panel: add option to display soulshard count

This commit is contained in:
shagu
2017-05-13 21:25:12 +02:00
parent 592f4946d7
commit ad93d56d9f
2 changed files with 26 additions and 1 deletions
+1 -1
View File
@@ -949,7 +949,7 @@ pfUI:RegisterModule("gui", function ()
-- panels
pfUI.gui.panel = pfUI.gui:CreateConfigTab("Panel")
local values = { "time", "fps", "exp", "gold", "friends", "guild", "durability", "zone", "combat", "ammo", "none" }
local values = { "time", "fps", "exp", "gold", "friends", "guild", "durability", "zone", "combat", "ammo", "soulshard", "none" }
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Left", C.panel.left, "left", "dropdown", values)
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Center", C.panel.left, "center", "dropdown", values)
pfUI.gui:CreateConfig(pfUI.gui.panel, "Left Panel: Right", C.panel.left, "right", "dropdown", values)
+25
View File
@@ -6,6 +6,7 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel = CreateFrame("Frame",nil,UIParent)
pfUI.panel:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.panel:RegisterEvent("BAG_UPDATE")
pfUI.panel:RegisterEvent("PLAYER_MONEY")
pfUI.panel:RegisterEvent("UNIT_INVENTORY_CHANGED")
pfUI.panel:RegisterEvent("PLAYER_XP_UPDATE")
@@ -32,9 +33,12 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel:UpdateRepair()
pfUI.panel:UpdateZone()
pfUI.panel:UpdateAmmo()
pfUI.panel:UpdateSoulshard()
elseif event == "PLAYER_MONEY" then
pfUI.panel:UpdateGold()
pfUI.panel:UpdateRepair()
elseif event == "BAG_UPDATE" then
pfUI.panel:UpdateSoulshard()
elseif event == "UNIT_INVENTORY_CHANGED" then
pfUI.panel:UpdateAmmo()
elseif event == "PLAYER_XP_UPDATE" then
@@ -389,6 +393,27 @@ pfUI:RegisterModule("panel", function ()
end
end
function pfUI.panel:UpdateSoulshard()
local count = 0
local _, class = UnitClass("player")
if class == "WARLOCK" then
for bag=0,4 do
for slot=1,GetContainerNumSlots(bag) do
local link = GetContainerItemLink(bag,slot)
if link then
local _, _, id = string.find(link, "item:(%d+):%d+:%d+:%d+")
if id == "6265" then
count = count + 1
end
end
end
end
end
pfUI.panel:OutputPanel("soulshard", "Soulshards: " .. count, tooltip)
end
function pfUI.panel:OutputPanel(entry, value, tooltip, func)
-- return if not yet fully initialized
if not pfUI.panel.minimap then return end