prediction: optimize code

This commit is contained in:
shagu
2017-12-21 12:50:11 +01:00
parent f13be1d68f
commit ad58034d1d
2 changed files with 106 additions and 107 deletions
+15 -2
View File
@@ -107,14 +107,27 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.hp.bar.texture:SetAllPoints(f.hp.bar)
end
f.incHeal = CreateFrame("StatusBar", nil, f)
f.incHeal = CreateFrame("StatusBar", nil, f.hp.bar)
f.incHeal:SetHeight(f.config.height)
f.incHeal:SetWidth(f.config.width)
f.incHeal:SetStatusBarTexture("Interface\\AddOns\\pfUI\\img\\bar")
f.incHeal:SetFrameStrata("MEDIUM")
f.incHeal:SetMinMaxValues(0, 1)
f.incHeal:SetValue(1)
f.incHeal:SetStatusBarColor(0, 1, 0, 0.5)
f.incHeal:Hide()
if pfUI_config.unitframes.custombg == "0" then
f.incHeal:SetFrameLevel(2)
else
f.incHeal:SetFrameLevel(3)
end
if f.config.verticalbar == "0" then
f.incHeal:SetPoint("TOPLEFT", f.hp.bar, "TOPLEFT", 0, 0)
else
f.incHeal:SetPoint("BOTTOM", f.hp.bar, "BOTTOM", 0, 0)
end
f.ressIcon = CreateFrame("Frame", nil, f.hp.bar)
f.ressIcon:SetFrameLevel(16)
f.ressIcon:SetWidth(32)
+91 -105
View File
@@ -1,45 +1,57 @@
pfUI:RegisterModule("prediction", function ()
local heals = {}
local ress = {}
local events = {}
pfUI.prediction = CreateFrame("Frame")
pfUI.prediction:RegisterEvent("COMBAT_TEXT_UPDATE")
pfUI.prediction:RegisterEvent("UNIT_COMBAT")
pfUI.prediction:RegisterEvent("UNIT_HEALTH")
pfUI.prediction:RegisterEvent("CHAT_MSG_ADDON")
pfUI.prediction:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.prediction:RegisterEvent("SPELLCAST_STOP")
pfUI.prediction:SetScript("OnEvent", function()
if event == "CHAT_MSG_ADDON" and arg1 == "HealComm" then
local channel = arg3
local sender = arg4
if arg2 == "Healstop" then
pfUI.prediction:HealStop(sender)
return
elseif arg2 == "GrpHealstop" then
pfUI.prediction:HealStop(sender)
if arg2 == "Healstop" or arg2 == "GrpHealstop" then
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
return
elseif arg2 == "Resurrection/stop/" then
pfUI.prediction:RessStop(sender)
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
ress[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
return
end
local _, _, evtype, target, amount, duration = string.find(arg2, '(Heal)/(%a+)/(%d+)/(%d+)/')
if evtype then
local timeout = duration/1000 + GetTime()
heals[target] = heals[target] or {}
heals[target][sender] = { amount, duration + GetTime() }
heals[target][sender] = { amount, timeout }
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(timeout, target)
return
end
local _, _, evtype, amount, duration, targets = string.find(arg2, '(GrpHeal)/(%d+)/(%d+)/(.+)/')
if evtype then
for _, target in pairs({strsplit("/", targets)}) do
local timeout = duration/1000 + GetTime()
heals[target] = heals[target] or {}
heals[target][sender] = { amount, duration + GetTime() }
heals[target][sender] = { amount, timeout }
pfUI.prediction:TriggerUpdate(target)
pfUI.prediction:AddEvent(timeout, target)
end
return
end
@@ -51,10 +63,6 @@ pfUI:RegisterModule("prediction", function ()
pfUI.prediction:TriggerUpdate(target)
return
end
elseif event == "COMBAT_TEXT_UPDATE" and arg1 == "HEAL" then
pfUI.prediction:HealStop(arg2)
elseif event == "UNIT_COMBAT" and arg2 == "HEAL" then
pfUI.prediction:CleanHeals()
elseif event == "UNIT_HEALTH" then
local name = UnitName(arg1)
if ress[name] and not UnitIsDeadOrGhost(arg1) then
@@ -65,38 +73,25 @@ pfUI:RegisterModule("prediction", function ()
if heals[name] then
pfUI.prediction:TriggerUpdate(name)
end
elseif event == "SPELLCAST_STOP" then
pfUI.prediction:HealStop(UnitName("player"))
elseif event == "PLAYER_TARGET_CHANGED" then
if pfUI.uf and pfUI.uf.target then
pfUI.prediction:DrawPrediction("target", pfUI.uf.target)
pfUI.prediction:TriggerUpdate(UnitName("target"))
end
end)
pfUI.prediction:SetScript("OnUpdate", function()
for timestamp, targets in pairs(events) do
if GetTime() >= timestamp then
for id, target in pairs(targets) do
pfUI.prediction:TriggerUpdate(target)
end
events[timestamp] = nil
end
end
end)
pfUI.prediction.scanner = CreateFrame('GameTooltip', "pfPredictionScanner", UIParent, "GameTooltipTemplate")
pfUI.prediction.scanner:SetOwner(WorldFrame, "ANCHOR_NONE")
function pfUI.prediction:CleanHeals()
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if heals[ttarget][tsender][2] >= GetTime() then
heals[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
end
function pfUI.prediction:HealStop(sender)
for ttarget, t in pairs(heals) do
for tsender in pairs(heals[ttarget]) do
if sender == tsender then
heals[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
end
end
end
function pfUI.prediction:AddEvent(time, target)
events[time] = events[time] or {}
table.insert(events[time], target)
end
function pfUI.prediction:GetHeal(target)
@@ -105,21 +100,17 @@ pfUI:RegisterModule("prediction", function ()
return sumheal
else
for sender, amount in pairs(heals[target]) do
sumheal = sumheal + amount[1]
end
end
return sumheal
end
function pfUI.prediction:RessStop(sender)
for ttarget, t in pairs(ress) do
for tsender in pairs(ress[ttarget]) do
if sender == tsender then
ress[ttarget][tsender] = nil
pfUI.prediction:TriggerUpdate(ttarget)
if amount[2] <= GetTime() then
heals[target][sender] = nil
if table.getn(heals[target]) == 0 then
heals[target] = nil
end
else
sumheal = sumheal + amount[1]
end
end
end
return sumheal
end
function pfUI.prediction:GetRess(target)
@@ -136,68 +127,63 @@ pfUI:RegisterModule("prediction", function ()
end
function pfUI.prediction:TriggerUpdate(target)
for id, frame in _G.pfUI.uf.frames do
if frame:IsVisible() and UnitName(frame.label .. frame.id) == target then
pfUI.prediction:DrawPrediction(frame.label .. frame.id, frame)
end
if not target or not heals[target] then return end
local heal = pfUI.prediction:GetHeal(target)
local ress = pfUI.prediction:GetRess(target)
if pfUI.uf then
pfUI.prediction:UpdateUnitFrames(target, heal, ress)
end
end
function pfUI.prediction:DrawPrediction(unit, frame)
function pfUI.prediction:UpdateUnitFrames(name, heal, ress)
OVERHEALPERCENT = OVERHEALPERCENT or 20
if not frame then return end
local healed = pfUI.prediction:GetHeal(UnitName(unit))
local ressed = pfUI.prediction:GetRess(UnitName(unit))
if ressed and UnitIsDeadOrGhost(unit) then
frame.ressIcon:Show()
return
else
frame.ressIcon:Hide()
end
for id, frame in _G.pfUI.uf.frames do
if frame:IsVisible() then
local unit = frame.label .. frame.id
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
local health, maxHealth = UnitHealth(unit), UnitHealthMax(unit)
if( healed > 0 and (health < maxHealth or OVERHEALPERCENT > 0 )) then
frame.incHeal:Show()
frame.incHeal:SetFrameStrata("BACKGROUND")
frame.incHeal:ClearAllPoints()
if UnitName(unit) == name then
if ress and UnitIsDeadOrGhost(unit) then
frame.ressIcon:Show()
elseif heal and heal > 0 and (health < maxHealth or OVERHEALPERCENT > 0 ) then
local width = frame.config.width
local height = frame.config.height
local width = frame.hp.bar:GetWidth() / frame.hp.bar:GetEffectiveScale()
local height = frame.hp.bar:GetHeight() / frame.hp.bar:GetEffectiveScale()
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * heal / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
if frame.config.verticalbar == "0" then
local healthWidth = width * (health / maxHealth)
local incWidth = width * healed / maxHealth
if healthWidth + incWidth > width * (1+(OVERHEALPERCENT/100)) then
incWidth = width * (1+OVERHEALPERCENT/100) - healthWidth
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
else
frame.incHeal:SetWidth(incWidth + healthWidth)
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * heal / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
frame.incHeal:SetPoint("TOPLEFT", frame.hp.bar, "TOPLEFT", 0, 0)
frame.incHeal:SetHeight(height)
frame.incHeal:SetWidth(incWidth + healthWidth)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
else
frame.incHeal:SetHeight(incHeight + healthHeight)
end
end
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetWidth(incWidth)
frame.incHeal:SetFrameStrata("HIGH")
end
else
local healthHeight = height * (health / maxHealth)
local incHeight = height * healed / maxHealth
if healthHeight + incHeight > height * (1+(OVERHEALPERCENT/100)) then
incHeight = height * (1+OVERHEALPERCENT/100) - healthHeight
end
frame.incHeal:SetPoint("BOTTOM", frame.hp.bar, "BOTTOM", 0, 0)
frame.incHeal:SetWidth(width)
frame.incHeal:SetHeight(incHeight + healthHeight)
if frame.config.invert_healthbar == "1" then
frame.incHeal:SetHeight(incHeight)
frame.incHeal:SetFrameStrata("HIGH")
frame.incHeal:Show()
else
frame.incHeal:Hide()
frame.ressIcon:Hide()
end
end
end
else
frame.incHeal:Hide()
end
end
end)