panel: add timer functionality to date info

This commit is contained in:
shagu
2016-11-12 12:11:34 +01:00
parent 9a7980fa6b
commit a9466660d4
2 changed files with 54 additions and 2 deletions
+1 -1
View File
@@ -82,7 +82,7 @@ pfUI:RegisterModule("gui", function ()
pfUI.uf.player, pfUI.uf.target, pfUI.uf.targettarget, pfUI.uf.pet,
pfUI.bars.shapeshift, pfUI.bars.bottomleft, pfUI.bars.bottomright,
pfUI.bars.vertical, pfUI.bars.pet, pfUI.bars.bottom,
pfUI.panel.minimap, pfUI.panel.microbutton,
pfUI.panel.minimap, pfUI.panel.microbutton, pfUI.panel.clock.timerFrame,
pfUI.uf.group[1], pfUI.uf.group[2], pfUI.uf.group[3], pfUI.uf.group[4],
pfUI.uf.raid[1], pfUI.uf.raid[2], pfUI.uf.raid[3], pfUI.uf.raid[4], pfUI.uf.raid[5],
pfUI.uf.raid[6], pfUI.uf.raid[7], pfUI.uf.raid[8], pfUI.uf.raid[9], pfUI.uf.raid[10],
+53 -1
View File
@@ -41,11 +41,63 @@ pfUI:RegisterModule("panel", function ()
end)
pfUI.panel.clock = CreateFrame("Frame",nil,UIParent)
pfUI.panel.clock.timerFrame = CreateFrame("Frame", "pfUITimer", UIParent)
pfUI.panel.clock.timerFrame:Hide()
pfUI.panel.clock.timerFrame:SetWidth(120)
pfUI.panel.clock.timerFrame:SetHeight(35)
pfUI.panel.clock.timerFrame:SetPoint("TOP", 0, -100)
pfUI.utils:loadPosition(pfUI.panel.clock.timerFrame)
pfUI.panel.clock.timerFrame.text = pfUI.panel.clock.timerFrame:CreateFontString("Status", "LOW", "GameFontNormal")
pfUI.panel.clock.timerFrame.text:SetFontObject(GameFontWhite)
pfUI.panel.clock.timerFrame.text:SetFont("Interface\\AddOns\\pfUI\\fonts\\" .. pfUI_config.global.font_default .. ".ttf", pfUI_config.global.font_size, "OUTLINE")
pfUI.panel.clock.timerFrame.text:SetAllPoints(pfUI.panel.clock.timerFrame)
pfUI.panel.clock.timerFrame:SetScript("OnUpdate", function()
if not pfUI.panel.clock.timerFrame.Snapshot then pfUI.panel.clock.timerFrame.Snapshot = GetTime() end
pfUI.panel.clock.timerFrame.curTime = SecondsToTime(floor(GetTime() - pfUI.panel.clock.timerFrame.Snapshot))
if pfUI.panel.clock.timerFrame.curTime ~= "" then
pfUI.panel.clock.timerFrame.text:SetText("|c33cccccc" .. pfUI.panel.clock.timerFrame.curTime)
else
pfUI.panel.clock.timerFrame.text:SetText("|cffff3333 --- NEW TIMER ---")
end
end)
pfUI.panel.clock:SetScript("OnUpdate",function(s,e)
if not pfUI.panel.clock.tick then pfUI.panel.clock.tick = GetTime() - 1 end
if GetTime() >= pfUI.panel.clock.tick + 1 then
-- time date
local tooltip = function ()
local posX, posY = GetPlayerMapPosition("player")
local real = GetRealZoneText()
local sub = GetSubZoneText()
GameTooltip:ClearLines()
GameTooltip:SetOwner(this, "ANCHOR_NONE")
GameTooltip:AddLine("|cff555555Timer")
GameTooltip:AddDoubleLine("Left Click", "|cffffffffShow/Hide Timer")
GameTooltip:AddDoubleLine("Right Click", "|cffffffffReset Timer")
GameTooltip:Show()
end
local click = function ()
this:RegisterForClicks("LeftButtonUp", "RightButtonUp")
if arg1 == "LeftButton" then
if pfUI.panel.clock.timerFrame:IsShown() then
pfUI.panel.clock.timerFrame:Hide()
else
pfUI.panel.clock.timerFrame:Show()
end
elseif arg1 == "RightButton" then
pfUI.panel.clock.timerFrame.Snapshot = GetTime()
end
end
pfUI.panel.clock.tick = GetTime()
pfUI.panel:OutputPanel("time", date("%H:%M:%S"))
pfUI.panel:OutputPanel("time", date("%H:%M:%S"), tooltip, click)
-- lag fps
local _, _, lag = GetNetStats()
local fps = floor(GetFramerate())
pfUI.panel:OutputPanel("fps", floor(GetFramerate()) .. " fps & " .. lag .. " ms")