fonts: simplify font handling

This commit is contained in:
shagu
2018-03-20 21:58:41 +01:00
parent 63d863f03d
commit a51a6cb2c9
+60 -67
View File
@@ -1,75 +1,68 @@
-- this must be set during the initial execution
if GetLocale() == "zhCN" then
STANDARD_TEXT_FONT = "Fonts\\FZXHLJW.TTF"
elseif GetLocale() == "koKR" then
STANDARD_TEXT_FONT = "Fonts\\2002.TTF"
else
STANDARD_TEXT_FONT = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf"
end
function pfUI.environment:UpdateFonts()
-- force locale based fonts
if pfUI_config and pfUI_config.global and pfUI_config.global.force_region == "1" then
if GetLocale() == "zhCN" then
pfUI_config.global.font_default = "Fonts\\FZXHLJW.TTF"
pfUI_config.global.font_combat = "Fonts\\FZXHLJW.TTF"
pfUI_config.global.font_unit = "Fonts\\FZXHLJW.TTF"
elseif GetLocale() == "koKR" then
pfUI_config.global.font_default = "Fonts\\2002.TTF"
pfUI_config.global.font_combat = "Fonts\\2002.TTF"
pfUI_config.global.font_unit = "Fonts\\2002.TTF"
end
end
-- abort when config is not ready yet
if not pfUI_config or not pfUI_config.global then return end
if pfUI_config and pfUI_config.global and pfUI_config.global.font_default then
pfUI.font_default = pfUI_config.global.font_default or "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf"
pfUI.font_unit = pfUI_config.global.font_unit or "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf"
pfUI.font_combat = pfUI_config.global.font_combat or "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf"
-- load font configuration
local default, unit, combat
if pfUI_config.global.force_region == "1" and GetLocale() == "zhCN" then
-- force locale compatible fonts
default = "Fonts\\FZXHLJW.TTF"
combat = "Fonts\\FZXHLJW.TTF"
unit = "Fonts\\FZXHLJW.TTF"
elseif pfUI_config.global.force_region == "1" and GetLocale() == "koKR" then
-- force locale compatible fonts
default = "Fonts\\2002.TTF"
combat = "Fonts\\2002.TTF"
unit = "Fonts\\2002.TTF"
else
pfUI.font_default = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf"
pfUI.font_unit = "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf"
pfUI.font_combat = "Interface\\AddOns\\pfUI\\fonts\\Continuum.ttf"
-- use default entries
default = pfUI_config.global.font_default
combat = pfUI_config.global.font_combat
unit = pfUI_config.global.font_unit
end
STANDARD_TEXT_FONT = pfUI.font_default;
UNIT_NAME_FONT = pfUI.font_default;
DAMAGE_TEXT_FONT = pfUI.font_combat;
NAMEPLATE_FONT = pfUI.font_default;
-- write setting shortcuts
pfUI.font_default = default
pfUI.font_combat = combat
pfUI.font_unit = unit
SystemFont:SetFont(pfUI.font_default, 15)
GameFontNormal:SetFont(pfUI.font_default, 12)
GameFontBlack:SetFont(pfUI.font_default, 12)
GameFontNormalSmall:SetFont(pfUI.font_default, 11)
GameFontNormalLarge:SetFont(pfUI.font_default, 16)
GameFontNormalHuge:SetFont(pfUI.font_default, 20)
NumberFontNormal:SetFont(pfUI.font_default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(pfUI.font_default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(pfUI.font_default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(pfUI.font_default, 30, "OUTLINE")
QuestTitleFont:SetFont(pfUI.font_default, 18)
QuestFont:SetFont(pfUI.font_default, 13)
QuestFontHighlight:SetFont(pfUI.font_default, 14)
ItemTextFontNormal:SetFont(pfUI.font_default, 15)
MailTextFontNormal:SetFont(pfUI.font_default, 15)
SubSpellFont:SetFont(pfUI.font_default, 12)
DialogButtonNormalText:SetFont(pfUI.font_default, 16)
ZoneTextFont:SetFont(pfUI.font_default, 34, "OUTLINE")
SubZoneTextFont:SetFont(pfUI.font_default, 24, "OUTLINE")
TextStatusBarTextSmall:SetFont(pfUI.font_default, 12, "NORMAL")
GameTooltipText:SetFont(pfUI.font_default, 12)
GameTooltipTextSmall:SetFont(pfUI.font_default, 12)
GameTooltipHeaderText:SetFont(pfUI.font_default, 13)
WorldMapTextFont:SetFont(pfUI.font_default, 102, "THICK")
InvoiceTextFontNormal:SetFont(pfUI.font_default, 12)
InvoiceTextFontSmall:SetFont(pfUI.font_default, 12)
CombatTextFont:SetFont(pfUI.font_combat, 25)
pfUI.font_default_size = default_size
pfUI.font_combat_size = combat_size
pfUI.font_unit_size = unit_size
if pfUI_config and pfUI_config.chat and pfUI_config.chat.text.outline == "1" then
ChatFontNormal:SetFont(pfUI.font_default, 13, "OUTLINE")
else
ChatFontNormal:SetFont(pfUI.font_default, 13)
end
-- set game constants
STANDARD_TEXT_FONT = default
DAMAGE_TEXT_FONT = combat
NAMEPLATE_FONT = default
UNIT_NAME_FONT = default
-- change default game font objects
SystemFont:SetFont(default, 15)
GameFontNormal:SetFont(default, 12)
GameFontBlack:SetFont(default, 12)
GameFontNormalSmall:SetFont(default, 11)
GameFontNormalLarge:SetFont(default, 16)
GameFontNormalHuge:SetFont(default, 20)
NumberFontNormal:SetFont(default, 14, "OUTLINE")
NumberFontNormalSmall:SetFont(default, 14, "OUTLINE")
NumberFontNormalLarge:SetFont(default, 16, "OUTLINE")
NumberFontNormalHuge:SetFont(default, 30, "OUTLINE")
QuestTitleFont:SetFont(default, 18)
QuestFont:SetFont(default, 13)
QuestFontHighlight:SetFont(default, 14)
ItemTextFontNormal:SetFont(default, 15)
MailTextFontNormal:SetFont(default, 15)
SubSpellFont:SetFont(default, 12)
DialogButtonNormalText:SetFont(default, 16)
ZoneTextFont:SetFont(default, 34, "OUTLINE")
SubZoneTextFont:SetFont(default, 24, "OUTLINE")
TextStatusBarTextSmall:SetFont(default, 12, "NORMAL")
GameTooltipText:SetFont(default, 12)
GameTooltipTextSmall:SetFont(default, 12)
GameTooltipHeaderText:SetFont(default, 13)
WorldMapTextFont:SetFont(default, 102, "THICK")
InvoiceTextFontNormal:SetFont(default, 12)
InvoiceTextFontSmall:SetFont(default, 12)
CombatTextFont:SetFont(combat, 25)
ChatFontNormal:SetFont(default, 13, pfUI_config.chat.text.outline == "1" and "OUTLINE")
end
-- run environment update
pfUI.environment:UpdateFonts()