option for portrait on unitframes

This commit is contained in:
Eric Mauser
2016-05-16 19:57:45 +02:00
parent d4a8ef0a90
commit a01329785e
5 changed files with 43 additions and 35 deletions
+1
View File
@@ -178,6 +178,7 @@ pfUI:RegisterModule("gui", function ()
pfUI.gui.uf.title:SetText("UnitFrame Settings")
pfUI.gui.CreateConfig(pfUI.gui.uf, "Animation speed", pfUI_config.unitframes, "animation_speed")
pfUI.gui.CreateConfig(pfUI.gui.uf, "Show portrait", pfUI_config.unitframes, "portrait")
pfUI.gui.CreateConfig(pfUI.gui.uf, "Buff size", pfUI_config.unitframes, "buff_size")
pfUI.gui.CreateConfig(pfUI.gui.uf, "Debuff size", pfUI_config.unitframes, "debuff_size")
pfUI.gui.CreateConfig(pfUI.gui.uf, "Layout", pfUI_config.unitframes, "layout")
+13 -11
View File
@@ -117,18 +117,20 @@ pfUI:RegisterModule("player", function ()
pfUI.uf.player.hp.bar:SetMinMaxValues(0, 100)
pfUI.uf.player.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
if pfUI_config.unitframes.portrait == "1" then
pfUI.uf.player.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
function pfUI.uf.player.hp.bar.portrait.Update()
pfUI.uf.player.hp.bar.portrait:SetUnit("player");
pfUI.uf.player.hp.bar.portrait:SetCamera(0)
pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
function pfUI.uf.player.hp.bar.portrait.Update()
pfUI.uf.player.hp.bar.portrait:SetUnit("player");
pfUI.uf.player.hp.bar.portrait:SetCamera(0)
pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
end
end
pfUI.uf.player.power = CreateFrame("Frame",nil, pfUI.uf.player)
+14 -12
View File
@@ -165,20 +165,22 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.hp.bar:SetMinMaxValues(0, 100)
pfUI.uf.target.hp.bar:SetValue(100)
pfUI.uf.target.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.target.hp.bar)
pfUI.uf.target.hp.bar.portrait:SetAllPoints(pfUI.uf.target.hp.bar)
pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
if pfUI_config.unitframes.portrait == "1" then
pfUI.uf.target.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.target.hp.bar)
pfUI.uf.target.hp.bar.portrait:SetAllPoints(pfUI.uf.target.hp.bar)
pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
function pfUI.uf.target.hp.bar.portrait.Update()
pfUI.uf.target.hp.bar.portrait:SetUnit("target");
pfUI.uf.target.hp.bar.portrait:SetCamera(0)
pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10)
function pfUI.uf.target.hp.bar.portrait.Update()
pfUI.uf.target.hp.bar.portrait:SetUnit("target");
pfUI.uf.target.hp.bar.portrait:SetCamera(0)
pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10)
end
end
pfUI.uf.target.power = CreateFrame("Frame",nil, pfUI.uf.target)
+14 -12
View File
@@ -77,20 +77,22 @@ pfUI:RegisterModule("targettarget", function ()
pfUI.uf.targettarget.hp.bar:SetMinMaxValues(0, 100)
pfUI.uf.targettarget.hp.bar:SetValue(100)
pfUI.uf.targettarget.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.targettarget.hp.bar)
pfUI.uf.targettarget.hp.bar.portrait:SetAllPoints(pfUI.uf.targettarget.hp.bar)
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
if pfUI_config.unitframes.portrait == "1" then
pfUI.uf.targettarget.hp.bar.portrait = CreateFrame("PlayerModel",nil,pfUI.uf.targettarget.hp.bar)
pfUI.uf.targettarget.hp.bar.portrait:SetAllPoints(pfUI.uf.targettarget.hp.bar)
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnEvent", function() this.Update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnShow", function() this.Update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnEvent", function() this.Update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnShow", function() this.Update() end)
function pfUI.uf.targettarget.hp.bar.portrait.Update()
pfUI.uf.targettarget.hp.bar.portrait:SetUnit("targettarget");
pfUI.uf.targettarget.hp.bar.portrait:SetCamera(0)
pfUI.uf.targettarget.hp.bar.portrait:SetAlpha(0.10)
function pfUI.uf.targettarget.hp.bar.portrait.Update()
pfUI.uf.targettarget.hp.bar.portrait:SetUnit("targettarget");
pfUI.uf.targettarget.hp.bar.portrait:SetCamera(0)
pfUI.uf.targettarget.hp.bar.portrait:SetAlpha(0.10)
end
end
pfUI.uf.targettarget.power = CreateFrame("Frame",nil, pfUI.uf.targettarget)
+1
View File
@@ -64,6 +64,7 @@ pfUI_config = {
debug = 1,
["unitframes"] = {
animation_speed = 1,
portrait = 1,
buff_size = "22",
debuff_size = "22",
layout = "default",