob, spell in string.gfind(arg1, libcast.SPELL_AFFLICTED) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- Your (.+) hits (.+) for (%d+).
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for spell, mob in string.gfind(arg1, libcast.SPELL_HIT) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- Your (.+) crits (.+) for (%d+).
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for spell, mob in string.gfind(arg1, libcast.SPELL_CRIT) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- (.+)'s (.+) %a hits (.+) for (%d+).
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for _, spell, mob in string.gfind(arg1, libcast.OTHER_SPELL_HIT) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- (.+)'s (.+) %a crits (.+) for (%d+).
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for _, spell, mob in string.gfind(arg1, libcast.OTHER_SPELL_CRIT) do
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libcast:RemoveAction(mob, spell)
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return
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end
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-- You interrupt (.+)'s (.+).";
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for mob, spell in string.gfind(arg1, libcast.SPELL_INTERRUPT) do
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libcast:RemoveAction(mob, "INTERRUPT")
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return
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end
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-- (.+) interrupts (.+)'s (.+).
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for _, mob, spell in string.gfind(arg1, libcast.OTHER_SPELL_INTERRUPT) do
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libcast:RemoveAction(mob, "INTERRUPT")
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return
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end
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end
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end)
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--[[ Custom Casts
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Enable Castbars for spells that don't have a castbar by default
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(e.g Multi-Shot and Aimed Shot)
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]]--
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local aimedshot = L["customcast"]["AIMEDSHOT"]
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local multishot = L["customcast"]["MULTISHOT"]
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libcast.customcast = {}
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libcast.customcast[strlower(aimedshot)] = function(begin)
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if begin then
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local duration = 3000
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for i=1,32 do
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if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
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local berserk = 0.3
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if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
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berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
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end
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duration = duration / (1 + berserk)
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
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duration = duration / 1.4
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elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
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duration = duration / 1.3
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elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
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duration = duration / 1.2
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elseif UnitDebuff("player", i) == "Interface\\Icons\\Spell_Shadow_CurseOfTounges" then
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duration = duration / 0.5
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end
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end
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local _,_, lag = GetNetStats()
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local start = GetTime() + lag/1000
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libcast.db[UnitName("player")] = {cast = aimedshot, start = start, casttime = duration, icon = icon, delay = 0, channel = nil}
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libcast:TriggerEvents()
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else
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libcast.db[UnitName("player")] = nil
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libcast:TriggerEvents()
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end
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end
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libcast.customcast[strlower(multishot)] = function(begin)
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if begin then
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local duration = 500
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local _,_, lag = GetNetStats()
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local start = GetTime() + lag/1000
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libcast.db[UnitName("player")] = {cast = multishot, start = start, casttime = duration, icon = icon, delay = 0, channel = nil}
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libcast:TriggerEvents()
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else
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libcast.db[UnitName("player")] = nil
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libcast:TriggerEvents()
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end
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end
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local function CastCustom(spell)
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if not libcast:GetCastInfo(UnitName("player")) then
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for custom, func in pairs(libcast.customcast) do
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if strfind(strlower(spell), custom) or strlower(spell) == custom then
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func(true)
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end
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end
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end
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end
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hooksecurefunc("CastSpell", function(id, bookType)
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if GetSpellCooldown(id, bookType) ~= 0 then
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local spellName = GetSpellName(id, bookType)
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CastCustom(spellName)
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end
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end, true)
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hooksecurefunc("CastSpellByName", function(spellName, target)
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for i=1,120 do
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-- detect if any cast is ongoing
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if IsCurrentAction(i) then
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CastCustom(spellName)
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return
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end
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end
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end, true)
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local scanner = CreateFrame("GameTooltip", "pfSpellScanner", nil, "GameTooltipTemplate")
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scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
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hooksecurefunc("UseAction", function(slot, target, button)
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if GetActionText(slot) or not IsCurrentAction(slot) then return end
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scanner:ClearLines()
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scanner:SetAction(slot)
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local spellName = pfSpellScannerTextLeft1:GetText()
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CastCustom(spellName)
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end, true)
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-- add libcast to pfUI API
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pfUI.api.libcast = libcast
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+110
-500
@@ -1,5 +1,4 @@
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pfUI:RegisterModule("castbar", function ()
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local font = C.castbar.use_unitfonts == "1" and pfUI.font_unit or pfUI.font_default
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local font_size = C.castbar.use_unitfonts == "1" and C.global.font_unit_size or C.global.font_size
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@@ -8,6 +7,114 @@ pfUI:RegisterModule("castbar", function ()
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default_border = C.appearance.border.unitframes
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end
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local function CreateCastbar(name, parent, unitstr, unitname)
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local cb = CreateFrame("Frame", name, parent or UIParent)
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CreateBackdrop(cb, default_border)
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UpdateMovable(cb)
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cb:SetHeight(C.global.font_size * 1.5)
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cb:SetFrameStrata("MEDIUM")
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cb:Hide()
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cb.unitstr = unitstr
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cb.unitname = unitname
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cb.delay = 0
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-- statusbar
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cb.bar = CreateFrame("StatusBar", nil, cb)
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cb.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
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cb.bar:ClearAllPoints()
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cb.bar:SetAllPoints(cb)
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cb.bar:SetMinMaxValues(0, 100)
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cb.bar:SetValue(20)
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local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
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cb.bar:SetStatusBarColor(r,g,b,a)
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-- text left
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cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.left:ClearAllPoints()
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cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3, 0)
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cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3, 0)
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cb.bar.left:SetNonSpaceWrap(false)
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cb.bar.left:SetFontObject(GameFontWhite)
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cb.bar.left:SetTextColor(1,1,1,1)
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cb.bar.left:SetFont(font, font_size, "OUTLINE")
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cb.bar.left:SetText("left")
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cb.bar.left:SetJustifyH("left")
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-- text right
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cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
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cb.bar.right:ClearAllPoints()
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cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3, 0)
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cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3, 0)
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cb.bar.right:SetNonSpaceWrap(false)
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cb.bar.right:SetFontObject(GameFontWhite)
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cb.bar.right:SetTextColor(1,1,1,1)
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cb.bar.right:SetFont(font, font_size, "OUTLINE")
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cb.bar.right:SetText("right")
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cb.bar.right:SetJustifyH("right")
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cb:SetScript("OnUpdate", function()
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if this.fadeout and this:GetAlpha() > 0 then
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this:SetAlpha(this:GetAlpha()-0.05)
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if this:GetAlpha() == 0 then
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this:Hide()
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this.fadeout = nil
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end
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return
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end
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local name = this.unitstr and UnitName(this.unitstr) or this.unitname
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local spellname, start, duration, icon, delay, channel = libcast:GetCastInfo(name)
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if spellname then
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local max = duration / 1000
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local cur = channel and duration / 1000 - delay + start - GetTime() or
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GetTime() - start - delay
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cur = cur > max and max or cur
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cur = cur < 0 and 0 or cur
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this.bar:SetValue(cur)
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if delay > 0 then
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delay = "|cffffaaaa" .. (channel and "-" or "+") .. round(delay,1) .. " |r "
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this.bar.right:SetText(delay .. string.format("%.1f",cur) .. " / " .. round(max,1))
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else
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this.bar.right:SetText(string.format("%.1f",cur) .. " / " .. round(max,1))
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end
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this.fadeout = nil
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else
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this.bar:SetMinMaxValues(1,100)
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this.bar:SetValue(100)
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this.fadeout = 1
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end
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end)
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function cb.OnEvent(self)
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local name = self.unitstr and UnitName(self.unitstr) or self.unitname
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local spellname, start, casttime, icon, delay, channel = libcast:GetCastInfo(name)
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if spellname then
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self.bar:SetStatusBarColor(strsplit(",", C.appearance.castbar[(channel and "channelcolor" or "castbarcolor")]))
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self.bar:SetMinMaxValues(0, casttime / 1000)
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self.bar.left:SetText(spellname)
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self:SetAlpha(1)
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self:Show()
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self.fadeout = nil
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else
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self.bar:SetMinMaxValues(1,100)
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self.bar:SetValue(100)
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self.fadeout = 1
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end
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end
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libcast:RegisterEventFunc(cb.OnEvent, cb)
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return cb
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end
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pfUI.castbar = CreateFrame("Frame", "pfCastBar", UIParent)
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-- hide blizzard
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||||
@@ -17,10 +124,7 @@ pfUI:RegisterModule("castbar", function ()
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end
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-- [[ pfPlayerCastbar ]] --
|
||||
pfUI.castbar.player = CreateFrame("Frame", "pfPlayerCastbar", UIParent)
|
||||
pfUI.castbar.player:SetFrameStrata("MEDIUM")
|
||||
CreateBackdrop(pfUI.castbar.player, default_border)
|
||||
pfUI.castbar.player:SetHeight(C.global.font_size * 1.5)
|
||||
pfUI.castbar.player = CreateCastbar("pfPlayerCastbar", UIParent, "player")
|
||||
|
||||
if pfUI.uf.player then
|
||||
local pspace = tonumber(C.unitframes.player.pspace)
|
||||
@@ -31,307 +135,8 @@ pfUI:RegisterModule("castbar", function ()
|
||||
pfUI.castbar.player:SetWidth(200)
|
||||
end
|
||||
|
||||
UpdateMovable(pfUI.castbar.player)
|
||||
pfUI.castbar.player:Hide()
|
||||
pfUI.castbar.player.delay = 0
|
||||
|
||||
-- statusbar
|
||||
pfUI.castbar.player.bar = CreateFrame("StatusBar", nil, pfUI.castbar.player)
|
||||
pfUI.castbar.player.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI.castbar.player.bar:ClearAllPoints()
|
||||
pfUI.castbar.player.bar:SetAllPoints(pfUI.castbar.player)
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(0, 100)
|
||||
pfUI.castbar.player.bar:SetValue(20)
|
||||
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
|
||||
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
|
||||
|
||||
-- text left
|
||||
pfUI.castbar.player.bar.left = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
pfUI.castbar.player.bar.left:ClearAllPoints()
|
||||
pfUI.castbar.player.bar.left:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
|
||||
pfUI.castbar.player.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
|
||||
pfUI.castbar.player.bar.left:SetNonSpaceWrap(false)
|
||||
pfUI.castbar.player.bar.left:SetFontObject(GameFontWhite)
|
||||
pfUI.castbar.player.bar.left:SetTextColor(1,1,1,1)
|
||||
pfUI.castbar.player.bar.left:SetFont(font, font_size, "OUTLINE")
|
||||
pfUI.castbar.player.bar.left:SetText("left")
|
||||
pfUI.castbar.player.bar.left:SetJustifyH("left")
|
||||
|
||||
-- text right
|
||||
pfUI.castbar.player.bar.right = pfUI.castbar.player.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
pfUI.castbar.player.bar.right:ClearAllPoints()
|
||||
pfUI.castbar.player.bar.right:SetPoint("TOPLEFT", pfUI.castbar.player.bar, "TOPLEFT", 3, 0)
|
||||
pfUI.castbar.player.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.player.bar, "BOTTOMRIGHT", -3, 0)
|
||||
pfUI.castbar.player.bar.right:SetNonSpaceWrap(false)
|
||||
pfUI.castbar.player.bar.right:SetFontObject(GameFontWhite)
|
||||
pfUI.castbar.player.bar.right:SetTextColor(1,1,1,1)
|
||||
pfUI.castbar.player.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||
pfUI.castbar.player.bar.right:SetText("right")
|
||||
pfUI.castbar.player.bar.right:SetJustifyH("right")
|
||||
|
||||
-- events
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_START")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_STOP")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_DELAYED")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_START")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_STOP")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_CHANNEL_UPDATE")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_FAILED")
|
||||
pfUI.castbar.player:RegisterEvent("SPELLCAST_INTERRUPTED")
|
||||
|
||||
local scanner = CreateFrame("GameTooltip", "pfSpellScanner", nil, "GameTooltipTemplate")
|
||||
scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
|
||||
|
||||
local delayByLag = CreateFrame("Frame", "pfDelayCast", nil)
|
||||
delayByLag.currentCast = nil
|
||||
delayByLag.startTime = nil
|
||||
|
||||
function delayByLag:SetCast(cast)
|
||||
for custom in pairs(pfUI.castbar.player.customcast) do
|
||||
if strfind(strlower(cast), strlower(custom)) then
|
||||
delayByLag.currentCast = custom
|
||||
delayByLag.startTime = GetTime()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
delayByLag:SetScript("OnUpdate", function()
|
||||
if this.currentCast and this.startTime then
|
||||
local _,_, lag = GetNetStats()
|
||||
if this.startTime + lag/1000 < GetTime() then
|
||||
pfUI.castbar.player.customcast[this.currentCast](true)
|
||||
this.currentCast = nil
|
||||
this.startTime = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local aimedshot = L["customcast"]["AIMEDSHOT"]
|
||||
local multishot = L["customcast"]["MULTISHOT"]
|
||||
|
||||
pfUI.castbar.player.customcast = {}
|
||||
pfUI.castbar.player.customcast[aimedshot] = function(begin)
|
||||
if begin then
|
||||
local duration = 3000
|
||||
|
||||
for i=1,32 do
|
||||
if UnitBuff("player", i) == "Interface\\Icons\\Racial_Troll_Berserk" then
|
||||
local berserk = 0.3
|
||||
if((UnitHealth("player")/UnitHealthMax("player")) >= 0.40) then
|
||||
berserk = (1.30 - (UnitHealth("player") / UnitHealthMax("player"))) / 3
|
||||
end
|
||||
duration = duration / (1 + berserk)
|
||||
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Hunter_RunningShot" then
|
||||
duration = duration / 1.4
|
||||
elseif UnitBuff("player", i) == "Interface\\Icons\\Ability_Warrior_InnerRage" then
|
||||
duration = duration / 1.3
|
||||
elseif UnitBuff("player", i) == "Interface\\Icons\\Inv_Trinket_Naxxramas04" then
|
||||
duration = duration / 1.2
|
||||
elseif UnitDebuff("player", i) == "Interface\\Icons\\Spell_Shadow_CurseOfTounges" then
|
||||
duration = duration / 0.5
|
||||
end
|
||||
end
|
||||
|
||||
if not pfUI.castbar.player.casting then
|
||||
pfUI.castbar.player:SpellcastStart(aimedshot, duration)
|
||||
end
|
||||
else
|
||||
pfUI.castbar.player:SpellcastStop()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.castbar.player.customcast[multishot] = function(begin)
|
||||
if begin then
|
||||
local duration = 500
|
||||
if not pfUI.castbar.player.casting then
|
||||
pfUI.castbar.player:SpellcastStart(multishot, duration)
|
||||
end
|
||||
else
|
||||
pfUI.castbar.player:SpellcastStop()
|
||||
end
|
||||
end
|
||||
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if GetSpellCooldown(id, bookType) ~= 0 then
|
||||
local spellName = GetSpellName(id, bookType)
|
||||
delayByLag:SetCast(spellName, true)
|
||||
end
|
||||
end, true)
|
||||
|
||||
hooksecurefunc("CastSpellByName", function(spellName, target)
|
||||
for i=1,120 do
|
||||
-- detect if any cast is ongoing
|
||||
if IsCurrentAction(i) then
|
||||
delayByLag:SetCast(spellName)
|
||||
return
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
hooksecurefunc("UseAction", function(slot, target, button)
|
||||
if GetActionText(slot) or not IsCurrentAction(slot) then return end
|
||||
scanner:ClearLines()
|
||||
scanner:SetAction(slot)
|
||||
local spellName = pfSpellScannerTextLeft1:GetText()
|
||||
delayByLag:SetCast(spellName)
|
||||
end, true)
|
||||
|
||||
function pfUI.castbar.player:SpellcastStart(spell, duration)
|
||||
pfUI.castbar.player.delay = 0
|
||||
pfUI.castbar.player.spell = spell
|
||||
pfUI.castbar.player.bar.left:SetText(spell)
|
||||
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
|
||||
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
|
||||
pfUI.castbar.player.startTime = GetTime()
|
||||
pfUI.castbar.player.maxValue = duration / 1000
|
||||
pfUI.castbar.player.endTime = nil
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(0, pfUI.castbar.player.maxValue)
|
||||
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.startTime)
|
||||
pfUI.castbar.player.holdTime = 0
|
||||
pfUI.castbar.player.casting = 1
|
||||
pfUI.castbar.player.channeling = nil
|
||||
pfUI.castbar.player.mode = "casting"
|
||||
pfUI.castbar.player.fadeout = nil
|
||||
pfUI.castbar.player:SetAlpha(1)
|
||||
pfUI.castbar.player:Show()
|
||||
end
|
||||
|
||||
function pfUI.castbar.player:SpellcastStop()
|
||||
delayByLag.currentCast = nil
|
||||
delayByLag.startTime = nil
|
||||
|
||||
if pfUI.castbar.player.casting then
|
||||
pfUI.castbar.player.fadeout = 1
|
||||
pfUI.castbar.player.casting = nil
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(1,pfUI.castbar.player.bar:GetValue())
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.castbar.player:SpellcastChannelStart(duration, spell)
|
||||
pfUI.castbar.player.delay = 0
|
||||
pfUI.castbar.player.spell = spell
|
||||
pfUI.castbar.player.bar.left:SetText(spell)
|
||||
local r,g,b,a = strsplit(",", C.appearance.castbar.channelcolor)
|
||||
pfUI.castbar.player.bar:SetStatusBarColor(r,g,b,a)
|
||||
pfUI.castbar.player.maxValue = nil
|
||||
pfUI.castbar.player.startTime = GetTime()
|
||||
pfUI.castbar.player.endTime = pfUI.castbar.player.startTime + (arg1 / 1000)
|
||||
pfUI.castbar.player.duration = duration / 1000
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime)
|
||||
pfUI.castbar.player.bar:SetValue(pfUI.castbar.player.endTime)
|
||||
pfUI.castbar.player.holdTime = 0
|
||||
pfUI.castbar.player.casting = nil
|
||||
pfUI.castbar.player.channeling = 1
|
||||
pfUI.castbar.player.fadeout = nil
|
||||
pfUI.castbar.player:SetAlpha(1)
|
||||
pfUI.castbar.player:Show()
|
||||
end
|
||||
|
||||
function pfUI.castbar.player:SpellcastChannelStop()
|
||||
delayByLag.currentCast = nil
|
||||
delayByLag.startTime = nil
|
||||
|
||||
if pfUI.castbar.player.channeling then
|
||||
pfUI.castbar.player.fadeout = 1
|
||||
pfUI.castbar.player.channeling = nil
|
||||
|
||||
if GetTime() + 0.3 < pfUI.castbar.player.endTime then
|
||||
pfUI.castbar.player.bar:SetStatusBarColor(1,.5,.5,1)
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(1,100)
|
||||
pfUI.castbar.player.bar:SetValue(100)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.castbar.player:SetScript("OnEvent", function ()
|
||||
if ( event == "SPELLCAST_START" ) then
|
||||
pfUI.castbar.player:SpellcastStart(arg1, arg2)
|
||||
elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
|
||||
pfUI.castbar.player:SpellcastStop()
|
||||
elseif ( event == "SPELLCAST_DELAYED" ) then
|
||||
if( pfUI.castbar.player:IsShown() ) then
|
||||
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
|
||||
end
|
||||
elseif ( event == "SPELLCAST_CHANNEL_START" ) then
|
||||
pfUI.castbar.player:SpellcastChannelStart(arg1, arg2)
|
||||
elseif event == "SPELLCAST_CHANNEL_STOP" then
|
||||
pfUI.castbar.player:SpellcastChannelStop()
|
||||
elseif ( event == "SPELLCAST_CHANNEL_UPDATE" ) then
|
||||
if ( pfUI.castbar.player:IsShown() ) then
|
||||
pfUI.castbar.player.delay = pfUI.castbar.player.delay + arg1/1000
|
||||
local origDuration = pfUI.castbar.player.endTime - pfUI.castbar.player.startTime
|
||||
pfUI.castbar.player.endTime = GetTime() + (arg1 / 1000)
|
||||
pfUI.castbar.player.startTime = pfUI.castbar.player.endTime - origDuration
|
||||
pfUI.castbar.player.bar:SetMinMaxValues(pfUI.castbar.player.startTime, pfUI.castbar.player.endTime)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.castbar.player:SetScript("OnUpdate", function ()
|
||||
if C.castbar.player.hide_pfui == "1" then pfUI.castbar.player:Hide() return end
|
||||
|
||||
-- cast
|
||||
if pfUI.castbar.player.casting then
|
||||
local cur = GetTime() - pfUI.castbar.player.startTime - pfUI.castbar.player.delay
|
||||
local max = pfUI.castbar.player.maxValue
|
||||
local delay = pfUI.castbar.player.delay
|
||||
|
||||
pfUI.castbar.player.bar:SetValue(cur)
|
||||
|
||||
if cur > max then cur = max end
|
||||
|
||||
if delay > 0 then
|
||||
delay = "|cffffaaaa+" .. round(delay,1) .. " |r "
|
||||
pfUI.castbar.player.bar.right:SetText(delay .. string.format("%.1f",cur) .. " / " .. round(max,1))
|
||||
else
|
||||
pfUI.castbar.player.bar.right:SetText(string.format("%.1f",cur) .. " / " .. round(max,1))
|
||||
end
|
||||
|
||||
return
|
||||
|
||||
-- channel
|
||||
elseif pfUI.castbar.player.channeling then
|
||||
local time = GetTime()
|
||||
local barValue = pfUI.castbar.player.startTime + (pfUI.castbar.player.endTime - time)
|
||||
|
||||
pfUI.castbar.player.bar:SetValue( barValue )
|
||||
|
||||
local cur = pfUI.castbar.player.endTime - GetTime()
|
||||
local max = pfUI.castbar.player.endTime - pfUI.castbar.player.startTime
|
||||
local delay = pfUI.castbar.player.delay
|
||||
if cur > max then cur = max end
|
||||
if ( time > pfUI.castbar.player.endTime ) then
|
||||
time = pfUI.castbar.player.endTime
|
||||
end
|
||||
if ( time >= pfUI.castbar.player.endTime ) then
|
||||
pfUI.castbar.player.channeling = nil
|
||||
pfUI.castbar.player.fadeout = 1
|
||||
return
|
||||
end
|
||||
if delay > 0 then
|
||||
delay = "|cffffaaaa-" .. round(delay,1) .. " |r "
|
||||
pfUI.castbar.player.bar.right:SetText(delay .. round(cur,1))
|
||||
else
|
||||
pfUI.castbar.player.bar.right:SetText(round(cur,1))
|
||||
end
|
||||
|
||||
return
|
||||
|
||||
-- fadeout
|
||||
elseif pfUI.castbar.player.fadeout and pfUI.castbar.player:GetAlpha() > 0 then
|
||||
pfUI.castbar.player:SetAlpha(pfUI.castbar.player:GetAlpha()-0.025)
|
||||
if pfUI.castbar.player:GetAlpha() == 0 then
|
||||
pfUI.castbar.player:Hide()
|
||||
pfUI.castbar.player.fadeout = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- [[ pfTargetCastbar ]] --
|
||||
pfUI.castbar.target = CreateFrame("Frame", "pfTargetCastbar", UIParent)
|
||||
pfUI.castbar.target:SetFrameStrata("MEDIUM")
|
||||
CreateBackdrop(pfUI.castbar.target, default_border)
|
||||
pfUI.castbar.target:SetHeight(C.global.font_size * 1.5)
|
||||
pfUI.castbar.target = CreateCastbar("pfTargetCastbar", UIParent, "target")
|
||||
|
||||
if pfUI.uf.target then
|
||||
local pspace = tonumber(C.unitframes.target.pspace)
|
||||
@@ -341,199 +146,4 @@ pfUI:RegisterModule("castbar", function ()
|
||||
pfUI.castbar.target:SetPoint("CENTER", 0, -225)
|
||||
pfUI.castbar.target:SetWidth(200)
|
||||
end
|
||||
|
||||
UpdateMovable(pfUI.castbar.target)
|
||||
pfUI.castbar.target:Hide()
|
||||
|
||||
|
||||
-- statusbar
|
||||
pfUI.castbar.target.bar = CreateFrame("StatusBar", nil, pfUI.castbar.target)
|
||||
pfUI.castbar.target.bar:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
|
||||
pfUI.castbar.target.bar:ClearAllPoints()
|
||||
pfUI.castbar.target.bar:SetAllPoints(pfUI.castbar.target)
|
||||
pfUI.castbar.target.bar:SetMinMaxValues(0, 100)
|
||||
pfUI.castbar.target.bar:SetValue(20)
|
||||
local r,g,b,a = strsplit(",", C.appearance.castbar.castbarcolor)
|
||||
pfUI.castbar.target.bar:SetStatusBarColor(r,g,b,a)
|
||||
|
||||
-- text left
|
||||
pfUI.castbar.target.bar.left = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
pfUI.castbar.target.bar.left:ClearAllPoints()
|
||||
pfUI.castbar.target.bar.left:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
|
||||
pfUI.castbar.target.bar.left:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
|
||||
pfUI.castbar.target.bar.left:SetNonSpaceWrap(false)
|
||||
pfUI.castbar.target.bar.left:SetFontObject(GameFontWhite)
|
||||
pfUI.castbar.target.bar.left:SetTextColor(1,1,1,1)
|
||||
pfUI.castbar.target.bar.left:SetFont(font, font_size, "OUTLINE")
|
||||
pfUI.castbar.target.bar.left:SetText("left")
|
||||
pfUI.castbar.target.bar.left:SetJustifyH("left")
|
||||
|
||||
-- text right
|
||||
pfUI.castbar.target.bar.right = pfUI.castbar.target.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
|
||||
pfUI.castbar.target.bar.right:ClearAllPoints()
|
||||
pfUI.castbar.target.bar.right:SetPoint("TOPLEFT", pfUI.castbar.target.bar, "TOPLEFT", 3, 0)
|
||||
pfUI.castbar.target.bar.right:SetPoint("BOTTOMRIGHT", pfUI.castbar.target.bar, "BOTTOMRIGHT", -3, 0)
|
||||
pfUI.castbar.target.bar.right:SetNonSpaceWrap(false)
|
||||
pfUI.castbar.target.bar.right:SetFontObject(GameFontWhite)
|
||||
pfUI.castbar.target.bar.right:SetTextColor(1,1,1,1)
|
||||
pfUI.castbar.target.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||
pfUI.castbar.target.bar.right:SetText("right")
|
||||
pfUI.castbar.target.bar.right:SetJustifyH("right")
|
||||
|
||||
pfUI.castbar.target.bar:SetScript("OnUpdate", function()
|
||||
if pfUI.castbar.target.drag and pfUI.castbar.target.drag:IsShown() then this:Show() return end
|
||||
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
|
||||
local spellname = pfUI.castbar.target.casterDB[UnitName("target")].cast or 0
|
||||
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
|
||||
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
|
||||
|
||||
if starttime + casttime > GetTime() then
|
||||
if pfUI.castbar.target.bar then
|
||||
pfUI.castbar.target.bar:SetMinMaxValues(0, casttime)
|
||||
pfUI.castbar.target.bar:SetValue(GetTime() - starttime)
|
||||
pfUI.castbar.target.bar.left:SetText(spellname)
|
||||
pfUI.castbar.target.bar.right:SetText(round(GetTime() - starttime,1) .. " / " .. casttime)
|
||||
end
|
||||
else
|
||||
pfUI.castbar.target.casterDB[UnitName("target")] = nil
|
||||
pfUI.castbar.target:Hide()
|
||||
end
|
||||
else
|
||||
pfUI.castbar.target:Hide()
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.castbar.target.SPELL_CAST = SanitizePattern(SPELLCASTOTHERSTART)
|
||||
pfUI.castbar.target.SPELL_PERFORM = SanitizePattern(SPELLPERFORMOTHERSTART)
|
||||
pfUI.castbar.target.SPELL_GAINS = SanitizePattern(AURAADDEDOTHERHELPFUL)
|
||||
pfUI.castbar.target.SPELL_AFFLICTED = SanitizePattern(AURAADDEDOTHERHARMFUL)
|
||||
pfUI.castbar.target.SPELL_HIT = SanitizePattern(SPELLLOGSELFOTHER)
|
||||
pfUI.castbar.target.SPELL_CRIT = SanitizePattern(SPELLLOGCRITSELFOTHER)
|
||||
pfUI.castbar.target.OTHER_SPELL_HIT = SanitizePattern(SPELLLOGOTHEROTHER)
|
||||
pfUI.castbar.target.OTHER_SPELL_CRIT = SanitizePattern(SPELLLOGCRITOTHEROTHER)
|
||||
pfUI.castbar.target.SPELL_INTERRUPT = SanitizePattern(SPELLINTERRUPTSELFOTHER)
|
||||
pfUI.castbar.target.OTHER_SPELL_INTERRUPT = SanitizePattern(SPELLINTERRUPTOTHEROTHER)
|
||||
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_SELF_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_FRIENDLYPLAYER_BUFF")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_BUFFS")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_BUFFS")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_HOSTILEPLAYER_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_FRIENDLYPLAYER_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PARTY_BUFF")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_PARTY_BUFFS")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_CREATURE_BUFFS")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
|
||||
pfUI.castbar.target:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
|
||||
pfUI.castbar.target:RegisterEvent("PLAYER_TARGET_CHANGED")
|
||||
|
||||
pfUI.castbar.target.casterDB = {}
|
||||
|
||||
pfUI.castbar.target:SetScript("OnEvent", function()
|
||||
if event == "PLAYER_TARGET_CHANGED" then
|
||||
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
|
||||
local starttime = pfUI.castbar.target.casterDB[UnitName("target")].starttime or 0
|
||||
local casttime = pfUI.castbar.target.casterDB[UnitName("target")].casttime or 0
|
||||
if starttime + casttime > GetTime() then
|
||||
if C.castbar.target.hide_pfui == "1" then
|
||||
pfUI.castbar.target:Hide()
|
||||
else
|
||||
pfUI.castbar.target:Show()
|
||||
end
|
||||
elseif pfUI.castbar.target.drag and not pfUI.castbar.target.drag:IsShown() then
|
||||
pfUI.castbar.target.casterDB[UnitName("target")] = nil
|
||||
pfUI.castbar.target:Hide()
|
||||
end
|
||||
end
|
||||
elseif arg1 then
|
||||
-- (.+) begins to cast (.+).
|
||||
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_CAST) do
|
||||
pfUI.castbar.target:Action(mob, spell)
|
||||
return
|
||||
end
|
||||
-- (.+) begins to perform (.+).
|
||||
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_PERFORM) do
|
||||
pfUI.castbar.target:Action(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- (.+) gains (.+).
|
||||
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_GAINS) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- (.+) is afflicted by (.+).
|
||||
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_AFFLICTED) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- Your (.+) hits (.+) for (%d+).
|
||||
for spell, mob in string.gfind(arg1, pfUI.castbar.target.SPELL_HIT) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- Your (.+) crits (.+) for (%d+).
|
||||
for spell, mob in string.gfind(arg1, pfUI.castbar.target.SPELL_CRIT) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- (.+)'s (.+) %a hits (.+) for (%d+).
|
||||
for _, spell, mob in string.gfind(arg1, pfUI.castbar.target.OTHER_SPELL_HIT) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- (.+)'s (.+) %a crits (.+) for (%d+).
|
||||
for _, spell, mob in string.gfind(arg1, pfUI.castbar.target.OTHER_SPELL_CRIT) do
|
||||
pfUI.castbar.target:StopAction(mob, spell)
|
||||
return
|
||||
end
|
||||
|
||||
-- You interrupt (.+)'s (.+).";
|
||||
for mob, spell in string.gfind(arg1, pfUI.castbar.target.SPELL_INTERRUPT) do
|
||||
pfUI.castbar.target:StopAction(mob, "INTERRUPT")
|
||||
return
|
||||
end
|
||||
|
||||
-- (.+) interrupts (.+)'s (.+).
|
||||
for _, mob, spell in string.gfind(arg1, pfUI.castbar.target.OTHER_SPELL_INTERRUPT) do
|
||||
pfUI.castbar.target:StopAction(mob, "INTERRUPT")
|
||||
return
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function pfUI.castbar.target:Action(mob, spell)
|
||||
if L["spells"][spell] ~= nil then
|
||||
local casttime = L["spells"][spell].t / 1000
|
||||
local icon = L["spells"][spell].icon
|
||||
pfUI.castbar.target.casterDB[mob] = {cast = spell, starttime = GetTime(), casttime = casttime, icon = icon}
|
||||
if UnitExists("target") and pfUI.castbar.target.casterDB[UnitName("target")] then
|
||||
if C.castbar.target.hide_pfui == "1" then
|
||||
pfUI.castbar.target:Hide()
|
||||
else
|
||||
pfUI.castbar.target:Show()
|
||||
end
|
||||
elseif pfUI.castbar.target.drag and not pfUI.castbar.target.drag:IsShown() then
|
||||
pfUI.castbar.target:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pfUI.castbar.target:StopAction(mob, spell)
|
||||
if pfUI.castbar.target.casterDB[mob] and ( L["interrupts"][spell] ~= nil or spell == "INTERRUPT" ) then
|
||||
pfUI.castbar.target.casterDB[mob] = nil
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
+10
-9
@@ -496,16 +496,17 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
end
|
||||
|
||||
-- show castbar
|
||||
if healthbar.castbar and pfUI.castbar and C.nameplates["showcastbar"] == "1" and pfUI.castbar.target.casterDB[unitname] ~= nil and pfUI.castbar.target.casterDB[unitname]["cast"] ~= nil then
|
||||
if pfUI.castbar.target.casterDB[unitname]["starttime"] + pfUI.castbar.target.casterDB[unitname]["casttime"] <= GetTime() then
|
||||
pfUI.castbar.target.casterDB[unitname] = nil
|
||||
if healthbar.castbar and pfUI.castbar and C.nameplates["showcastbar"] == "1" then
|
||||
local spellname, start, casttime, icon = libcast:GetCastInfo(unitname)
|
||||
casttime = casttime / 1000
|
||||
if not spellname then
|
||||
healthbar.castbar:Hide()
|
||||
else
|
||||
healthbar.castbar:SetMinMaxValues(0, pfUI.castbar.target.casterDB[unitname]["casttime"])
|
||||
healthbar.castbar:SetValue(GetTime() - pfUI.castbar.target.casterDB[unitname]["starttime"])
|
||||
healthbar.castbar.text:SetText(round( pfUI.castbar.target.casterDB[unitname]["starttime"] + pfUI.castbar.target.casterDB[unitname]["casttime"] - GetTime(),1))
|
||||
healthbar.castbar:SetMinMaxValues(0, casttime)
|
||||
healthbar.castbar:SetValue(GetTime() - start)
|
||||
healthbar.castbar.text:SetText(round(start + casttime - GetTime(),1))
|
||||
if C.nameplates.spellname == "1" and healthbar.castbar.spell then
|
||||
healthbar.castbar.spell:SetText(pfUI.castbar.target.casterDB[unitname]["cast"])
|
||||
healthbar.castbar.spell:SetText(spellname)
|
||||
else
|
||||
healthbar.castbar.spell:SetText("")
|
||||
end
|
||||
@@ -514,8 +515,8 @@ pfUI:RegisterModule("nameplates", function ()
|
||||
this.debuffs[1]:SetPoint("TOPLEFT", healthbar.castbar, "BOTTOMLEFT", 0, -3)
|
||||
end
|
||||
|
||||
if pfUI.castbar.target.casterDB[unitname]["icon"] then
|
||||
healthbar.castbar.icon:SetTexture("Interface\\Icons\\" .. pfUI.castbar.target.casterDB[unitname]["icon"])
|
||||
if icon then
|
||||
healthbar.castbar.icon:SetTexture("Interface\\Icons\\" .. icon)
|
||||
healthbar.castbar.icon:SetTexCoord(.1,.9,.1,.9)
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user